Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

[INT] Farron vs Rólix

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:55
Watering Hole map preview
Map Watering Hole
Winner
[INT] FarronPoseidon
Pre-match Elo1075
Win probability51.7%
21:55 Match length [INT] Farron favored
Defeated
RólixOdin
Pre-match Elo1063
Win probability48.3%

Match at a glance

[INT] Farron vs Rólix

Winner[INT] Farron
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration21:55
Started
Ended
Elo favorite51.7%[INT] Farron
Fastest Classical4:37*[INT] Farron
First pressure2:22Rólix · Hersir trained
First extra TC7:55[INT] Farron · Town Center
Most military units477Rólix
Highest EAPM66.2Rólix

[INT] Farron

Poseidon

Victory
Elo1075+17
EAPM52.9
Military units169
First pressure5:13Stable
First expansion7:55
Market volume0
Total score 37,376
Military score 17,321
Economic score 16,061
Kills score 4,006
Units killed 117
Units lost 56
Buildings razed 23
Largest army 169
Favorite unit Hippeus 128 fielded
Classical 4:37* Research start 3:37
Heroic 17:36* Research start 16:21
Mythic Not reached

Rólix

Odin

Defeat
Elo1063-17
EAPM66.2
Military units477
First pressure2:22Hersir trained
First expansion9:15
Market volume0
Total score 22,721
Military score 7,760
Economic score 13,495
Kills score 1,466
Units killed 56
Units lost 118
Buildings razed 0
Largest army 477
Favorite unit Hirdman 132 fielded
Classical 5:03* Estimated start 4:03
Heroic 12:59* Estimated start 11:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Dionysus
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

[INT] FarronPoseidon
Match time
RólixOdin
God powerLure
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Key technologyMedium Cavalry
Hippeus5 training queues
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus71 training queues
Centaur3 training queues
Centaur2 training queues
Centaur6 training queues
Farm transition6 farms clustered
Town CenterAdditional center
Key technologyPlow
Hippeus9 training queues
Centaur5 training queues
Key technologyHeavy Cavalry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Hydra3 training queues
Hippeus43 training queues
Fortress-tier buildingFortress
God powerBronze
Prodromos4 training queues
Town CenterAdditional center
Hydra12 training queues
God powerLure
VictoryMatch result
First military pressureHersir trained
Hersir8 training queues
God powerGreat Hunt
Key technologyHand Axe
Key technologyPickaxe
Berserk3 training queues
Hersir3 training queues
Town CenterAdditional center
ArmoryArmory
Berserk3 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Armor
Hirdman20 training queues
Berserk15 training queues
Town CenterAdditional center
Key technologyHusbandry
Einheri5 training queues
Berserk15 training queues
Hirdman35 training queues
Hersir30 training queues
Key technologyBow Saw
Key technologyCopper Shields
Farm transition36 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyCopper Weapons
Berserk5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Godi47 training queues
Key technologyCrenellations
God powerFrost
Frost Giant5 training queues
Throwing Axeman10 training queues
Berserk10 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyShaft Mine
Hirdman76 training queues
Jarl35 training queues
Einheri3 training queues
God powerUndermine
Frost Giant5 training queues
Berserk55 training queues
Throwing Axeman20 training queues
Godi25 training queues
Hersir10 training queues
Throwing Axeman5 training queues
Jarl15 training queues
Raiding Cavalry5 training queues
Key technologyHeavy Infantry
Hersir5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%[INT] Farron
Fastest Classical4:37*[INT] Farron
Fastest Heroic12:59*Rólix
First pressure2:22Rólix · Hersir trained
First extra TC7:55[INT] Farron · Town Center
Fortress timing17:53Rólix · Hill Fort
Armory timing6:13[INT] Farron · Armory
Farm transition14:29–15:16[INT] Farron · 6 farms clustered

Player highlights

Standout performances

Highest total score37,376[INT] Farron
Highest military score17,321[INT] Farron
Highest economy score16,061[INT] Farron
Most kills4,006[INT] Farron
Most units killed117[INT] Farron
Most deaths118Rólix
Most buildings razed23[INT] Farron
Largest army477Rólix
Favorite unitHirdmanRólix · 132 fielded

[INT] Farron

Highest ScoreLargest ArmyMost KillsMost Resources

Rólix

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

[INT] Farron

Classical timing4:37 estimated completion
Early pressure5:13 · Stable
Fast expansion7:55 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:13 · Armory
Fortress tech path18:53 · Fortress
Farm transition14:29–15:16 · 6 farms clustered
Large army production169 military units

Rólix

Late Classical5:03 estimated completion
Early pressure2:22 · Hersir trained
Expansion signal9:15 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:31 · Armory
Fortress tech path17:53 · Hill Fort
Heavy walling signal7 wall build events
Farm transition15:41–16:32 · 36 farms clustered
Large army production477 military units
[INT] Farron · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[INT] Farron · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[INT] Farron · Early MilitaryMeaningful trained combat units were produced during the early opening.
[INT] Farron · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Rólix · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rólix · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rólix · Late ClassicalClassical completed after 5:00 on a standard land opening.
Rólix · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[INT] Farron

Army

Hippeus128
Centaur17
Hydra15
Prodromos4
Atalanta2
Theseus2
Hippolyta1
Buildings10 types
Farm27
House16
Storehouse9
Granary7
Stable7
Town Center3
Temple2
Archery Range1
Armory1
Fortress1
God powers2 invoked
Lure2
Bronze1

Rólix

Army

Hirdman132
Berserk106
Godi72
Hersir57
Jarl50
Throwing Axeman35
Frost Giant10
Einheri9
Raiding Cavalry6
Buildings10 types
Farm50
House30
Longhouse20
Great Hall7
Wall7
Ox Cart Building5
Town Center2
Armory1
Hill Fort1
Temple1
God powers3 invoked
Frost1
Great Hunt1
Undermine1