Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

-m4nu vs Hellrayne

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:01
Megalopolis map preview
Map Megalopolis
Defeated
-m4nuHades
Pre-match Elo1008
Win probability45.7%
22:01 Match length Hellrayne favored
Winner
HellrayneThor
Pre-match Elo1038
Win probability54.3%

Match at a glance

-m4nu vs Hellrayne

WinnerHellrayne
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration22:01
Started
Ended
Elo favorite54.3%Hellrayne
Fastest Classical4:30*-m4nu
First pressure5:13Hellrayne · Hersir trained
First extra TC9:36-m4nu · Town Center
Market timing8:06-m4nu · Market
Most military units101Hellrayne
Highest EAPM56.5-m4nu
Market volume600-m4nu

-m4nu

Hades

Defeat
Elo1008-27
EAPM56.5
Military units83
First pressure6:21Military Academy
First expansion9:36
Market volume600
Total score 27,426
Military score 9,158
Economic score 16,973
Kills score 1,295
Units killed 41
Units lost 99
Buildings razed 5
Largest army 83
Favorite unit Hoplite 43 fielded
Classical 4:30* Research start 3:30
Heroic 14:22* Research start 13:08
Mythic Not reached

Hellrayne

Thor

Victory
Elo1038+17
EAPM34.5
Military units101
First pressure5:13Hersir trained
First expansion10:29
Market volume300
Total score 42,323
Military score 21,797
Economic score 17,919
Kills score 2,629
Units killed 99
Units lost 41
Buildings razed 4
Largest army 101
Favorite unit Throwing Axeman 32 fielded
Classical 6:38* Estimated start 5:38
Heroic 12:27* Estimated start 11:12
Mythic Estimated start 20:34 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Apollo
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

-m4nuHades
Match time
HellrayneThor
Key technologyHand Axe
First military pressureMilitary Academy
God powerSentinel
Hoplite2 training queues
Key technologyPickaxe
MarketMarket
Hoplite8 training queues
Key technologyMedium Archers
Town CenterAdditional center
Toxotes13 training queues
Key technologyMedium Infantry
Farm transition6 farms clustered
Key technologyPlow
ArmoryArmory
Key technologyCopper Weapons
Toxotes3 training queues
Hoplite2 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
Hypaspist2 training queues
Key technologyBow Saw
Key technologyBronze Armor
Hoplite3 training queues
Key technologyCopper Shields
Town CenterAdditional center
Key technologyShaft Mine
Key technologyHeavy Infantry
God powerRestoration
Hypaspist5 training queues
Key technologyHeavy Archers
Hoplite2 training queues
Key technologyBronze Shields
Fortress-tier buildingFortress
God powerUnderworld Passage
God powerUnderworld Passage
Hypaspist2 training queues
Hoplite26 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Toxotes3 training queues
DefeatMatch result
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyPickaxe
First military pressureHersir trained
Hersir15 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Throwing Axeman3 training queues
God powerForest Fire
ArmoryDwarven Armory
Key technologyHusbandry
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Berserk3 training queues
Raiding Cavalry5 training queues
Throwing Axeman4 training queues
Valkyrie2 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
MarketMarket
Raiding Cavalry6 training queues
Key technologyBallistics
Key technologyMedium Cavalry
Throwing Axeman22 training queues
Raiding Cavalry4 training queues
Berserk4 training queues
Key technologyBronze Armor
Raiding Cavalry4 training queues
Key technologyIron Armor
Key technologyBronze Shields
Town CenterAdditional center
Key technologyHeavy Cavalry
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMeteoric Iron Armor
Key technologyIron Shields
Farm transition8 farms clustered
Key technologyHeavy Infantry
Key technologyBronze Weapons
Throwing Axeman3 training queues
Berserk5 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyCrenellations
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Jarl3 training queues
Huskarl5 training queues
God powerFlaming Weapons
Raiding Cavalry6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%Hellrayne
Fastest Classical4:30*-m4nu
Fastest Heroic12:27*Hellrayne
First pressure5:13Hellrayne · Hersir trained
First extra TC9:36-m4nu · Town Center
Fortress timing19:25-m4nu · Fortress
Market timing8:06-m4nu · Market
Armory timing9:42Hellrayne · Dwarven Armory
Farm transition11:34–12:31-m4nu · 6 farms clustered

Player highlights

Standout performances

Highest total score42,323Hellrayne
Highest military score21,797Hellrayne
Highest economy score17,919Hellrayne
Most kills2,629Hellrayne
Most units killed99Hellrayne
Most deaths99-m4nu
Most buildings razed5-m4nu
Largest army101Hellrayne
Favorite unitHoplite-m4nu · 43 fielded

-m4nu

Most Deaths

Hellrayne

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

-m4nu

Classical timing4:30 estimated completion
Early pressure6:21 · Military Academy
Expansion signal9:36 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:06 · Market
Early armory / Heroic prep11:56 · Armory
Fortress tech path19:25 · Fortress
Heavy walling signal21 wall build events
Farm transition11:34–12:31 · 6 farms clustered
Market economy signal600 total resource volume
Large army production83 military units

Hellrayne

Late Classical6:38 estimated completion
Early pressure5:13 · Hersir trained
Expansion signal10:29 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:38 · Market
Early armory / Heroic prep9:42 · Dwarven Armory
Fortress tech path19:34 · Hill Fort
Farm transition17:25–18:18 · 8 farms clustered
Market economy signal300 total resource volume
Large army production101 military units
-m4nu · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
-m4nu · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
-m4nu · Early MilitaryMeaningful trained combat units were produced during the early opening.
-m4nu · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Hellrayne · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hellrayne · Late ClassicalClassical completed after 5:00 on a standard land opening.
Hellrayne · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

-m4nu

Bought

Wood200

Sold

Food400
Total player market volume600

Hellrayne

Bought

No buys

Sold

Food200
Wood100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

-m4nu

Army

Hoplite43
Toxotes19
Hypaspist9
Ajax3
Minotaur3
Achilles2
Petrobolos2
Chiron1
Manticore1
Buildings12 types
House24
Farm22
Wall21
Granary5
Storehouse5
Military Academy3
Archery Range2
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers3 invoked
Underworld Passage2
Restoration1
Sentinel1

Hellrayne

Army

Throwing Axeman32
Raiding Cavalry25
Hersir17
Berserk13
Huskarl5
Valkyrie4
Jarl3
Godi2
Buildings11 types
House18
Longhouse9
Farm8
Great Hall5
Ox Cart Building5
Hill Fort3
Sentry Tower3
Town Center3
Temple2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1