Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs Yanfri

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:50
Mirage map preview
Map Mirage
Defeated
ascotrFreyr
Pre-match Elo1503
Win probability39.0%
12:50 Match length Yanfri favored
Winner
YanfriGaia
Pre-match Elo1581
Win probability61.0%

Match at a glance

ascotr vs Yanfri

WinnerYanfri
MapMirage
QueueRanked 1v1 Supremacy
Duration12:50
Started
Ended
Elo favorite61.0%Yanfri
Fastest Classical4:58*Yanfri
First pressure4:16ascotr · Hersir trained
First extra TC6:41ascotr · Town Center
Most military units90Yanfri
Highest EAPM53.1ascotr

ascotr

Freyr

Defeat
Elo1503-14
EAPM53.1
Military units81
First pressure4:16Hersir trained
First expansion6:41
Market volume0
Total score 15,703
Military score 7,518
Economic score 7,617
Kills score 568
Units killed 24
Units lost 36
Buildings razed 0
Largest army 81
Favorite unit Raiding Cavalry 43 fielded
Classical 5:07* Research start 4:07
Heroic Estimated start 12:03 · not reached
Mythic Not reached

Yanfri

Gaia

Victory
Elo1581+14
EAPM52.3
Military units90
First pressure4:37Military Barracks
First expansion
Market volume0
Total score 20,088
Military score 8,460
Economic score 10,736
Kills score 1,032
Units killed 37
Units lost 24
Buildings razed 8
Largest army 90
Favorite unit Murmillo 62 fielded
Classical 4:58* Estimated start 3:58
Heroic Estimated start 11:43 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Oceanus
Aegir
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrFreyr
Match time
YanfriGaia
DockDock
Key technologyHand Axe
First military pressureHersir trained
Hersir7 training queues
Throwing Axeman16 training queues
Town CenterAdditional center
Berserk2 training queues
Key technologyMedium Infantry
Berserk3 training queues
Key technologyPickaxe
Raiding Cavalry43 training queues
ArmoryArmory
God powerGullinbursti
Throwing Axeman7 training queues
Draugr3 training queues
Key technologyMedium Cavalry
God powerTempest
DefeatMatch result
DockDock
God powerGaia Forest
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo62 training queues
Key technologyShaft Mine
Key technologyHand Axe
Cheiroballista4 training queues
Key technologyMedium Infantry
Turma16 training queues
ArmoryArmory
Key technologyMedium Archers
Turma5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%Yanfri
Fastest Classical4:58*Yanfri
First pressure4:16ascotr · Hersir trained
First extra TC6:41ascotr · Town Center
Armory timing10:13Yanfri · Armory

Player highlights

Standout performances

Highest total score20,088Yanfri
Highest military score8,460Yanfri
Highest economy score10,736Yanfri
Most kills1,032Yanfri
Most units killed37Yanfri
Most deaths36ascotr
Most buildings razed8Yanfri
Largest army90Yanfri
Favorite unitMurmilloYanfri · 62 fielded

ascotr

Most Deaths

Yanfri

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

Late Classical5:07 estimated completion
Early pressure4:16 · Hersir trained
Fast expansion6:41 · Town Center
Early armory / Heroic prep10:33 · Armory
Water commitment signal1 dock build events
Large army production81 military units

Yanfri

Classical timing4:58 estimated completion
Early pressure4:37 · Military Barracks
Early armory / Heroic prep10:13 · Armory
Water commitment signal1 dock build events
Large army production90 military units
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
ascotr · Water BoomExisting water-opening timing signal.
Yanfri · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Raiding Cavalry43
Throwing Axeman23
Hersir7
Berserk5
Draugr3
Buildings9 types
House18
Ox Cart Building4
Wall4
Great Hall3
Longhouse2
Armory1
Dock1
Temple1
Town Center1
God powers2 invoked
Gullinbursti1
Tempest1

Yanfri

Army

Murmillo62
Turma21
Cheiroballista4
Caladria3
Buildings7 types
Manor8
Economic Guild6
Military Barracks4
Counter Barracks2
Armory1
Dock1
Temple1
God powers1 invoked
Gaia Forest1