Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Torgale vs Dr.Ash

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:35
Savannah map preview
Map Savannah
Defeated
TorgaleSet
Pre-match Elo1780
Win probability38.8%
13:35 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1859
Win probability61.2%

Match at a glance

Torgale vs Dr.Ash

WinnerDr.Ash
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:35
Started
Ended
Elo favorite61.2%Dr.Ash
Fastest Classical3:31*Dr.Ash
First pressure4:46Torgale · Barracks
First extra TC3:44Dr.Ash · Town Center
Market timing13:19Dr.Ash · Market
Most military units45Dr.Ash
Highest EAPM94.3Dr.Ash

Torgale

Set

Defeat
Elo1780-14
EAPM76.8
Military units29
First pressure4:46Barracks
First expansion
Market volume0
Total score 12,104
Military score 5,714
Economic score 5,502
Kills score 888
Units killed 22
Units lost 57
Buildings razed 6
Largest army 29
Favorite unit Spearman 20 fielded
Classical 4:38* Research start 3:38
Heroic 7:53* Estimated start 6:38
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1859+14
EAPM94.3
Military units45
First pressure5:24Stable
First expansion3:44
Market volume0
Total score 18,855
Military score 7,421
Economic score 10,862
Kills score 572
Units killed 36
Units lost 20
Buildings razed 2
Largest army 45
Favorite unit Hippeus 37 fielded
Classical 3:31* Research start 2:31
Heroic Estimated start 14:49 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TorgaleSet
Match time
Dr.AshPoseidon
Key technologyPickaxe
First military pressureBarracks
ArmoryArmory
Spearman10 training queues
Key technologyMedium Spearmen
Scorpion Man2 training queues
Siege Tower2 training queues
Spearman9 training queues
Wadjet3 training queues
God powerVision
God powerShifting Sands
God powerAncestors
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Key technologyPickaxe
Hippeus37 training queues
Key technologyHand Axe
Centaur3 training queues
Key technologyMedium Cavalry
Centaur3 training queues
God powerCease Fire
Key technologyMedium Infantry
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%Dr.Ash
Fastest Classical3:31*Dr.Ash
Fastest Heroic7:53*Torgale
First pressure4:46Torgale · Barracks
First extra TC3:44Dr.Ash · Town Center
Market timing13:19Dr.Ash · Market
Armory timing5:08Torgale · Armory

Player highlights

Standout performances

Highest total score18,855Dr.Ash
Highest military score7,421Dr.Ash
Highest economy score10,862Dr.Ash
Most kills888Torgale
Most units killed36Dr.Ash
Most deaths57Torgale
Most buildings razed6Torgale
Largest army45Dr.Ash
Favorite unitHippeusDr.Ash · 37 fielded

Torgale

Largest ArmyMost Deaths

Dr.Ash

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Torgale

Classical timing4:38 estimated completion
Early pressure4:46 · Barracks
Early armory / Heroic prep5:08 · Armory

Dr.Ash

Fast Classical3:31 estimated completion
Early pressure5:24 · Stable
Fast expansion3:44 · Town Center
Early market / Heroic prep13:19 · Market
Heavy walling signal8 wall build events
Torgale · Early MilitaryMeaningful trained combat units were produced during the early opening.
Torgale · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Torgale · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Torgale

Army

Spearman20
Scorpion Man3
Siege Tower3
Wadjet3
Buildings11 types
House12
Granary4
Obelisk4
Barracks3
Mining Camp2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

Dr.Ash

Army

Hippeus37
Centaur6
Atalanta1
Theseus1
Buildings9 types
House22
Storehouse8
Wall8
Granary7
Military Academy3
Stable3
Market1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1