Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ubercactus vs DoL Jupiter

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:44
Alfheim map preview
Map Alfheim
Winner
ubercactusRa
Pre-match Elo1036
Win probability66.4%
14:44 Match length ubercactus favored
Defeated
DoL JupiterPoseidon
Pre-match Elo918
Win probability33.6%

Match at a glance

ubercactus vs DoL Jupiter

Winnerubercactus
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:44
Started
Ended
Elo favorite66.4%ubercactus
Fastest Classical4:30*ubercactus
First pressure5:06DoL Jupiter · Stable
First extra TC7:47DoL Jupiter · Town Center
Most military units37DoL Jupiter
Highest EAPM34.1ubercactus
Victory
Elo1036+12
EAPM34.1
Military units36
First pressure8:26Migdol Stronghold
First expansion
Market volume0
Total score 18,730
Military score 8,503
Economic score 8,951
Kills score 1,310
Units killed 44
Units lost 11
Buildings razed 3
Largest army 36
Favorite unit Camel Rider 28 fielded
Classical 4:30* Research start 3:30
Heroic 8:51* Estimated start 7:36
Mythic Not reached

DoL Jupiter

Poseidon

Defeat
Elo918-12
EAPM20.0
Military units37
First pressure5:06Stable
First expansion7:47
Market volume0
Total score 14,181
Military score 3,962
Economic score 9,887
Kills score 332
Units killed 11
Units lost 44
Buildings razed 2
Largest army 37
Favorite unit Hippeus 24 fielded
Classical 4:56* Estimated start 3:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
Sobek
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ubercactusRa
Match time
DoL JupiterPoseidon
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider28 training queues
Key technologyShaft Mine
Key technologyHeavy Camel Riders
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Siege Tower2 training queues
Spearman5 training queues
VictoryMatch result
God powerLure
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus2 training queues
Hippeus3 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus19 training queues
Toxotes7 training queues
God powerCease Fire
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%ubercactus
Fastest Classical4:30*ubercactus
Fastest Heroic8:51*ubercactus
First pressure5:06DoL Jupiter · Stable
First extra TC7:47DoL Jupiter · Town Center
Fortress timing8:26ubercactus · Migdol Stronghold
Armory timing6:06ubercactus · Armory

Player highlights

Standout performances

Highest total score18,730ubercactus
Highest military score8,503ubercactus
Highest economy score9,887DoL Jupiter
Most kills1,310ubercactus
Most units killed44ubercactus
Most deaths44DoL Jupiter
Most buildings razed3ubercactus
Largest army37DoL Jupiter
Favorite unitCamel Riderubercactus · 28 fielded

ubercactus

Highest ScoreLargest ArmyMost ImprovementsMost Kills

DoL Jupiter

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ubercactus

Classical timing4:30 estimated completion
Delayed pressure8:26 · Migdol Stronghold
Early armory / Heroic prep6:06 · Armory
Fortress tech path8:26 · Migdol Stronghold

DoL Jupiter

Classical timing4:56 estimated completion
Early pressure5:06 · Stable
Fast expansion7:47 · Town Center
Heavy walling signal9 wall build events
ubercactus · Early MilitaryMeaningful trained combat units were produced during the early opening.
ubercactus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
ubercactus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DoL Jupiter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DoL Jupiter · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ubercactus

Army

Camel Rider28
Spearman5
Siege Tower2
Sphinx1
Buildings12 types
House16
Obelisk10
Granary5
Mining Camp5
Armory1
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1

DoL Jupiter

Army

Hippeus24
Toxotes7
Atalanta2
Centaur2
Theseus2
Buildings8 types
House10
Stable10
Wall9
Storehouse4
Archery Range3
Granary3
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1