Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs sims machine

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:14
Marsh map preview
Map Marsh
Winner
epice404Thor
Pre-match Elo1037
Win probability60.6%
23:14 Match length epice404 favored
Defeated
sims machineGaia
Pre-match Elo962
Win probability39.4%

Match at a glance

epice404 vs sims machine

Winnerepice404
MapMarsh
QueueRanked 1v1 Supremacy
Duration23:14
Started
Ended
Elo favorite60.6%epice404
Fastest Classical4:14*epice404
First pressure1:44epice404 · Hersir trained
First extra TC5:02sims machine · Town Center
Market timing19:52sims machine · Market
Most military units167epice404
Highest EAPM52.3epice404
Market volume3,700epice404

epice404

Thor

Victory
Elo1037+14
EAPM52.3
Military units167
First pressure1:44Hersir trained
First expansion7:50
Market volume3700
Total score 51,991
Military score 20,543
Economic score 25,561
Kills score 5,912
Units killed 165
Units lost 163
Buildings razed 24
Largest army 167
Favorite unit Berserk 43 fielded
Classical 4:14* Estimated start 3:14
Heroic 12:58* Estimated start 11:43
Mythic 21:50* Estimated start 19:50
Defeat
Elo962-14
EAPM23.8
Military units164
First pressure5:31Military Barracks
First expansion5:02
Market volume0
Total score 31,222
Military score 9,401
Economic score 18,977
Kills score 2,968
Units killed 119
Units lost 162
Buildings razed 0
Largest army 164
Favorite unit Arcus 45 fielded
Classical 5:10* Estimated start 4:10
Heroic 10:41* Estimated start 9:26
Mythic 20:12* Research start 18:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Skadi
HeroicAge
Theia
Tyr
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

epice404Thor
Match time
sims machineGaia
First military pressureHersir trained
Hersir3 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Hersir2 training queues
Throwing Axeman2 training queues
God powerDwarven Mine
Key technologyBronze Weapons
Hirdman4 training queues
Hersir2 training queues
Berserk3 training queues
Hirdman7 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyMedium Cavalry
Raiding Cavalry3 training queues
Godi8 training queues
Farm transition11 farms clustered
Key technologyPlow
Key technologyIron Shields
Key technologyIron Weapons
Key technologyIron Armor
Fortress-tier buildingHill Fort
Berserk2 training queues
Hirdman12 training queues
Portable Ram2 training queues
Throwing Axeman4 training queues
God powerFrost
Jarl2 training queues
Hersir5 training queues
Key technologyMeteoric Iron Armor
Portable Ram3 training queues
Throwing Axeman21 training queues
Key technologyMedium Infantry
Jarl6 training queues
Berserk6 training queues
Key technologyHeavy Cavalry
Hersir5 training queues
Huskarl10 training queues
Town CenterAdditional center
MarketMarket
Fortress-tier buildingHill Fort
God powerHealing Spring
Berserk31 training queues
Jarl14 training queues
Hersir6 training queues
Key technologyHeavy Infantry
God powerFimbulwinter
Trade route startedCaravan Norse queued
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
Town CenterAdditional center
First military pressureMilitary Barracks
Key technologyBow Saw
Key technologyShaft Mine
Murmillo5 training queues
ArmoryArmory
Turma3 training queues
Oracle2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Contarius25 training queues
Key technologyPlow
Fortress-tier buildingPalace
Farm transition11 farms clustered
Key technologyMedium Archers
Destroyer2 training queues
God powerCarnivora
God powerHesperides Tree
Arcus35 training queues
Key technologyHeavy Archers
Katapeltes15 training queues
Town CenterAdditional center
Murmillo25 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Infantry
Key technologyHeavy Cavalry
MarketMarket
MarketMarket
Arcus10 training queues
Contarius10 training queues
Turma5 training queues
Key technologyChampion Archers
Key technologyHeavy Infantry
Murmillo10 training queues
Key technologyChampion Infantry
Key technologyChampion Cavalry
Katapeltes10 training queues
Trade route startedCaravan Atlantean queued
God powerTartarian Gate
Turma5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.6%epice404
Fastest Classical4:14*epice404
Fastest Heroic10:41*sims machine
Fastest Mythic20:12*sims machine
First pressure1:44epice404 · Hersir trained
First extra TC5:02sims machine · Town Center
Fortress timing13:32sims machine · Palace
Market timing19:52sims machine · Market
Armory timing6:25epice404 · Dwarven Armory
Farm transition13:56–14:52sims machine · 11 farms clustered
Trade route started22:22sims machine

Player highlights

Standout performances

Highest total score51,991epice404
Highest military score20,543epice404
Highest economy score25,561epice404
Most kills5,912epice404
Most units killed165epice404
Most deaths163epice404
Most buildings razed24epice404
Largest army167epice404
Favorite unitArcussims machine · 45 fielded

epice404

Highest ScoreMost DeathsMost ImprovementsMost KillsMost Resources

sims machine

Largest Army

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

epice404

Classical timing4:14 estimated completion
Early pressure1:44 · Hersir trained
Fast expansion7:50 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:10 · Market
Early armory / Heroic prep6:25 · Dwarven Armory
Fortress tech path14:53 · Hill Fort
Heavy walling signal26 wall build events
Farm transition14:33–14:34 · 11 farms clustered
Trade route started22:26 · Caravan Norse queued
Market economy signal3,700 total resource volume
Large army production167 military units

sims machine

Late Classical5:10 estimated completion
Early pressure5:31 · Military Barracks
Fast expansion5:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:52 · Market
Early armory / Heroic prep7:15 · Armory
Fortress tech path13:32 · Palace
Farm transition13:56–14:52 · 11 farms clustered
Trade route started22:22 · Caravan Atlantean queued
Large army production164 military units
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
sims machine · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sims machine · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
sims machine · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
sims machine · Late ClassicalClassical completed after 5:00 on a standard land opening.
sims machine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

epice404

Bought

No buys

Sold

Wood3700
Total player market volume3700

sims machine

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army

Berserk43
Throwing Axeman27
Hersir25
Hirdman23
Jarl22
Huskarl10
Godi8
Portable Ram5
Raiding Cavalry3
Troll1
Buildings11 types
Farm35
Wall26
House19
Ox Cart Building10
Longhouse5
Great Hall2
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Frost1
Healing Spring1

sims machine

Army

Arcus45
Murmillo40
Contarius35
Katapeltes25
Turma13
Destroyer2
Dryad2
Oracle2
Buildings11 types
Farm16
Manor12
Military Barracks11
Counter Barracks6
Economic Guild3
Market2
Town Center2
Armory1
Palace1
Sentry Tower1
Temple1
God powers4 invoked
Carnivora1
Gaia Forest1
Hesperides Tree1
Tartarian Gate1