Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RequeL vs Pidgeoni

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:06
Nile Shallows map preview
Map Nile Shallows
Winner
RequeLPoseidon
Pre-match Elo1637
Win probability84.0%
16:06 Match length RequeL favored
Defeated
PidgeoniZeus
Pre-match Elo1349
Win probability16.0%

Match at a glance

RequeL vs Pidgeoni

WinnerRequeL
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration16:06
Started
Ended
Elo favorite84.0%RequeL
Fastest Classical3:27*Pidgeoni
First pressure3:45RequeL · Stable
Most military units45Pidgeoni
Highest EAPM65.3RequeL

RequeL

Poseidon

Victory
Elo1637+5
EAPM65.3
Military units34
First pressure3:45Stable
First expansion
Market volume0
Total score 20,792
Military score 10,665
Economic score 9,366
Kills score 805
Units killed 33
Units lost 4
Buildings razed 21
Largest army 34
Favorite unit Hippeus 18 fielded
Classical 3:28* Research start 2:28
Heroic 10:53* Estimated start 9:38
Mythic Not reached

Pidgeoni

Zeus

Defeat
Elo1349-5
EAPM61.2
Military units45
First pressure4:40Military Academy
First expansion
Market volume0
Total score 11,452
Military score 5,451
Economic score 5,786
Kills score 215
Units killed 6
Units lost 47
Buildings razed 0
Largest army 45
Favorite unit Hoplite 38 fielded
Classical 3:27* Research start 2:27
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RequeLPoseidon
Match time
PidgeoniZeus
First military pressureStable
Hippeus5 training queues
God powerLure
Centaur8 training queues
Hippeus2 training queues
ArmoryArmory
Key technologyHusbandry
Hippeus3 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Cavalry
Hippeus8 training queues
Hypaspist2 training queues
God powerBronze
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Key technologyBow Saw
Key technologyShaft Mine
Centaur2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fortress-tier buildingFortress
VictoryMatch result
God powerBolt
First military pressureMilitary Academy
Hoplite16 training queues
Key technologyMedium Infantry
God powerRestoration
Key technologyMedium Infantry
Hoplite2 training queues
ArmoryArmory
Hoplite13 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hoplite7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.0%RequeL
Fastest Classical3:27*Pidgeoni
Fastest Heroic10:53*RequeL
First pressure3:45RequeL · Stable
Fortress timing12:53RequeL · Fortress
Armory timing8:08RequeL · Armory

Player highlights

Standout performances

Highest total score20,792RequeL
Highest military score10,665RequeL
Highest economy score9,366RequeL
Most kills805RequeL
Most units killed33RequeL
Most deaths47Pidgeoni
Most buildings razed21RequeL
Largest army45Pidgeoni
Favorite unitHoplitePidgeoni · 38 fielded

RequeL

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Pidgeoni

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RequeL

Fast Classical3:28 estimated completion
Early pressure3:45 · Stable
Early armory / Heroic prep8:08 · Armory
Fortress tech path12:53 · Fortress

Pidgeoni

Fast Classical3:27 estimated completion
Early pressure4:40 · Military Academy
Early armory / Heroic prep10:59 · Armory
Heavy walling signal36 wall build events
RequeL · Early MilitaryMeaningful trained combat units were produced during the early opening.
RequeL · Fast ClassicalClassical completed before 4:00 on a standard land opening.
RequeL · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Pidgeoni · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RequeL

Army

Hippeus18
Centaur10
Atalanta2
Hypaspist2
Hippolyta1
Theseus1
Buildings9 types
House16
Granary6
Storehouse5
Stable4
Fortress2
Archery Range1
Armory1
Military Academy1
Temple1
God powers2 invoked
Bronze1
Lure1

Pidgeoni

Army

Hoplite38
Minotaur3
Heracles2
Jason2
Buildings7 types
Wall36
House10
Granary5
Storehouse5
Military Academy2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1