Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dondom22 vs Just Patrick

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:43
Marsh map preview
Map Marsh
Defeated
Dondom22Gaia
Pre-match Elo679
Win probability33.4%
31:43 Match length Just Patrick favored
Winner
Just PatrickHades
Pre-match Elo799
Win probability66.6%

Match at a glance

Dondom22 vs Just Patrick

WinnerJust Patrick
MapMarsh
QueueRanked 1v1 Supremacy
Duration31:43
Started
Ended
Elo favorite66.6%Just Patrick
Fastest Classical4:41*Just Patrick
First pressure6:15Just Patrick · Stable
Market timing9:16Just Patrick · Market
First extra TC7:20Dondom22 · Town Center
Most military units263Dondom22
Highest EAPM27.3Just Patrick
Market volume3,800Dondom22

Dondom22

Gaia

Defeat
Elo679-12
EAPM17.7
Military units263
First pressure8:38Military Barracks
First expansion7:20
Market volume3800
Total score 41,830
Military score 16,395
Economic score 21,923
Kills score 3,512
Units killed 132
Units lost 299
Buildings razed 1
Largest army 263
Favorite unit Dryad 50 fielded
Classical 7:03* Research start 6:03
Heroic 13:58* Research start 12:43
Mythic 21:31* Research start 19:31

Just Patrick

Hades

Victory
Elo799+24
EAPM27.3
Military units196
First pressure6:15Stable
First expansion8:31
Market volume1800
Total score 76,927
Military score 35,818
Economic score 28,865
Kills score 12,343
Units killed 309
Units lost 132
Buildings razed 36
Largest army 196
Favorite unit Toxotes 52 fielded
Classical 4:41* Research start 3:41
Heroic 11:44* Research start 10:29
Mythic 20:23* Research start 18:23

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Ares
Theia
HeroicAge
Aphrodite
Atlas
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dondom22Gaia
Match time
Just PatrickHades
God powerGaia Forest
Key technologyHusbandry
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Key technologyPlow
Oracle5 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyBow Saw
ArmoryArmory
Automaton2 training queues
Key technologyCrenellations
First military pressureMilitary Barracks
God powerSpider Lair
Key technologyCopper Armor
Turma5 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyBallistics
God powerSpider Lair
Farm transition3 farms clustered
MarketMarket
God powerGaia Forest
Town CenterAdditional center
God powerSpider Lair
Key technologyMedium Archers
Automaton3 training queues
Key technologyBronze Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
God powerHesperides Tree
Dryad5 training queues
Key technologyHeavy Cavalry
Turma10 training queues
Automaton5 training queues
Key technologyHeavy Archers
Arcus5 training queues
Key technologyHeavy Infantry
Katapeltes10 training queues
Key technologyBronze Shields
God powerHesperides Tree
Dryad10 training queues
Destroyer5 training queues
Cheiroballista10 training queues
Contarius5 training queues
Arcus10 training queues
Key technologyBronze Weapons
Dryad5 training queues
Destroyer10 training queues
Destroyer5 training queues
Town CenterAdditional center
Key technologyChampion Archers
Key technologyChampion Infantry
God powerImplode
Turma10 training queues
Arcus10 training queues
Key technologyChampion Cavalry
Fanatic10 training queues
Dryad10 training queues
Automaton5 training queues
Contarius5 training queues
Fire Siphon5 training queues
Dryad20 training queues
Katapeltes5 training queues
Arcus10 training queues
Turma5 training queues
Katapeltes20 training queues
Fire Siphon10 training queues
Stymphalian Bird5 training queues
Fortress-tier buildingPalace
Contarius10 training queues
Fanatic10 training queues
DefeatMatch result
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
First military pressureStable
Key technologyPickaxe
Hippeus2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus4 training queues
MarketMarket
Key technologyPlow
Key technologyCrenellations
Hippeus3 training queues
Farm transition10 farms clustered
Key technologyBow Saw
ArmoryArmory
Fortress-tier buildingFortress
Prodromos2 training queues
Petrobolos3 training queues
Toxotes5 training queues
Key technologyCopper Weapons
Key technologyHeavy Cavalry
Key technologyMedium Archers
Hippeus2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
Toxotes3 training queues
Key technologyShaft Mine
Town CenterAdditional center
Toxotes8 training queues
Hippeus2 training queues
God powerCurse
Hypaspist4 training queues
God powerPlenty Vault
Fortress-tier buildingFortress
Key technologyMedium Infantry
Hypaspist8 training queues
Toxotes7 training queues
Hippeus5 training queues
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Colossus2 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hypaspist7 training queues
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyChampion Archers
Toxotes5 training queues
Peltast4 training queues
Hippeus6 training queues
Prodromos6 training queues
Cyclops2 training queues
Hoplite9 training queues
Key technologyChampion Infantry
Hoplite2 training queues
Hypaspist7 training queues
Toxotes15 training queues
Key technologyChampion Cavalry
Hippeus7 training queues
God powerCurse
Prodromos4 training queues
Colossus2 training queues
Ajax2 training queues
Petrobolos3 training queues
Peltast2 training queues
Town CenterAdditional center
Hypaspist2 training queues
Hoplite13 training queues
Hippeus2 training queues
Prodromos5 training queues
Key technologyIron Armor
Key technologyBronze Shields
Colossus2 training queues
Toxotes9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.6%Just Patrick
Fastest Classical4:41*Just Patrick
Fastest Heroic11:44*Just Patrick
Fastest Mythic20:23*Just Patrick
First pressure6:15Just Patrick · Stable
First extra TC7:20Dondom22 · Town Center
Fortress timing12:44Just Patrick · Fortress
Market timing9:16Just Patrick · Market
Armory timing7:49Dondom22 · Armory
Farm transition10:42–11:37Dondom22 · 3 farms clustered

Player highlights

Standout performances

Highest total score76,927Just Patrick
Highest military score35,818Just Patrick
Highest economy score28,865Just Patrick
Most kills12,343Just Patrick
Most units killed309Just Patrick
Most deaths299Dondom22
Most buildings razed36Just Patrick
Largest army263Dondom22
Favorite unitToxotesJust Patrick · 52 fielded

Dondom22

Most DeathsMost Resources

Just Patrick

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dondom22

Late Classical7:03 estimated completion
Delayed pressure8:38 · Military Barracks
Fast expansion7:20 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:00 · Market
Early armory / Heroic prep7:49 · Armory
Fortress tech path14:34 · Palace
Farm transition10:42–11:37 · 3 farms clustered
Market economy signal3,800 total resource volume
Large army production263 military units

Just Patrick

Classical timing4:41 estimated completion
Early pressure6:15 · Stable
Fast expansion8:31 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:16 · Market
Early armory / Heroic prep12:34 · Armory
Fortress tech path12:44 · Fortress
Heavy walling signal6 wall build events
Farm transition11:56–13:08 · 10 farms clustered
Market economy signal1,800 total resource volume
Large army production196 military units
Dondom22 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dondom22 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dondom22 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Just Patrick · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Just Patrick · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Just Patrick · Early MilitaryMeaningful trained combat units were produced during the early opening.
Just Patrick · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Just Patrick · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5600 total volume

Dondom22

Bought

Food2300
Wood100

Sold

Wood1400
Total player market volume3800

Just Patrick

Bought

Food400

Sold

Food100
Wood1300
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dondom22

Army

Dryad50
Arcus35
Katapeltes35
Turma30
Contarius20
Destroyer20
Fanatic20
Automaton15
Fire Siphon15
Cheiroballista10
Oracle7
Stymphalian Bird5
Argus1
Buildings11 types
Farm11
Sentry Tower10
Manor8
Town Center3
Palace2
Armory1
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Temple1
God powers4 invoked
Gaia Forest4
Spider Lair3
Hesperides Tree2
Implode1

Just Patrick

Army

Toxotes52
Hippeus33
Hypaspist29
Hoplite26
Prodromos19
Colossus7
Petrobolos7
Peltast6
Ajax5
Cyclops4
Achilles3
Nemean Lion3
Chiron1
Perseus1
Buildings14 types
Farm16
House16
Sentry Tower9
Storehouse9
Wall6
Granary5
Fortress4
Town Center3
Military Academy2
Stable2
Archery Range1
Armory1
Market1
Temple1
God powers3 invoked
Curse2
Plenty Vault1
Sentinel1