Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kourin vs Annubis

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:31
Watering Hole map preview
Map Watering Hole
Defeated
kourinHuitzilopochtli
Pre-match Elo1554
Win probability30.5%
23:31 Match length Annubis favored
Winner
AnnubisSet
Pre-match Elo1697
Win probability69.5%

Match at a glance

kourin vs Annubis

WinnerAnnubis
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:31
Started
Ended
Elo favorite69.5%Annubis
Fastest Classical4:21*Annubis
First pressure3:48kourin · Warrior Priest trained
First extra TC5:31kourin · Village Center
Market timing11:45Annubis · Market
Most military units245Annubis
Highest EAPM69.3Annubis
Market volume800Annubis

kourin

Huitzilopochtli

Defeat
Elo1554-11
EAPM54.8
Military units187
First pressure3:48Warrior Priest trained
First expansion5:31
Market volume0
Total score 22,449
Military score 5,746
Economic score 12,441
Kills score 4,262
Units killed 225
Units lost 198
Buildings razed 5
Largest army 187
Favorite unit Tequihua Archer 67 fielded
Classical 4:43* Research start 3:43
Heroic 11:34* Estimated start 10:19
Mythic Not reached

Annubis

Set

Victory
Elo1697+11
EAPM69.3
Military units245
First pressure4:33Barracks
First expansion7:39
Market volume800
Total score 42,142
Military score 17,549
Economic score 18,995
Kills score 5,616
Units killed 162
Units lost 226
Buildings razed 14
Largest army 245
Favorite unit Slinger 168 fielded
Classical 4:21* Research start 3:21
Heroic 13:08* Estimated start 11:53
Mythic 22:45* Estimated start 20:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Ptah
Itzpapalotl
HeroicAge
Sekhmet
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kourinHuitzilopochtli
Match time
AnnubisSet
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Key technologyPickaxe
God powerInfestation
Village CenterAdditional center
Warrior Priest2 training queues
Key technologyHusbandry
Tequihua Archer10 training queues
ArmoryArmory
Maquizcoatl2 training queues
Tlamanih Spearman3 training queues
Warrior Priest4 training queues
Key technologyHand Axe
Obsidian Butterfly14 training queues
Key technologyBow Saw
Tlamanih Spearman2 training queues
Warrior Priest31 training queues
God powerPurge
Tequihua Archer55 training queues
Key technologyShaft Mine
Shorn One3 training queues
Otontin4 training queues
Obsidian Butterfly16 training queues
Tlamanih Spearman5 training queues
Otontin5 training queues
Town CenterAdditional center
Village CenterAdditional center
Warrior Priest4 training queues
Coyote Warrior13 training queues
Eagle Warrior5 training queues
Tequihua Archer2 training queues
Obsidian Butterfly3 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman11 training queues
God powerVision
Slinger168 training queues
Town CenterAdditional center
Key technologyHand Axe
God powerVision
Axeman34 training queues
ArmoryArmory
ArmoryArmory
Spearman3 training queues
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyCopper Shields
MarketMarket
God powerVision
DockDock
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
God powerCitadel
Axeman9 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
DockDock
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Farm transition10 farms clustered
Key technologyPlow
Siege Tower5 training queues
Axeman3 training queues
Catapult5 training queues
Fortress-tier buildingMigdol Stronghold
God powerVision
Key technologyBronze Armor
Key technologyBronze Weapons
Catapult3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.5%Annubis
Fastest Classical4:21*Annubis
Fastest Heroic11:34*kourin
Fastest Mythic22:45*Annubis
First pressure3:48kourin · Warrior Priest trained
First extra TC5:31kourin · Village Center
Fortress timing17:04Annubis · Migdol Stronghold
Market timing11:45Annubis · Market
Armory timing8:49kourin · Armory
Farm transition18:37–19:52Annubis · 10 farms clustered

Player highlights

Standout performances

Highest total score42,142Annubis
Highest military score17,549Annubis
Highest economy score18,995Annubis
Most kills5,616Annubis
Most units killed225kourin
Most deaths226Annubis
Most buildings razed14Annubis
Largest army245Annubis
Favorite unitSlingerAnnubis · 168 fielded

kourin

Most Kills

Annubis

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kourin

Classical timing4:43 estimated completion
Early pressure3:48 · Warrior Priest trained
Fast expansion5:31 · Village Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:49 · Armory
Large army production187 military units

Annubis

Classical timing4:21 estimated completion
Early pressure4:33 · Barracks
Fast expansion7:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:45 · Market
Early armory / Heroic prep8:57 · Armory
Fortress tech path17:04 · Migdol Stronghold
Heavy walling signal68 wall build events
Water commitment signal2 dock build events
Farm transition18:37–19:52 · 10 farms clustered
Market economy signal800 total resource volume
Large army production245 military units
kourin · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
kourin · Early MilitaryMeaningful trained combat units were produced during the early opening.
kourin · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
kourin · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
kourin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Annubis · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Annubis · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

kourin

Bought

No buys

Sold

No sells

Total player market volume0

Annubis

Bought

Food400

Sold

Wood400
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kourin

Army

Tequihua Archer67
Warrior Priest44
Obsidian Butterfly33
Coyote Warrior13
Tlamanih Spearman10
Otontin9
Eagle Warrior5
Shorn One4
Maquizcoatl2
Buildings11 types
House15
Calpulli12
Nobles Hut6
Great Temple3
Temple3
Smoke Trap2
Village Center2
Wall2
War Hut2
Armory1
Town Center1
God powers2 invoked
Infestation1
Purge1

Annubis

Army

Slinger168
Axeman57
Catapult8
Siege Tower5
Spearman5
Wadjet2
Buildings17 types
Wall68
House27
Farm21
Obelisk19
Granary15
Mining Camp10
Barracks8
Lumber Camp7
Siege Works5
Armory3
Migdol Stronghold3
Dock2
Temple2
Town Center2
Market1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Vision4
Citadel1