Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Joy vs Taiwanfan

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:22
Elysium map preview
Map Elysium
Defeated
JoyRa
Pre-match Elo1056
Win probability37.1%
28:22 Match length Taiwanfan favored
Winner
TaiwanfanLoki
Pre-match Elo1148
Win probability62.9%

Match at a glance

Joy vs Taiwanfan

WinnerTaiwanfan
MapElysium
QueueRanked 1v1 Supremacy
Duration28:22
Started
Ended
Elo favorite62.9%Taiwanfan
Fastest Classical4:12*Joy
First pressure4:13Taiwanfan · Hersir trained
First extra TC18:48Joy · Town Center
Market timing6:19Taiwanfan · Market
Most military units193Taiwanfan
Highest EAPM48.0Joy
Market volume6,100Joy

Joy

Ra

Defeat
Elo1056-13
EAPM48.0
Military units192
First pressure4:42Barracks
First expansion18:48
Market volume6100
Total score 26,115
Military score 5,571
Economic score 16,508
Kills score 4,036
Units killed 141
Units lost 225
Buildings razed 1
Largest army 192
Favorite unit Axeman 79 fielded
Classical 4:12* Research start 3:12
Heroic 16:12* Research start 14:57
Mythic 28:12* Research start 26:12

Taiwanfan

Loki

Victory
Elo1148+13
EAPM25.6
Military units193
First pressure4:13Hersir trained
First expansion
Market volume1200
Total score 31,631
Military score 14,470
Economic score 11,031
Kills score 6,204
Units killed 218
Units lost 138
Buildings razed 29
Largest army 193
Favorite unit Throwing Axeman 53 fielded
Classical 5:00* Research start 4:00
Heroic 9:05* Research start 7:50
Mythic 16:10* Research start 14:10

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Sekhmet
HeroicAge
Njord
Osiris
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JoyRa
Match time
TaiwanfanLoki
Key technologyPickaxe
First military pressureBarracks
Axeman20 training queues
Sphinx12 training queues
Slinger5 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
God powerEclipse
Slinger5 training queues
MarketMarket
Key technologyHusbandry
Key technologyShaft Mine
Key technologyHand Axe
Sphinx4 training queues
Axeman24 training queues
Slinger24 training queues
God powerCitadel
Scarab2 training queues
Sphinx2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Sphinx5 training queues
Town CenterAdditional center
Axeman10 training queues
Slinger25 training queues
Scarab2 training queues
Farm transition9 farms clustered
Key technologyPlow
Axeman10 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Chariot Archers
Chariot Archer2 training queues
Chariot Archer2 training queues
Camel Rider11 training queues
Axeman15 training queues
God powerRain
War Elephant4 training queues
DefeatMatch result
God powerSpy
Key technologyPickaxe
Key technologyHusbandry
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
MarketMarket
Key technologyMedium Infantry
Hersir10 training queues
Godi2 training queues
God powerWalking Woods
Throwing Axeman6 training queues
Godi3 training queues
Fortress-tier buildingHill Fort
Hirdman2 training queues
Huskarl4 training queues
Throwing Axeman4 training queues
Godi3 training queues
Throwing Axeman2 training queues
Godi5 training queues
Hersir5 training queues
Huskarl6 training queues
God powerNidhogg
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Throwing Axeman4 training queues
Raiding Cavalry5 training queues
Ballista2 training queues
Huskarl10 training queues
Hirdman5 training queues
God powerHealing Spring
Frost Giant4 training queues
Fire Giant3 training queues
Hirdman11 training queues
Throwing Axeman11 training queues
Fortress-tier buildingHill Fort
Ballista7 training queues
Farm transition4 farms clustered
Key technologyPlow
Throwing Axeman7 training queues
Hirdman15 training queues
Huskarl7 training queues
Fire Giant3 training queues
Hersir3 training queues
Ballista3 training queues
Throwing Axeman13 training queues
Troll2 training queues
Huskarl8 training queues
Hirdman5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.9%Taiwanfan
Fastest Classical4:12*Joy
Fastest Heroic9:05*Taiwanfan
Fastest Mythic16:10*Taiwanfan
First pressure4:13Taiwanfan · Hersir trained
First extra TC18:48Joy · Town Center
Fortress timing11:42Taiwanfan · Hill Fort
Market timing6:19Taiwanfan · Market
Farm transition21:31–22:33Joy · 9 farms clustered

Player highlights

Standout performances

Highest total score31,631Taiwanfan
Highest military score14,470Taiwanfan
Highest economy score16,508Joy
Most kills6,204Taiwanfan
Most units killed218Taiwanfan
Most deaths225Joy
Most buildings razed29Taiwanfan
Largest army193Taiwanfan
Favorite unitAxemanJoy · 79 fielded

Joy

Largest ArmyMost DeathsMost ImprovementsMost Resources

Taiwanfan

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Joy

Classical timing4:12 estimated completion
Early pressure4:42 · Barracks
Expansion signal18:48 · Town Center
Early market / Heroic prep13:14 · Market
Fortress tech path17:50 · Migdol Stronghold
Heavy walling signal16 wall build events
Farm transition21:31–22:33 · 9 farms clustered
Market economy signal6,100 total resource volume
Large army production192 military units

Taiwanfan

Classical timing5:00 estimated completion
Early pressure4:13 · Hersir trained
Early market / Heroic prep6:19 · Market
Fortress tech path11:42 · Hill Fort
Farm transition24:28–25:35 · 4 farms clustered
Market economy signal1,200 total resource volume
Large army production193 military units
Joy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Joy · Early MilitaryMeaningful trained combat units were produced during the early opening.
Joy · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Taiwanfan · Early MilitaryMeaningful trained combat units were produced during the early opening.
Taiwanfan · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Taiwanfan · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

Joy

Bought

Food1100

Sold

Food1000
Wood4000
Total player market volume6100

Taiwanfan

Bought

No buys

Sold

Food1000
Wood200
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Joy

Army

Axeman79
Slinger59
Sphinx26
Camel Rider11
Scarab7
Chariot Archer4
War Elephant4
Siege Tower1
Spearman1
Buildings17 types
Farm36
House17
Wall16
Granary9
Mining Camp7
Temple7
Barracks4
Obelisk4
Lumber Camp3
Migdol Stronghold2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers3 invoked
Citadel1
Eclipse1
Rain1

Taiwanfan

Army

Throwing Axeman53
Hirdman38
Huskarl35
Hersir21
Godi14
Ballista12
Fire Giant6
Frost Giant5
Raiding Cavalry5
Portable Ram2
Troll2
Buildings8 types
House16
Farm8
Ox Cart Building7
Longhouse4
Hill Fort3
Temple2
Great Hall1
Market1
God powers4 invoked
Healing Spring1
Nidhogg1
Spy1
Walking Woods1