Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Torgale

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:26
Marsh map preview
Map Marsh
Winner
DevilLoki
Pre-match Elo1997
Win probability76.3%
12:26 Match length Devil favored
Defeated
TorgaleGaia
Pre-match Elo1794
Win probability23.7%

Match at a glance

Devil vs Torgale

WinnerDevil
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:26
Started
Ended
Elo favorite76.3%Devil
Fastest Classical3:51*Devil
First pressure1:50Devil · Hersir trained
Market timing9:21Devil · Market
Most military units64Devil
Highest EAPM68.0Torgale
Market volume1,000Devil

Devil

Loki

Victory
Elo1997+8
EAPM57.4
Military units64
First pressure1:50Hersir trained
First expansion
Market volume1000
Total score 14,096
Military score 6,740
Economic score 6,123
Kills score 1,408
Units killed 38
Units lost 25
Buildings razed 3
Largest army 64
Favorite unit Raiding Cavalry 18 fielded
Classical 3:51* Estimated start 2:51
Heroic 12:06* Estimated start 10:51
Mythic Not reached

Torgale

Gaia

Defeat
Elo1794-8
EAPM68.0
Military units50
First pressure4:23Counter Barracks
First expansion
Market volume0
Total score 10,873
Military score 4,096
Economic score 6,146
Kills score 631
Units killed 25
Units lost 36
Buildings razed 0
Largest army 50
Favorite unit Katapeltes 21 fielded
Classical 4:52* Estimated start 3:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Oceanus
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
TorgaleGaia
First military pressureHersir trained
God powerSpy
Hersir5 training queues
God powerUndermine
Raiding Cavalry18 training queues
Throwing Axeman6 training queues
Hersir5 training queues
Berserk5 training queues
Throwing Axeman12 training queues
MarketMarket
Hersir6 training queues
God powerUndermine
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
First military pressureCounter Barracks
God powerGaia Forest
Murmillo5 training queues
Turma2 training queues
Katapeltes7 training queues
Cheiroballista3 training queues
Key technologyMedium Archers
Key technologyHusbandry
Key technologyMedium Infantry
God powerCarnivora
Cheiroballista3 training queues
Katapeltes9 training queues
ArmoryArmory
Cheiroballista10 training queues
Katapeltes5 training queues
God powerCarnivora
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite76.3%Devil
Fastest Classical3:51*Devil
Fastest Heroic12:06*Devil
First pressure1:50Devil · Hersir trained
Market timing9:21Devil · Market
Armory timing11:19Torgale · Armory

Player highlights

Standout performances

Highest total score14,096Devil
Highest military score6,740Devil
Highest economy score6,146Torgale
Most kills1,408Devil
Most units killed38Devil
Most deaths36Torgale
Most buildings razed3Devil
Largest army64Devil
Favorite unitKatapeltesTorgale · 21 fielded

Devil

Highest ScoreLargest ArmyMost Kills

Torgale

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:51 estimated completion
Early pressure1:50 · Hersir trained
Early market / Heroic prep9:21 · Market
Market economy signal1,000 total resource volume

Torgale

Classical timing4:52 estimated completion
Early pressure4:23 · Counter Barracks
Early armory / Heroic prep11:19 · Armory
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Torgale · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Torgale · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Devil

Bought

No buys

Sold

Wood1000
Total player market volume1000

Torgale

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Raiding Cavalry18
Throwing Axeman18
Hersir17
Berserk6
Einheri3
Hirdman2
Buildings6 types
House15
Ox Cart Building5
Longhouse2
Great Hall1
Market1
Temple1
God powers2 invoked
Undermine2
Spy1

Torgale

Army

Katapeltes21
Cheiroballista17
Murmillo7
Turma3
Caladria2
Buildings7 types
Manor6
Counter Barracks3
Temple3
Military Barracks2
Wall2
Armory1
Economic Guild1
God powers2 invoked
Carnivora2
Gaia Forest2