Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sqanto vs OnlyGodKnows

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:26
Steppe map preview
Map Steppe
Defeated
SqantoRa
Pre-match Elo1460
Win probability59.7%
10:26 Match length UpsetThe Elo underdog won
Winner
OnlyGodKnowsThor
Pre-match Elo1392
Win probability40.3%

Match at a glance

Sqanto vs OnlyGodKnows

WinnerOnlyGodKnows
MapSteppe
QueueRanked 1v1 Supremacy
Duration10:26
Started
Ended
Elo favorite59.7%Sqanto · Upset
Fastest Classical3:05*OnlyGodKnows
First pressure1:39OnlyGodKnows · Hersir trained
First extra TC5:04Sqanto · Town Center
Most military units57OnlyGodKnows
Highest EAPM97.5OnlyGodKnows

Sqanto

Ra

Defeat
Elo1460-21
EAPM48.6
Military units29
First pressure4:46Barracks
First expansion5:04
Market volume0
Total score 8,406
Military score 3,983
Economic score 4,157
Kills score 266
Units killed 10
Units lost 24
Buildings razed 0
Largest army 29
Favorite unit Slinger 28 fielded
Classical 4:26* Research start 3:26
Heroic Not reached
Mythic Not reached
Victory
Elo1392+21
EAPM97.5
Military units57
First pressure1:39Hersir trained
First expansion
Market volume0
Total score 11,965
Military score 6,702
Economic score 4,881
Kills score 402
Units killed 24
Units lost 10
Buildings razed 10
Largest army 57
Favorite unit Throwing Axeman 20 fielded
Classical 3:05* Estimated start 2:05
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SqantoRa
Match time
OnlyGodKnowsThor
Key technologyPickaxe
First military pressureBarracks
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Slinger28 training queues
Key technologyMedium Slingers
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
Key technologyHusbandry
ArmoryDwarven Armory
Valkyrie3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
God powerForest Fire
Throwing Axeman15 training queues
Hersir5 training queues
Berserk15 training queues
Key technologyCopper Weapons
Hersir5 training queues
Key technologyBallistics
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%Sqanto · Upset
Fastest Classical3:05*OnlyGodKnows
First pressure1:39OnlyGodKnows · Hersir trained
First extra TC5:04Sqanto · Town Center
Armory timing5:08Sqanto · Armory

Player highlights

Standout performances

Highest total score11,965OnlyGodKnows
Highest military score6,702OnlyGodKnows
Highest economy score4,881OnlyGodKnows
Most kills402OnlyGodKnows
Most units killed24OnlyGodKnows
Most deaths24Sqanto
Most buildings razed10OnlyGodKnows
Largest army57OnlyGodKnows
Favorite unitSlingerSqanto · 28 fielded

Sqanto

Most Deaths

OnlyGodKnows

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sqanto

Classical timing4:26 estimated completion
Early pressure4:46 · Barracks
Fast expansion5:04 · Town Center
Early armory / Heroic prep5:08 · Armory
Heavy walling signal22 wall build events

OnlyGodKnows

Fast Classical3:05 estimated completion
Early pressure1:39 · Hersir trained
Early armory / Heroic prep7:19 · Dwarven Armory
Sqanto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sqanto · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
OnlyGodKnows · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
OnlyGodKnows · Early MilitaryMeaningful trained combat units were produced during the early opening.
OnlyGodKnows · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sqanto

Army

Slinger28
Axeman1
Buildings11 types
Wall22
Obelisk11
House6
Barracks3
Lumber Camp3
Granary2
Mining Camp2
Armory1
Monument To Villagers1
Temple1
Town Center1

OnlyGodKnows

Army

Throwing Axeman20
Hersir17
Berserk15
Valkyrie3
Raiding Cavalry2
Buildings6 types
House10
Longhouse4
Ox Cart Building3
Dwarven Armory1
Great Hall1
Temple1
God powers1 invoked
Forest Fire1