Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Iamklaus_ vs Pornometanasths21

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:07
Alfheim map preview
Map Alfheim
Defeated
Iamklaus_Tsukuyomi
Pre-match Elo1919
Win probability54.6%
13:07 Match length UpsetThe Elo underdog won
Winner
Pornometanasths21Thor
Pre-match Elo1887
Win probability45.4%

Match at a glance

Iamklaus_ vs Pornometanasths21

WinnerPornometanasths21
MapAlfheim
QueueRanked 1v1 Supremacy
Duration13:07
Started
Ended
Elo favorite54.6%Iamklaus_ · Upset
Fastest Classical4:13*Iamklaus_
First pressure4:16Pornometanasths21 · Hersir trained
Most military units74Pornometanasths21
Highest EAPM72.5Iamklaus_

Iamklaus_

Tsukuyomi

Defeat
Elo1919-19
EAPM72.5
Military units51
First pressure4:22Stable Japanese
First expansion
Market volume0
Total score 12,056
Military score 6,354
Economic score 5,101
Kills score 601
Units killed 21
Units lost 42
Buildings razed 2
Largest army 51
Favorite unit Naginata Rider 30 fielded
Classical 4:13* Research start 3:28
Heroic Not reached
Mythic Not reached
Victory
Elo1887+19
EAPM45.6
Military units74
First pressure4:16Hersir trained
First expansion
Market volume0
Total score 16,575
Military score 8,349
Economic score 6,999
Kills score 1,373
Units killed 42
Units lost 21
Buildings razed 1
Largest army 74
Favorite unit Hersir 25 fielded
Classical 5:06* Estimated start 4:06
Heroic 9:59* Estimated start 8:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Freyja
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Iamklaus_Tsukuyomi
Match time
Pornometanasths21Thor
Kitsune2 training queues
First military pressureStable Japanese
Naginata Rider7 training queues
Key technologyPickaxe
Samurai17 training queues
Key technologyHusbandry
Naginata Rider23 training queues
ArmoryArmory
God powerSwampland
God powerNew Moon
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
Hersir25 training queues
Raiding Cavalry3 training queues
Key technologyHand Axe
Valkyrie9 training queues
God powerForest Fire
Throwing Axeman16 training queues
Hirdman5 training queues
Berserk2 training queues
Raiding Cavalry2 training queues
Hirdman9 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%Iamklaus_ · Upset
Fastest Classical4:13*Iamklaus_
Fastest Heroic9:59*Pornometanasths21
First pressure4:16Pornometanasths21 · Hersir trained
Armory timing0:10Pornometanasths21 · Dwarven Armory

Player highlights

Standout performances

Highest total score16,575Pornometanasths21
Highest military score8,349Pornometanasths21
Highest economy score6,999Pornometanasths21
Most kills1,373Pornometanasths21
Most units killed42Pornometanasths21
Most deaths42Iamklaus_
Most buildings razed2Iamklaus_
Largest army74Pornometanasths21
Favorite unitNaginata RiderIamklaus_ · 30 fielded

Iamklaus_

Most DeathsMost Improvements

Pornometanasths21

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Iamklaus_

Classical timing4:13 estimated completion
Early pressure4:22 · Stable Japanese
Early armory / Heroic prep10:52 · Armory
Heavy walling signal15 wall build events

Pornometanasths21

Late Classical5:06 estimated completion
Early pressure4:16 · Hersir trained
Early armory / Heroic prep0:10 · Dwarven Armory
Heavy walling signal17 wall build events
Iamklaus_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Iamklaus_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pornometanasths21 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pornometanasths21 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Pornometanasths21 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Pornometanasths21 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Iamklaus_

Army

Naginata Rider30
Samurai17
Kitsune2
Onna Musha2
Buildings9 types
Wall15
House12
Watermill6
Dojo3
Stable Japanese3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Temple1
God powers2 invoked
New Moon1
Swampland1

Pornometanasths21

Army

Hersir25
Throwing Axeman16
Hirdman14
Valkyrie9
Raiding Cavalry7
Berserk3
Buildings7 types
House17
Wall17
Longhouse4
Ox Cart Building2
Dwarven Armory1
Great Hall1
Temple1
God powers1 invoked
Forest Fire1