Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs Pidgeoni

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:14
Savannah map preview
Map Savannah
Winner
billaspiotis70Thor
Pre-match Elo1360
Win probability50.9%
15:14 Match length billaspiotis70 favored
Defeated
PidgeoniZeus
Pre-match Elo1354
Win probability49.1%

Match at a glance

billaspiotis70 vs Pidgeoni

Winnerbillaspiotis70
MapSavannah
QueueRanked 1v1 Supremacy
Duration15:14
Started
Ended
Elo favorite50.9%billaspiotis70
Fastest Classical3:40*Pidgeoni
First pressure2:36billaspiotis70 · Hersir trained
Most military units88billaspiotis70
Highest EAPM63.9Pidgeoni
Victory
Elo1360+17
EAPM35.7
Military units88
First pressure2:36Hersir trained
First expansion
Market volume0
Total score 18,583
Military score 8,805
Economic score 8,051
Kills score 1,909
Units killed 79
Units lost 47
Buildings razed 3
Largest army 88
Favorite unit Throwing Axeman 38 fielded
Classical 4:17* Estimated start 3:17
Heroic 9:42* Estimated start 8:26
Mythic Not reached

Pidgeoni

Zeus

Defeat
Elo1354-17
EAPM63.9
Military units66
First pressure4:30Military Academy
First expansion
Market volume0
Total score 12,064
Military score 3,162
Economic score 7,959
Kills score 1,098
Units killed 48
Units lost 78
Buildings razed 0
Largest army 66
Favorite unit Toxotes 30 fielded
Classical 3:40* Research start 2:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

billaspiotis70Thor
Match time
PidgeoniZeus
First military pressureHersir trained
Hersir3 training queues
Berserk24 training queues
Throwing Axeman38 training queues
Raiding Cavalry12 training queues
Key technologyMedium Infantry
ArmoryDwarven Armory
Key technologyCopper Shields
Hersir2 training queues
Key technologyMedium Cavalry
Key technologyCopper Weapons
Hersir2 training queues
God powerHealing Spring
Hersir2 training queues
Key technologyCopper Armor
Key technologyPickaxe
Key technologyHand Axe
Key technologyHeavy Infantry
God powerFlaming Weapons
Raiding Cavalry2 training queues
VictoryMatch result
First military pressureMilitary Academy
Hoplite27 training queues
Toxotes9 training queues
Key technologyPickaxe
Key technologyHand Axe
Minotaur2 training queues
God powerRestoration
God powerBolt
Toxotes21 training queues
Minotaur5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%billaspiotis70
Fastest Classical3:40*Pidgeoni
Fastest Heroic9:42*billaspiotis70
First pressure2:36billaspiotis70 · Hersir trained
Armory timing6:56billaspiotis70 · Dwarven Armory

Player highlights

Standout performances

Highest total score18,583billaspiotis70
Highest military score8,805billaspiotis70
Highest economy score8,051billaspiotis70
Most kills1,909billaspiotis70
Most units killed79billaspiotis70
Most deaths78Pidgeoni
Most buildings razed3billaspiotis70
Largest army88billaspiotis70
Favorite unitThrowing Axemanbillaspiotis70 · 38 fielded

billaspiotis70

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Pidgeoni

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

billaspiotis70

Classical timing4:17 estimated completion
Early pressure2:36 · Hersir trained
Early armory / Heroic prep6:56 · Dwarven Armory
Large army production88 military units

Pidgeoni

Fast Classical3:40 estimated completion
Early pressure4:30 · Military Academy
Heavy walling signal13 wall build events
billaspiotis70 · Early MilitaryMeaningful trained combat units were produced during the early opening.
billaspiotis70 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
billaspiotis70 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Pidgeoni · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pidgeoni · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army

Throwing Axeman38
Berserk24
Raiding Cavalry14
Hersir9
Battle Boar1
Godi1
Jarl1
Buildings6 types
House16
Longhouse5
Ox Cart Building3
Great Hall2
Dwarven Armory1
Temple1
God powers2 invoked
Flaming Weapons1
Healing Spring1

Pidgeoni

Army

Toxotes30
Hoplite27
Minotaur7
Heracles1
Jason1
Buildings7 types
Wall13
House11
Granary3
Storehouse3
Archery Range2
Military Academy1
Temple1
God powers2 invoked
Bolt1
Restoration1