Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sims machine vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:24
Steppe map preview
Map Steppe
Defeated
sims machineGaia
Pre-match Elo976
Win probability43.3%
21:24 Match length epice404 favored
Winner
epice404Thor
Pre-match Elo1023
Win probability56.7%

Match at a glance

sims machine vs epice404

Winnerepice404
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:24
Started
Ended
Elo favorite56.7%epice404
Fastest Classical4:05*epice404
First pressure1:45epice404 · Hersir trained
Market timing16:10epice404 · Market
First extra TC4:52sims machine · Town Center
Most military units93epice404
Highest EAPM49.5epice404
Defeat
Elo976-15
EAPM20.3
Military units57
First pressure5:19Counter Barracks
First expansion4:52
Market volume0
Total score 35,286
Military score 12,964
Economic score 20,521
Kills score 1,821
Units killed 72
Units lost 76
Buildings razed 0
Largest army 57
Favorite unit Contarius 24 fielded
Classical 4:49* Research start 3:49
Heroic 12:39* Estimated start 11:24
Mythic 19:31* Estimated start 17:31

epice404

Thor

Victory
Elo1023+15
EAPM49.5
Military units93
First pressure1:45Hersir trained
First expansion6:19
Market volume0
Total score 43,182
Military score 15,565
Economic score 24,656
Kills score 2,961
Units killed 82
Units lost 72
Buildings razed 15
Largest army 93
Favorite unit Throwing Axeman 25 fielded
Classical 4:05* Estimated start 3:05
Heroic 10:09* Estimated start 8:54
Mythic 18:18* Estimated start 16:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Forseti
Theia
HeroicAge
Skadi
Atlas
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sims machineGaia
Match time
epice404Thor
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
First military pressureCounter Barracks
Turma2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Turma2 training queues
Key technologyMedium Archers
ArmoryArmory
God powerCarnivora
Farm transition9 farms clustered
Arcus2 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Key technologyHeavy Archers
Arcus10 training queues
Murmillo5 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
Key technologyCrenellations
Contarius24 training queues
God powerHesperides Tree
God powerCarnivora
Dryad2 training queues
God powerImplode
Town CenterAdditional center
Arcus5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Hersir3 training queues
ArmoryDwarven Armory
Hirdman3 training queues
Raiding Cavalry6 training queues
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Cavalry
God powerDwarven Mine
Key technologyBronze Shields
Key technologyBronze Weapons
Raiding Cavalry3 training queues
Throwing Axeman3 training queues
God powerHealing Spring
Hirdman4 training queues
Hersir2 training queues
Key technologyBronze Armor
Farm transition11 farms clustered
Raiding Cavalry3 training queues
Throwing Axeman13 training queues
Hersir6 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Key technologyBallistics
Key technologyMedium Infantry
Godi3 training queues
MarketMarket
Key technologyPlow
Key technologyHeavy Cavalry
Town CenterAdditional center
Fortress-tier buildingHill Fort
Portable Ram7 training queues
Hersir4 training queues
Throwing Axeman5 training queues
Jarl7 training queues
Berserk13 training queues
Throwing Axeman4 training queues
God powerHealing Spring
Key technologyHeavy Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%epice404
Fastest Classical4:05*epice404
Fastest Heroic10:09*epice404
Fastest Mythic18:18*epice404
First pressure1:45epice404 · Hersir trained
First extra TC4:52sims machine · Town Center
Fortress timing15:16epice404 · Hill Fort
Market timing16:10epice404 · Market
Armory timing7:01epice404 · Dwarven Armory
Farm transition12:28–13:42sims machine · 9 farms clustered

Player highlights

Standout performances

Highest total score43,182epice404
Highest military score15,565epice404
Highest economy score24,656epice404
Most kills2,961epice404
Most units killed82epice404
Most deaths76sims machine
Most buildings razed15epice404
Largest army93epice404
Favorite unitThrowing Axemanepice404 · 25 fielded

sims machine

Most DeathsMost Improvements

epice404

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sims machine

Classical timing4:49 estimated completion
Early pressure5:19 · Counter Barracks
Fast expansion4:52 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:54 · Armory
Fortress tech path16:31 · Palace
Farm transition12:28–13:42 · 9 farms clustered

epice404

Classical timing4:05 estimated completion
Early pressure1:45 · Hersir trained
Fast expansion6:19 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:10 · Market
Early armory / Heroic prep7:01 · Dwarven Armory
Fortress tech path15:16 · Hill Fort
Heavy walling signal18 wall build events
Farm transition13:28–13:30 · 11 farms clustered
Large army production93 military units
sims machine · Early MilitaryMeaningful trained combat units were produced during the early opening.
sims machine · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
sims machine · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
epice404 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sims machine

Army

Contarius24
Arcus17
Murmillo6
Turma4
Dryad2
Oracle2
Caladria1
Katapeltes1
Buildings9 types
Farm17
Manor9
Military Barracks6
Economic Guild3
Counter Barracks2
Town Center2
Armory1
Palace1
Temple1
God powers4 invoked
Carnivora2
Gaia Forest1
Hesperides Tree1
Implode1

epice404

Army

Throwing Axeman25
Hersir18
Berserk13
Raiding Cavalry12
Hirdman7
Jarl7
Portable Ram7
Godi3
Troll1
Buildings11 types
Farm25
Wall18
House17
Ox Cart Building8
Longhouse7
Great Hall4
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Healing Spring2
Dwarven Mine1