Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SomewhereBeyondTheMoon vs Mr-Mushroom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:49
Watering Hole map preview
Map Watering Hole
Winner
SomewhereBeyondTheMoonZeus
Pre-match Elo1561
Win probability72.5%
16:49 Match length SomewhereBeyondTheMoon favored
Defeated
Mr-MushroomQuetzalcoatl
Pre-match Elo1393
Win probability27.5%

Match at a glance

SomewhereBeyondTheMoon vs Mr-Mushroom

WinnerSomewhereBeyondTheMoon
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration16:49
Started
Ended
Elo favorite72.5%SomewhereBeyondTheMoon
Fastest Classical3:59*SomewhereBeyondTheMoon
First pressure3:32Mr-Mushroom · Warrior Priest trained
Most military units133SomewhereBeyondTheMoon
Highest EAPM73.4Mr-Mushroom
Victory
Elo1561+9
EAPM50.7
Military units133
First pressure4:20Military Academy
First expansion
Market volume0
Total score 18,248
Military score 8,700
Economic score 8,007
Kills score 1,615
Units killed 72
Units lost 75
Buildings razed 5
Largest army 133
Favorite unit Hoplite 50 fielded
Classical 3:59* Research start 2:59
Heroic 14:37* Estimated start 13:22
Mythic Not reached

Mr-Mushroom

Quetzalcoatl

Defeat
Elo1393-9
EAPM73.4
Military units78
First pressure3:32Warrior Priest trained
First expansion
Market volume0
Total score 15,609
Military score 5,576
Economic score 8,392
Kills score 1,663
Units killed 74
Units lost 74
Buildings razed 0
Largest army 78
Favorite unit Tequihua Archer 32 fielded
Classical 4:31* Estimated start 3:31
Heroic 16:47* Estimated start 15:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Patecatl
Dionysus
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SomewhereBeyondTheMoonZeus
Match time
Mr-MushroomQuetzalcoatl
First military pressureMilitary Academy
Hoplite15 training queues
Toxotes39 training queues
Key technologyMedium Archers
God powerRestoration
Key technologyPickaxe
Key technologyHand Axe
Hoplite32 training queues
Key technologyMedium Infantry
ArmoryArmory
Hippeus2 training queues
Key technologyCopper Shields
Hypaspist13 training queues
God powerBronze
Peltast25 training queues
Key technologyHeavy Infantry
God powerBolt
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingFortress
Hoplite3 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest2 training queues
Key technologyPickaxe
Ocelotl Warrior4 training queues
Warrior Priest4 training queues
Coyote Warrior12 training queues
Ocelotl Warrior2 training queues
God powerAgave Bloom
Tequihua Archer14 training queues
Warrior Priest4 training queues
Key technologyHusbandry
Key technologyPlow
Coyote Warrior4 training queues
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
God powerTailwind
Tequihua Archer7 training queues
Farm transition10 farms clustered
ArmoryArmory
Key technologyHand Axe
Warrior Priest4 training queues
Coyote Warrior2 training queues
Tequihua Archer11 training queues
Key technologyHeavy War Hut Soldiers
God powerEarth Monster
Key technologyBallistics
Tlamanih Spearman5 training queues
Warrior Priest3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.5%SomewhereBeyondTheMoon
Fastest Classical3:59*SomewhereBeyondTheMoon
Fastest Heroic14:37*SomewhereBeyondTheMoon
First pressure3:32Mr-Mushroom · Warrior Priest trained
Fortress timing16:43SomewhereBeyondTheMoon · Fortress
Armory timing11:52SomewhereBeyondTheMoon · Armory
Farm transition13:18–14:11Mr-Mushroom · 10 farms clustered

Player highlights

Standout performances

Highest total score18,248SomewhereBeyondTheMoon
Highest military score8,700SomewhereBeyondTheMoon
Highest economy score8,392Mr-Mushroom
Most kills1,663Mr-Mushroom
Most units killed74Mr-Mushroom
Most deaths75SomewhereBeyondTheMoon
Most buildings razed5SomewhereBeyondTheMoon
Largest army133SomewhereBeyondTheMoon
Favorite unitHopliteSomewhereBeyondTheMoon · 50 fielded

SomewhereBeyondTheMoon

Highest ScoreLargest ArmyMost DeathsMost Resources

Mr-Mushroom

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SomewhereBeyondTheMoon

Fast Classical3:59 estimated completion
Early pressure4:20 · Military Academy
Early armory / Heroic prep11:52 · Armory
Fortress tech path16:43 · Fortress
Large army production133 military units

Mr-Mushroom

Classical timing4:31 estimated completion
Early pressure3:32 · Warrior Priest trained
Early armory / Heroic prep14:02 · Armory
Heavy walling signal7 wall build events
Farm transition13:18–14:11 · 10 farms clustered
SomewhereBeyondTheMoon · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SomewhereBeyondTheMoon · Early MilitaryMeaningful trained combat units were produced during the early opening.
SomewhereBeyondTheMoon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
SomewhereBeyondTheMoon · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SomewhereBeyondTheMoon

Army

Hoplite50
Toxotes40
Peltast25
Hypaspist13
Hippeus2
Jason2
Heracles1
Buildings9 types
House17
Granary7
Archery Range3
Military Academy3
Storehouse3
Armory1
Fortress1
Stable1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Mr-Mushroom

Army

Tequihua Archer32
Coyote Warrior18
Warrior Priest17
Ocelotl Warrior6
Tlamanih Spearman5
Buildings10 types
Farm11
House11
Calpulli9
Wall7
Smoke Trap5
War Hut3
Nobles Hut2
Spike Trap2
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1