Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Bear vs SNEYDER86

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:23
Megalopolis map preview
Map Megalopolis
Defeated
BearFreyr
Pre-match Elo880
Win probability42.0%
19:23 Match length SNEYDER86 favored
Winner
SNEYDER86Zeus
Pre-match Elo936
Win probability58.0%

Match at a glance

Bear vs SNEYDER86

WinnerSNEYDER86
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration19:23
Started
Ended
Elo favorite58.0%SNEYDER86
Fastest Classical4:28*Bear
First pressure3:52Bear · Hersir trained
First extra TC4:49SNEYDER86 · Town Center
Market timing17:32SNEYDER86 · Market
Most military units144Bear
Highest EAPM42.6SNEYDER86

Bear

Freyr

Defeat
Elo880-15
EAPM29.6
Military units144
First pressure3:52Hersir trained
First expansion12:08
Market volume0
Total score 24,138
Military score 10,852
Economic score 11,386
Kills score 1,900
Units killed 79
Units lost 75
Buildings razed 0
Largest army 144
Favorite unit Throwing Axeman 77 fielded
Classical 4:28* Research start 3:28
Heroic 12:33* Research start 11:18
Mythic Not reached

SNEYDER86

Zeus

Victory
Elo936+15
EAPM42.6
Military units130
First pressure6:05Military Academy
First expansion4:49
Market volume0
Total score 32,847
Military score 15,140
Economic score 15,322
Kills score 2,385
Units killed 75
Units lost 79
Buildings razed 17
Largest army 130
Favorite unit Hoplite 74 fielded
Classical 4:35* Research start 3:35
Heroic 15:20* Research start 14:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Athena
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BearFreyr
Match time
SNEYDER86Zeus
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
God powerAsgardian Bastion
Throwing Axeman12 training queues
Key technologyMedium Infantry
ArmoryArmory
Hersir2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPlow
Key technologyHusbandry
Throwing Axeman5 training queues
Berserk5 training queues
Town CenterAdditional center
Throwing Axeman30 training queues
God powerTempest
Key technologyHeavy Infantry
Hersir5 training queues
Fortress-tier buildingHill Fort
Huskarl36 training queues
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
ArmoryArmory
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Jarl5 training queues
Throwing Axeman25 training queues
God powerAsgardian Bastion
God powerAsgardian Bastion
Berserk5 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite24 training queues
Minotaur2 training queues
Key technologyHusbandry
ArmoryArmory
Toxotes25 training queues
Key technologyPlow
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Farm transition5 farms clustered
Key technologyMedium Archers
God powerBolt
God powerRestoration
Key technologyCopper Armor
Hoplite9 training queues
Town CenterAdditional center
God powerBolt
Toxotes9 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Hoplite41 training queues
Fortress-tier buildingFortress
Minotaur3 training queues
Toxotes6 training queues
Key technologyBow Saw
Key technologyPickaxe
MarketMarket
Petrobolos4 training queues
Key technologyHeavy Infantry
Minotaur4 training queues
Key technologyShaft Mine
Key technologyBronze Armor
Key technologyBronze Weapons
ArmoryArmory
ArmoryArmory
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%SNEYDER86
Fastest Classical4:28*Bear
Fastest Heroic12:33*Bear
First pressure3:52Bear · Hersir trained
First extra TC4:49SNEYDER86 · Town Center
Fortress timing14:31Bear · Hill Fort
Market timing17:32SNEYDER86 · Market
Armory timing7:40Bear · Armory
Farm transition10:44–10:49SNEYDER86 · 5 farms clustered

Player highlights

Standout performances

Highest total score32,847SNEYDER86
Highest military score15,140SNEYDER86
Highest economy score15,322SNEYDER86
Most kills2,385SNEYDER86
Most units killed79Bear
Most deaths79SNEYDER86
Most buildings razed17SNEYDER86
Largest army144Bear
Favorite unitThrowing AxemanBear · 77 fielded

Bear

Most ImprovementsMost Kills

SNEYDER86

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Bear

Classical timing4:28 estimated completion
Early pressure3:52 · Hersir trained
Expansion signal12:08 · Town Center
Early armory / Heroic prep7:40 · Armory
Fortress tech path14:31 · Hill Fort
Large army production144 military units

SNEYDER86

Classical timing4:35 estimated completion
Early pressure6:05 · Military Academy
Fast expansion4:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:32 · Market
Early armory / Heroic prep8:38 · Armory
Fortress tech path16:30 · Fortress
Farm transition10:44–10:49 · 5 farms clustered
Large army production130 military units
Bear · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Bear · Early MilitaryMeaningful trained combat units were produced during the early opening.
SNEYDER86 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SNEYDER86 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SNEYDER86 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SNEYDER86 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bear

Army

Throwing Axeman77
Huskarl37
Hersir14
Berserk10
Jarl5
Portable Ram1
Buildings8 types
House27
Great Hall6
Longhouse5
Ox Cart Building4
Armory3
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion3
Tempest1

SNEYDER86

Army

Hoplite74
Toxotes40
Minotaur10
Petrobolos4
Hydra1
Jason1
Buildings11 types
Farm26
House18
Military Academy7
Archery Range6
Granary5
Storehouse5
Armory3
Temple3
Town Center3
Fortress1
Market1
God powers2 invoked
Bolt2
Restoration1