Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tmac911 vs SensFan1119

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:47
Blue Lagoon map preview
Map Blue Lagoon
Winner
<color0,0,0,0,1,1>tmac911Thor
Pre-match Elo1530
Win probability54.2%
14:47 Match length tmac911 favored
Defeated
SensFan1119Kronos
Pre-match Elo1501
Win probability45.8%

Match at a glance

tmac911 vs SensFan1119

Winnertmac911
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:47
Started
Ended
Elo favorite54.2%tmac911
Fastest Classical3:40*SensFan1119
First pressure1:38<color0,0,0,0,1,1>tmac911 · Hersir trained
First extra TC9:47SensFan1119 · Town Center
Market timing12:00<color0,0,0,0,1,1>tmac911 · Market
Most military units89<color0,0,0,0,1,1>tmac911
Highest EAPM98.4<color0,0,0,0,1,1>tmac911
Market volume400<color0,0,0,0,1,1>tmac911
Victory
Elo1530+16
EAPM98.4
Military units89
First pressure1:38Hersir trained
First expansion
Market volume400
Total score 19,164
Military score 10,265
Economic score 7,714
Kills score 1,446
Units killed 51
Units lost 12
Buildings razed 1
Largest army 89
Favorite unit Raiding Cavalry 38 fielded
Classical 4:06* Estimated start 3:06
Heroic 13:40* Research start 12:25
Mythic Not reached

SensFan1119

Kronos

Defeat
Elo1501-16
EAPM49.6
Military units60
First pressure3:28Counter Barracks
First expansion9:47
Market volume0
Total score 14,476
Military score 5,057
Economic score 9,144
Kills score 305
Units killed 12
Units lost 48
Buildings razed 0
Largest army 60
Favorite unit Murmillo 25 fielded
Classical 3:40* Estimated start 2:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Prometheus
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

<color0,0,0,0,1,1>tmac911Thor
Match time
SensFan1119Kronos
First military pressureHersir trained
Hersir7 training queues
God powerDwarven Mine
Raiding Cavalry3 training queues
God powerForest Fire
Throwing Axeman20 training queues
Raiding Cavalry20 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPickaxe
Key technologyMedium Cavalry
Key technologyMedium Infantry
Raiding Cavalry5 training queues
Berserk5 training queues
MarketMarket
Berserk5 training queues
ArmoryDwarven Armory
Raiding Cavalry10 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman5 training queues
Key technologyBallistics
God powerFrost
Fortress-tier buildingHill Fort
Berserk5 training queues
VictoryMatch result
First military pressureCounter Barracks
God powerValor
Turma9 training queues
God powerDeconstruction
God powerValor
God powerValor
God powerValor
Murmillo6 training queues
God powerValor
God powerValor
Katapeltes3 training queues
God powerValor
God powerValor
God powerValor
Key technologyMedium Infantry
God powerValor
Turma4 training queues
Murmillo15 training queues
Oracle2 training queues
Town CenterAdditional center
Katapeltes2 training queues
Cheiroballista3 training queues
Turma5 training queues
God powerValor
MarketMarket
God powerValor
Farm transition5 farms clustered
God powerValor
Murmillo4 training queues
Turma5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.2%tmac911
Fastest Classical3:40*SensFan1119
Fastest Heroic13:40*<color0,0,0,0,1,1>tmac911
First pressure1:38<color0,0,0,0,1,1>tmac911 · Hersir trained
First extra TC9:47SensFan1119 · Town Center
Fortress timing14:10<color0,0,0,0,1,1>tmac911 · Hill Fort
Market timing12:00<color0,0,0,0,1,1>tmac911 · Market
Armory timing13:02<color0,0,0,0,1,1>tmac911 · Dwarven Armory
Farm transition12:43–13:23SensFan1119 · 5 farms clustered

Player highlights

Standout performances

Highest total score19,164<color0,0,0,0,1,1>tmac911
Highest military score10,265<color0,0,0,0,1,1>tmac911
Highest economy score9,144SensFan1119
Most kills1,446<color0,0,0,0,1,1>tmac911
Most units killed51<color0,0,0,0,1,1>tmac911
Most deaths48SensFan1119
Most buildings razed1<color0,0,0,0,1,1>tmac911
Largest army89<color0,0,0,0,1,1>tmac911
Favorite unitRaiding Cavalry<color0,0,0,0,1,1>tmac911 · 38 fielded

<color0,0,0,0,1,1>tmac911

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SensFan1119

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

<color0,0,0,0,1,1>tmac911

Classical timing4:06 estimated completion
Early pressure1:38 · Hersir trained
Early market / Heroic prep12:00 · Market
Early armory / Heroic prep13:02 · Dwarven Armory
Fortress tech path14:10 · Hill Fort
Market economy signal400 total resource volume
Large army production89 military units

SensFan1119

Fast Classical3:40 estimated completion
Early pressure3:28 · Counter Barracks
Expansion signal9:47 · Town Center
Early market / Heroic prep12:12 · Market
Farm transition12:43–13:23 · 5 farms clustered
tmac911 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
tmac911 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SensFan1119 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SensFan1119 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

<color0,0,0,0,1,1>tmac911

Bought

No buys

Sold

Wood400
Total player market volume400

SensFan1119

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color0,0,0,0,1,1>tmac911

Army

Raiding Cavalry38
Throwing Axeman25
Berserk15
Hersir9
Valkyrie2
Buildings8 types
House20
Ox Cart Building5
Great Hall3
Longhouse2
Temple2
Dwarven Armory1
Hill Fort1
Market1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1

SensFan1119

Army

Murmillo25
Turma23
Katapeltes5
Oracle4
Cheiroballista3
Buildings9 types
Manor7
Farm5
Military Barracks4
Wall3
Counter Barracks2
Economic Guild1
Market1
Temple1
Town Center1
God powers2 invoked
Valor13
Deconstruction1