Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dom vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:00
Alfheim map preview
Map Alfheim
Defeated
DomGaia
Pre-match Elo786
Win probability25.2%
26:00 Match length epice404 favored
Winner
epice404Thor
Pre-match Elo975
Win probability74.8%

Match at a glance

Dom vs epice404

Winnerepice404
MapAlfheim
QueueRanked 1v1 Supremacy
Duration26:00
Started
Ended
Elo favorite74.8%epice404
Fastest Classical3:52*Dom
First pressure1:47epice404 · Hersir trained
Market timing15:11Dom · Market
First extra TC9:23Dom · Town Center
Most military units221epice404
Highest EAPM56.1epice404
Market volume11,000Dom

Dom

Gaia

Defeat
Elo786-9
EAPM38.4
Military units125
First pressure4:25Military Barracks
First expansion9:23
Market volume11000
Total score 31,376
Military score 10,695
Economic score 17,382
Kills score 3,299
Units killed 144
Units lost 131
Buildings razed 4
Largest army 125
Favorite unit Contarius 63 fielded
Classical 3:52* Estimated start 2:52
Heroic 10:15* Estimated start 9:00
Mythic 22:03* Estimated start 20:03

epice404

Thor

Victory
Elo975+9
EAPM56.1
Military units221
First pressure1:47Hersir trained
First expansion11:42
Market volume3800
Total score 60,758
Military score 31,421
Economic score 24,560
Kills score 4,777
Units killed 139
Units lost 156
Buildings razed 15
Largest army 221
Favorite unit Throwing Axeman 72 fielded
Classical 4:08* Estimated start 3:08
Heroic 11:46* Estimated start 10:31
Mythic 19:52* Estimated start 17:52

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Forseti
Theia
HeroicAge
Skadi
Atlas
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DomGaia
Match time
epice404Thor
God powerGaia Forest
First military pressureMilitary Barracks
God powerSpider Lair
ArmoryArmory
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
Key technologyMedium Archers
God powerSpider Lair
Town CenterAdditional center
God powerSpider Lair
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
God powerGaia Forest
Farm transition6 farms clustered
Turma2 training queues
God powerSpider Lair
Key technologyCrenellations
MarketMarket
Katapeltes8 training queues
Key technologyMedium Infantry
Oracle3 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Contarius33 training queues
God powerHesperides Tree
Dryad4 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
God powerHesperides Tree
Dryad4 training queues
Fortress-tier buildingPalace
Arcus3 training queues
Automaton2 training queues
Turma2 training queues
God powerSpider Lair
Dryad5 training queues
God powerImplode
Town CenterAdditional center
Contarius30 training queues
Key technologyChampion Cavalry
Argus2 training queues
Dryad12 training queues
Cheiroballista3 training queues
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Town CenterAdditional center
Automaton2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Shields
Throwing Axeman5 training queues
Key technologyBronze Weapons
Hersir3 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Raiding Cavalry4 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Key technologyMedium Infantry
Key technologyIron Shields
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Weapons
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Hirdman3 training queues
Throwing Axeman10 training queues
Farm transition5 farms clustered
Fortress-tier buildingHill Fort
Berserk3 training queues
Throwing Axeman7 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Godi3 training queues
Key technologyMeteoric Iron Armor
MarketMarket
Huskarl2 training queues
Throwing Axeman7 training queues
Hersir8 training queues
Fortress-tier buildingHill Fort
Godi9 training queues
Portable Ram5 training queues
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
God powerFrost
God powerDwarven Mine
Key technologyPlow
Hersir51 training queues
Throwing Axeman13 training queues
Berserk47 training queues
God powerHealing Spring
God powerFimbulwinter
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Ballista2 training queues
Throwing Axeman30 training queues
Fenris Wolf Brood4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.8%epice404
Fastest Classical3:52*Dom
Fastest Heroic10:15*Dom
Fastest Mythic19:52*epice404
First pressure1:47epice404 · Hersir trained
First extra TC9:23Dom · Town Center
Fortress timing14:20epice404 · Hill Fort
Market timing15:11Dom · Market
Armory timing4:50epice404 · Dwarven Armory
Farm transition11:06–11:58Dom · 6 farms clustered

Player highlights

Standout performances

Highest total score60,758epice404
Highest military score31,421epice404
Highest economy score24,560epice404
Most kills4,777epice404
Most units killed144Dom
Most deaths156epice404
Most buildings razed15epice404
Largest army221epice404
Favorite unitThrowing Axemanepice404 · 72 fielded

Dom

Most Kills

epice404

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dom

Fast Classical3:52 estimated completion
Early pressure4:25 · Military Barracks
Expansion signal9:23 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:11 · Market
Early armory / Heroic prep7:30 · Armory
Fortress tech path19:03 · Palace
Heavy walling signal9 wall build events
Farm transition11:06–11:58 · 6 farms clustered
Market economy signal11,000 total resource volume
Large army production125 military units

epice404

Classical timing4:08 estimated completion
Early pressure1:47 · Hersir trained
Expansion signal11:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:41 · Market
Early armory / Heroic prep4:50 · Dwarven Armory
Fortress tech path14:20 · Hill Fort
Heavy walling signal31 wall build events
Farm transition13:31–13:44 · 5 farms clustered
Market economy signal3,800 total resource volume
Large army production221 military units
Dom · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dom · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
epice404 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 14800 total volume

Dom

Bought

Food1200

Sold

Food200
Wood9600
Total player market volume11000

epice404

Bought

Food600
Wood900

Sold

Wood2300
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dom

Army

Contarius63
Dryad25
Katapeltes9
Turma6
Automaton5
Cheiroballista5
Oracle4
Arcus3
Murmillo3
Argus2
Buildings12 types
Farm20
Manor14
Wall9
Military Barracks4
Town Center3
Armory2
Counter Barracks2
Sentry Tower2
Economic Guild1
Market1
Palace1
Temple1
God powers4 invoked
Spider Lair5
Gaia Forest2
Hesperides Tree2
Implode1

epice404

Army

Throwing Axeman72
Hersir65
Berserk50
Godi12
Portable Ram5
Fenris Wolf Brood4
Raiding Cavalry4
Ballista3
Hirdman3
Huskarl2
Frost Giant1
Buildings12 types
Farm42
Wall31
House18
Ox Cart Building9
Longhouse6
Great Hall4
Hill Fort4
Town Center3
Dwarven Armory1
Market1
Sentry Tower1
Temple1
God powers4 invoked
Dwarven Mine2
Fimbulwinter1
Frost1
Healing Spring1