Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HMZ vs DrLaak

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:56
Anatolia map preview
Map Anatolia
Winner
HMZPoseidon
Pre-match Elo1340
Win probability64.3%
18:56 Match length HMZ favored
Defeated
DrLaakAmaterasu
Pre-match Elo1238
Win probability35.7%

Match at a glance

HMZ vs DrLaak

WinnerHMZ
MapAnatolia
QueueRanked 1v1 Supremacy
Duration18:56
Started
Ended
Elo favorite64.3%HMZ
Fastest Classical4:59*HMZ
First pressure5:41DrLaak · Stable Japanese
Market timing10:23DrLaak · Market
Most military units110HMZ
Highest EAPM62.7HMZ
Market volume1,600HMZ

HMZ

Poseidon

Victory
Elo1340+13
EAPM62.7
Military units110
First pressure7:38Stable
First expansion
Market volume1600
Total score 24,456
Military score 9,100
Economic score 12,216
Kills score 3,140
Units killed 96
Units lost 99
Buildings razed 2
Largest army 110
Favorite unit Hoplite 40 fielded
Classical 4:59* Estimated start 3:59
Heroic 11:56* Estimated start 10:41
Mythic Not reached

DrLaak

Amaterasu

Defeat
Elo1238-13
EAPM33.4
Military units83
First pressure5:41Stable Japanese
First expansion
Market volume1200
Total score 18,493
Military score 7,159
Economic score 8,343
Kills score 2,991
Units killed 112
Units lost 95
Buildings razed 2
Largest army 83
Favorite unit Naginata Rider 20 fielded
Classical 5:26* Estimated start 4:26
Heroic 13:08* Estimated start 11:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ame No Uzume
Dionysus
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HMZPoseidon
Match time
DrLaakAmaterasu
God powerLure
DockDock
Key technologyHand Axe
DockDock
DockDock
Juggernaut3 training queues
ArmoryArmory
DockDock
Key technologyPickaxe
First military pressureStable
Atalanta2 training queues
Hippeus5 training queues
Key technologyMedium Cavalry
Trireme5 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
DockDock
Hippeus5 training queues
Toxotes2 training queues
Hypaspist6 training queues
Key technologyMedium Infantry
God powerCease Fire
DockDock
Fortress-tier buildingFortress
Key technologyCrenellations
Hoplite40 training queues
Hippeus6 training queues
MarketMarket
Fortress-tier buildingFortress
God powerBronze
Petrobolos2 training queues
Hippeus10 training queues
Hypaspist5 training queues
VictoryMatch result
DockDock
DockDock
Key technologyPickaxe
God powerGoshinboku
First military pressureStable Japanese
Naginata Rider5 training queues
Kamaitachi2 training queues
Key technologyHand Axe
Naginata Rider4 training queues
God powerSolar Shield
MarketMarket
Samurai3 training queues
Yari Spearman6 training queues
Naginata Rider7 training queues
Onna Musha2 training queues
Junkozosen2 training queues
Daimyo2 training queues
Samurai2 training queues
God powerThunder Burst
Fortress-tier buildingCastle
Bushi2 training queues
Oyumi4 training queues
Shinobi5 training queues
Samurai4 training queues
Yari Spearman6 training queues
Daimyo3 training queues
Naginata Rider4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Yumi Archer2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%HMZ
Fastest Classical4:59*HMZ
Fastest Heroic11:56*HMZ
First pressure5:41DrLaak · Stable Japanese
Fortress timing14:20DrLaak · Castle
Market timing10:23DrLaak · Market
Armory timing6:39HMZ · Armory

Player highlights

Standout performances

Highest total score24,456HMZ
Highest military score9,100HMZ
Highest economy score12,216HMZ
Most kills3,140HMZ
Most units killed112DrLaak
Most deaths99HMZ
Most buildings razed2HMZ
Largest army110HMZ
Favorite unitHopliteHMZ · 40 fielded

HMZ

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

DrLaak

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HMZ

Classical timing4:59 estimated completion
Delayed pressure7:38 · Stable
Early market / Heroic prep15:33 · Market
Early armory / Heroic prep6:39 · Armory
Fortress tech path14:21 · Fortress
Water commitment signal6 dock build events
Market economy signal1,600 total resource volume
Large army production110 military units

DrLaak

Late Classical5:26 estimated completion
Early pressure5:41 · Stable Japanese
Early market / Heroic prep10:23 · Market
Fortress tech path14:20 · Castle
Water commitment signal2 dock build events
Market economy signal1,200 total resource volume
Large army production83 military units
HMZ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HMZ · Early MilitaryMeaningful trained combat units were produced during the early opening.
DrLaak · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DrLaak · Early MilitaryMeaningful trained combat units were produced during the early opening.
DrLaak · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

HMZ

Bought

No buys

Sold

Food1600
Total player market volume1600

DrLaak

Bought

Food700
Wood200

Sold

Wood300
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HMZ

Army

Hoplite40
Hippeus26
Hypaspist11
Trireme8
Atalanta6
Theseus5
Juggernaut4
Toxotes3
Centaur2
Petrobolos2
Hippolyta1
Hydra1
Pentekonter1
Buildings11 types
House16
Storehouse8
Dock6
Military Academy6
Stable4
Archery Range3
Fortress2
Armory1
Granary1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

DrLaak

Army

Naginata Rider20
Yari Spearman12
Samurai9
Junkozosen6
Shinobi6
Daimyo5
Bushi4
Kamaitachi4
Oyumi4
Onna Musha3
Raiju3
Ramming Wasen3
Yumi Archer2
Transport Ship Japanese1
Wasen1
Buildings12 types
House15
Watermill5
Mining Camp Japanese4
Dock2
Dojo2
Shrine Japanese2
Stable Japanese2
Wall2
Castle1
Guardhouse1
Market1
Temple1
God powers3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1