Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

edfm13 vs [AoF] ShAdOw

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:33
Marsh map preview
Map Marsh
Winner
edfm13Demeter
Pre-match Elo1220
Win probability68.8%
18:33 Match length edfm13 favored
Defeated
[AoF] ShAdOwIsis
Pre-match Elo1083
Win probability31.2%

Match at a glance

edfm13 vs [AoF] ShAdOw

Winneredfm13
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:33
Started
Ended
Elo favorite68.8%edfm13
Fastest Classical4:17*edfm13
First pressure4:52[AoF] ShAdOw · Barracks
Market timing5:01[AoF] ShAdOw · Market
First extra TC4:48edfm13 · Town Center
Most military units254edfm13
Highest EAPM68.9edfm13
Market volume2,300edfm13

edfm13

Demeter

Victory
Elo1220+11
EAPM68.9
Military units254
First pressure7:15Archery Range
First expansion4:48
Market volume2300
Total score 34,812
Military score 18,247
Economic score 13,846
Kills score 2,811
Units killed 121
Units lost 73
Buildings razed 7
Largest army 254
Favorite unit Toxotes 91 fielded
Classical 4:17* Research start 3:17
Heroic 14:19* Research start 13:04
Mythic Not reached
Defeat
Elo1083-11
EAPM55.6
Military units106
First pressure4:52Barracks
First expansion5:07
Market volume1400
Total score 22,124
Military score 7,969
Economic score 12,397
Kills score 1,758
Units killed 73
Units lost 119
Buildings razed 0
Largest army 106
Favorite unit Axeman 40 fielded
Classical 4:48* Estimated start 3:48
Heroic 8:40* Estimated start 7:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Anubis
Hestia
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

edfm13Demeter
Match time
[AoF] ShAdOwIsis
Key technologyPickaxe
Orpheus2 training queues
Town CenterAdditional center
First military pressureArchery Range
Key technologyPlow
Toxotes71 training queues
Hoplite26 training queues
Key technologyHand Axe
ArmoryArmory
MarketMarket
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCrenellations
Farm transition12 farms clustered
Hoplite20 training queues
Toxotes10 training queues
Key technologyCopper Weapons
Hamadryad10 training queues
God powerCommunal Hearth
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Archers
Peltast10 training queues
Hamadryad30 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerArcadian Meadow
Toxotes10 training queues
Hypaspist30 training queues
Hoplite25 training queues
Key technologyBronze Armor
Key technologyBronze Shields
VictoryMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
ArmoryArmory
MarketMarket
Town CenterAdditional center
Spearman10 training queues
Key technologyHusbandry
Slinger11 training queues
Key technologyShaft Mine
Axeman2 training queues
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Slingers
Key technologyHand Axe
Camel Rider7 training queues
Key technologyBow Saw
Key technologyMedium Axemen
Axeman21 training queues
Key technologyHeavy Camel Riders
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Slinger2 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider19 training queues
Key technologyPlow
Siege Tower2 training queues
Farm transition12 farms clustered
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
God powerPlague Of Serpents
God powerLocust Swarm
Axeman15 training queues
Camel Rider10 training queues
Siege Tower4 training queues
God powerPlague Of Serpents
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.8%edfm13
Fastest Classical4:17*edfm13
Fastest Heroic8:40*[AoF] ShAdOw
First pressure4:52[AoF] ShAdOw · Barracks
First extra TC4:48edfm13 · Town Center
Fortress timing10:51[AoF] ShAdOw · Migdol Stronghold
Market timing5:01[AoF] ShAdOw · Market
Armory timing4:58[AoF] ShAdOw · Armory
Farm transition11:36–11:38edfm13 · 12 farms clustered

Player highlights

Standout performances

Highest total score34,812edfm13
Highest military score18,247edfm13
Highest economy score13,846edfm13
Most kills2,811edfm13
Most units killed121edfm13
Most deaths119[AoF] ShAdOw
Most buildings razed7edfm13
Largest army254edfm13
Favorite unitToxotesedfm13 · 91 fielded

edfm13

Highest ScoreMost ImprovementsMost KillsMost Resources

[AoF] ShAdOw

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

edfm13

Classical timing4:17 estimated completion
Delayed pressure7:15 · Archery Range
Fast expansion4:48 · Town Center
Early market / Heroic prep9:32 · Market
Early armory / Heroic prep9:30 · Armory
Fortress tech path16:34 · Fortress
Heavy walling signal16 wall build events
Farm transition11:36–11:38 · 12 farms clustered
Market economy signal2,300 total resource volume
Large army production254 military units

[AoF] ShAdOw

Classical timing4:48 estimated completion
Early pressure4:52 · Barracks
Fast expansion5:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep5:01 · Market
Early armory / Heroic prep4:58 · Armory
Fortress tech path10:51 · Migdol Stronghold
Farm transition15:31–16:36 · 12 farms clustered
Market economy signal1,400 total resource volume
Large army production106 military units
edfm13 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
edfm13 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
edfm13 · Early MilitaryMeaningful trained combat units were produced during the early opening.
edfm13 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[AoF] ShAdOw · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[AoF] ShAdOw · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[AoF] ShAdOw · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3700 total volume

edfm13

Bought

Food400
Wood100

Sold

Food1100
Wood700
Total player market volume2300

[AoF] ShAdOw

Bought

Food700

Sold

Food700
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

edfm13

Army

Toxotes91
Hoplite71
Hamadryad40
Hypaspist30
Peltast10
Lykaon Villager4
Orpheus4
Iolaus3
Icarus1
Buildings12 types
Farm18
House16
Wall16
Military Academy9
Granary7
Storehouse6
Archery Range4
Fortress2
Temple2
Armory1
Market1
Town Center1
God powers2 invoked
Arcadian Meadow1
Communal Hearth1

[AoF] ShAdOw

Army

Axeman40
Camel Rider36
Slinger13
Spearman10
Siege Tower7
Buildings15 types
Farm23
House22
Obelisk10
Barracks6
Granary6
Mining Camp4
Migdol Stronghold3
Siege Works2
Temple2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
God powers3 invoked
Plague Of Serpents3
Locust Swarm1
Prosperity1