Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs DerSuperSaiyajin

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:59
Megalopolis map preview
Map Megalopolis
Defeated
Dr.AshPoseidon
Pre-match Elo1852
Win probability50.1%
14:59 Match length UpsetThe Elo underdog won
Winner
DerSuperSaiyajinPoseidon
Pre-match Elo1851
Win probability49.9%

Match at a glance

Dr.Ash vs DerSuperSaiyajin

WinnerDerSuperSaiyajin
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration14:59
Started
Ended
Elo favorite50.1%Dr.Ash · Upset
Fastest Classical3:12*DerSuperSaiyajin
First pressure3:42DerSuperSaiyajin · Stable
Market timing12:24DerSuperSaiyajin · Market
Most military units43Dr.Ash
Highest EAPM105.8Dr.Ash
Market volume500DerSuperSaiyajin

Dr.Ash

Poseidon

Defeat
Elo1852-18
EAPM105.8
Military units43
First pressure3:59Stable
First expansion
Market volume0
Total score 11,119
Military score 3,913
Economic score 6,665
Kills score 541
Units killed 20
Units lost 37
Buildings razed 1
Largest army 43
Favorite unit Hippeus 40 fielded
Classical 3:52* Estimated start 2:52
Heroic Not reached
Mythic Not reached

DerSuperSaiyajin

Poseidon

Victory
Elo1851+18
EAPM95.3
Military units35
First pressure3:42Stable
First expansion
Market volume500
Total score 13,836
Military score 5,095
Economic score 7,928
Kills score 813
Units killed 31
Units lost 25
Buildings razed 1
Largest army 35
Favorite unit Hippeus 31 fielded
Classical 3:12* Research start 2:12
Heroic Research start 14:08 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
No choice recorded
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
DerSuperSaiyajinPoseidon
Atalanta2 training queues
First military pressureStable
God powerLure
Hippeus20 training queues
Key technologyPickaxe
Key technologyHusbandry
God powerCease Fire
Key technologyPickaxe
Key technologyMedium Cavalry
Hippeus20 training queues
Farm transition4 farms clustered
Key technologyPlow
DefeatMatch result
First military pressureStable
God powerLure
Hippeus31 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
God powerCease Fire
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%Dr.Ash · Upset
Fastest Classical3:12*DerSuperSaiyajin
First pressure3:42DerSuperSaiyajin · Stable
Market timing12:24DerSuperSaiyajin · Market
Armory timing9:01DerSuperSaiyajin · Armory
Farm transition11:04–11:04Dr.Ash · 4 farms clustered

Player highlights

Standout performances

Highest total score13,836DerSuperSaiyajin
Highest military score5,095DerSuperSaiyajin
Highest economy score7,928DerSuperSaiyajin
Most kills813DerSuperSaiyajin
Most units killed31DerSuperSaiyajin
Most deaths37Dr.Ash
Most buildings razed1Dr.Ash
Largest army43Dr.Ash
Favorite unitHippeusDr.Ash · 40 fielded

Dr.Ash

Most DeathsMost Improvements

DerSuperSaiyajin

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:52 estimated completion
Early pressure3:59 · Stable
Farm transition11:04–11:04 · 4 farms clustered

DerSuperSaiyajin

Fast Classical3:12 estimated completion
Early pressure3:42 · Stable
Early market / Heroic prep12:24 · Market
Early armory / Heroic prep9:01 · Armory
Heavy walling signal21 wall build events
Market economy signal500 total resource volume
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DerSuperSaiyajin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DerSuperSaiyajin · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerSuperSaiyajin · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

Dr.Ash

Bought

No buys

Sold

No sells

Total player market volume0

DerSuperSaiyajin

Bought

No buys

Sold

Food200
Wood300
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus40
Atalanta2
Theseus1
Buildings7 types
Farm19
House9
Wall5
Storehouse4
Stable3
Granary2
Temple1
God powers2 invoked
Cease Fire1
Lure1

DerSuperSaiyajin

Army

Hippeus31
Atalanta2
Theseus2
Buildings8 types
Wall21
House12
Stable5
Storehouse4
Granary2
Armory1
Market1
Temple1
God powers2 invoked
Cease Fire1
Lure1