Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BroodCorn8 vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:33
Alfheim map preview
Map Alfheim
Winner
BroodCorn8Zeus
Pre-match Elo1518
Win probability60.8%
25:33 Match length BroodCorn8 favored
Defeated
[DoD]StoochioThor
Pre-match Elo1442
Win probability39.2%

Match at a glance

BroodCorn8 vs [DoD]Stoochio

WinnerBroodCorn8
MapAlfheim
QueueRanked 1v1 Supremacy
Duration25:33
Started
Ended
Elo favorite60.8%BroodCorn8
Fastest Classical3:57*[DoD]Stoochio
First pressure1:28[DoD]Stoochio · Hersir trained
Market timing9:05[DoD]Stoochio · Market
First extra TC16:12BroodCorn8 · Town Center
Most military units251[DoD]Stoochio
Highest EAPM100.0BroodCorn8
Market volume4,900[DoD]Stoochio

BroodCorn8

Zeus

Victory
Elo1518+14
EAPM100.0
Military units213
First pressure4:14Military Academy
First expansion16:12
Market volume600
Total score 34,452
Military score 15,641
Economic score 14,429
Kills score 4,490
Units killed 168
Units lost 115
Buildings razed 12
Largest army 213
Favorite unit Hoplite 94 fielded
Classical 4:01* Research start 3:01
Heroic 11:21* Estimated start 10:06
Mythic Estimated start 23:46 · not reached
Defeat
Elo1442-14
EAPM49.7
Military units251
First pressure1:28Hersir trained
First expansion
Market volume4900
Total score 24,187
Military score 10,127
Economic score 10,921
Kills score 3,139
Units killed 118
Units lost 166
Buildings razed 4
Largest army 251
Favorite unit Throwing Axeman 72 fielded
Classical 3:57* Research start 2:57
Heroic 15:30* Estimated start 14:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Apollo
HeroicAge
Bragi
Hera
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BroodCorn8Zeus
Match time
[DoD]StoochioThor
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyHusbandry
Hoplite83 training queues
Toxotes5 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerBolt
Key technologyPlow
ArmoryArmory
Toxotes56 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerRestoration
Jason2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Farm transition10 farms clustered
Jason3 training queues
Key technologyBallistics
Minotaur3 training queues
Key technologyPlow
Town CenterAdditional center
Minotaur3 training queues
Heracles2 training queues
Jason2 training queues
Minotaur2 training queues
Key technologyHand Axe
God powerUnderworld Passage
Peltast5 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyBronze Shields
Hypaspist11 training queues
Key technologyShaft Mine
Peltast10 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyBow Saw
Hoplite11 training queues
Peltast6 training queues
Petrobolos2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Berserk4 training queues
Hersir5 training queues
God powerForest Fire
Throwing Axeman10 training queues
Raiding Cavalry13 training queues
Berserk2 training queues
Key technologyCopper Weapons
MarketMarket
Hersir6 training queues
Godi3 training queues
Valkyrie2 training queues
Key technologyCopper Shields
Berserk2 training queues
Throwing Axeman37 training queues
Key technologyMedium Infantry
Godi6 training queues
Berserk10 training queues
Key technologyBronze Shields
Valkyrie2 training queues
Key technologyBronze Armor
Berserk15 training queues
Throwing Axeman5 training queues
Godi15 training queues
Key technologyIron Shields
Raiding Cavalry31 training queues
MarketMarket
Berserk10 training queues
God powerForest Fire
Key technologyBallistics
Farm transition13 farms clustered
Key technologyPlow
Berserk5 training queues
God powerDwarven Mine
Key technologyPickaxe
Key technologyHand Axe
Godi12 training queues
Key technologyBronze Weapons
Throwing Axeman10 training queues
Raiding Cavalry5 training queues
God powerFlaming Weapons
Fortress-tier buildingHill Fort
Valkyrie3 training queues
Battle Boar2 training queues
Berserk10 training queues
Throwing Axeman10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.8%BroodCorn8
Fastest Classical3:57*[DoD]Stoochio
Fastest Heroic11:21*BroodCorn8
First pressure1:28[DoD]Stoochio · Hersir trained
First extra TC16:12BroodCorn8 · Town Center
Fortress timing21:45BroodCorn8 · Fortress
Market timing9:05[DoD]Stoochio · Market
Armory timing3:52[DoD]Stoochio · Dwarven Armory
Farm transition12:47–14:01BroodCorn8 · 10 farms clustered

Player highlights

Standout performances

Highest total score34,452BroodCorn8
Highest military score15,641BroodCorn8
Highest economy score14,429BroodCorn8
Most kills4,490BroodCorn8
Most units killed168BroodCorn8
Most deaths166[DoD]Stoochio
Most buildings razed12BroodCorn8
Largest army251[DoD]Stoochio
Favorite unitHopliteBroodCorn8 · 94 fielded

BroodCorn8

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[DoD]Stoochio

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BroodCorn8

Classical timing4:01 estimated completion
Early pressure4:14 · Military Academy
Expansion signal16:12 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:44 · Market
Early armory / Heroic prep8:36 · Armory
Fortress tech path21:45 · Fortress
Heavy walling signal14 wall build events
Farm transition12:47–14:01 · 10 farms clustered
Market economy signal600 total resource volume
Large army production213 military units

[DoD]Stoochio

Fast Classical3:57 estimated completion
Early pressure1:28 · Hersir trained
Early market / Heroic prep9:05 · Market
Early armory / Heroic prep3:52 · Dwarven Armory
Fortress tech path23:23 · Hill Fort
Farm transition19:24–19:47 · 13 farms clustered
Market economy signal4,900 total resource volume
Large army production251 military units
BroodCorn8 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BroodCorn8 · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]Stoochio · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5500 total volume

BroodCorn8

Bought

No buys

Sold

Food600
Total player market volume600

[DoD]Stoochio

Bought

Food900
Wood400

Sold

Food400
Wood3200
Total player market volume4900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BroodCorn8

Army

Hoplite94
Toxotes61
Peltast21
Hypaspist11
Jason9
Minotaur9
Heracles4
Petrobolos2
Manticore1
Odysseus1
Buildings12 types
Farm24
House21
Wall14
Storehouse10
Granary6
Military Academy5
Archery Range4
Temple3
Town Center2
Armory1
Fortress1
Market1
God powers3 invoked
Bolt1
Restoration1
Underworld Passage1

[DoD]Stoochio

Army

Throwing Axeman72
Berserk58
Raiding Cavalry50
Godi36
Hersir19
Valkyrie12
Battle Boar3
Huskarl1
Buildings9 types
House24
Farm19
Ox Cart Building10
Longhouse5
Great Hall4
Market2
Dwarven Armory1
Hill Fort1
Temple1
God powers3 invoked
Forest Fire2
Dwarven Mine1
Flaming Weapons1