Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lux.mahendran vs BahamianViking

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 44:28
Valley Of Kings map preview
Map Valley Of Kings
Winner
lux.mahendranAmaterasu
Pre-match Elo923
Win probability53.0%
44:28 Match length lux.mahendran favored
Defeated
BahamianVikingSusanoo
Pre-match Elo902
Win probability47.0%

Match at a glance

lux.mahendran vs BahamianViking

Winnerlux.mahendran
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration44:28
Started
Ended
Elo favorite53.0%lux.mahendran
Fastest Classical4:07*lux.mahendran
First pressure8:27BahamianViking · Stable Japanese
First extra TC5:34BahamianViking · Town Center
Market timing16:25lux.mahendran · Market
Most military units249lux.mahendran
Highest EAPM41.9BahamianViking
Market volume10,800BahamianViking

lux.mahendran

Amaterasu

Victory
Elo923+17
EAPM25.1
Military units249
First pressure14:17Castle
First expansion5:44
Market volume0
Total score 93,476
Military score 39,005
Economic score 42,613
Kills score 11,858
Units killed 376
Units lost 338
Buildings razed 73
Largest army 249
Favorite unit Samurai 65 fielded
Classical 4:07* Estimated start 3:07
Heroic 9:23* Estimated start 8:08
Mythic 18:32* Estimated start 16:32

BahamianViking

Susanoo

Defeat
Elo902-17
EAPM41.9
Military units181
First pressure8:27Stable Japanese
First expansion5:34
Market volume10800
Total score 52,787
Military score 22,313
Economic score 19,405
Kills score 11,069
Units killed 288
Units lost 419
Buildings razed 30
Largest army 181
Favorite unit Shinobi 58 fielded
Classical 5:25* Research start 4:25
Heroic 16:14* Research start 14:59
Mythic 25:08* Research start 23:08

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Inari Okami
Raijin
HeroicAge
Fujin
Takemikazuchi
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lux.mahendranAmaterasu
Match time
BahamianVikingSusanoo
Key technologyHand Axe
Town CenterAdditional center
Bushi5 training queues
ArmoryArmory
Yumi Archer2 training queues
Samurai3 training queues
Farm transition6 farms clustered
Key technologyPlow
Key technologyBallistics
God powerGoshinboku
Samurai2 training queues
Key technologyMedium Dojo Soldiers
Yumi Archer4 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai3 training queues
Key technologyMedium Guardhouse Soldiers
Yumi Archer2 training queues
Yari Spearman2 training queues
First military pressureCastle
Fortress-tier buildingCastle
Key technologyPickaxe
Oyumi4 training queues
Key technologyHeavy Guardhouse Soldiers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Dojo Soldiers
MarketMarket
Key technologyBow Saw
Shinobi5 training queues
Samurai5 training queues
Onna Musha2 training queues
Fortress-tier buildingCastle
Samurai5 training queues
Shinobi5 training queues
Onna Musha2 training queues
Bushi5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
Oyumi4 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyChampion Dojo Soldiers
Key technologyChampion Guardhouse Soldiers
Bushi3 training queues
Yumi Archer2 training queues
Samurai3 training queues
Shinobi2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Town CenterAdditional center
Samurai2 training queues
Shinobi2 training queues
Fortress-tier buildingCastle
Samurai14 training queues
Onna Musha8 training queues
Shinobi11 training queues
Yumi Archer3 training queues
Bushi3 training queues
Trade route startedCaravan Japanese queued
Onmyoji4 training queues
Bushi11 training queues
God powerThunder Burst
Fortress-tier buildingCastle
Bushi13 training queues
Onna Musha4 training queues
Shinobi2 training queues
Key technologyIron Armor
Town CenterAdditional center
Samurai6 training queues
Onna Musha3 training queues
Town CenterAdditional center
Shinobi3 training queues
Town CenterAdditional center
God powerDivine Slash
Samurai9 training queues
Onna Musha5 training queues
Shinobi5 training queues
Bushi9 training queues
Yumi Archer3 training queues
Onmyoji5 training queues
Samurai5 training queues
Shinobi6 training queues
Onna Musha4 training queues
Bushi6 training queues
Onna Musha3 training queues
Shinobi2 training queues
Samurai3 training queues
God powerTitan Gate
Samurai5 training queues
Shinobi5 training queues
Onna Musha5 training queues
Bushi5 training queues
Fortress-tier buildingCastle
VictoryMatch result
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
First military pressureStable Japanese
Farm transition3 farms clustered
Town CenterAdditional center
ArmoryArmory
Key technologyHusbandry
Yumi Archer2 training queues
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Dojo Soldiers
Yumi Archer2 training queues
Bushi2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCrenellations
Key technologyHeavy Dojo Soldiers
Shinobi3 training queues
Naginata Rider5 training queues
Yumi Horse Archer5 training queues
Daimyo2 training queues
God powerSwampland
God powerSmiting Gust
Key technologyHeavy Stable Soldiers
Fortress-tier buildingCastle
MarketMarket
Fortress-tier buildingCastle
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Yumi Horse Archer7 training queues
Trade route startedCaravan Japanese queued
God powerSmiting Gust
God powerKusanagi
Naginata Rider4 training queues
Daimyo2 training queues
God powerSwampland
Fortress-tier buildingCastle
God powerKusanagi
God powerSmiting Gust
Shinobi21 training queues
Samurai3 training queues
Yumi Archer2 training queues
Asura8 training queues
God powerDivine Slash
Yumi Horse Archer7 training queues
Naginata Rider4 training queues
God powerTitan Gate
Key technologyChampion Dojo Soldiers
Fortress-tier buildingCastle
Samurai2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
MarketMarket
Oyumi2 training queues
God powerKusanagi
Yumi Horse Archer4 training queues
Naginata Rider2 training queues
Daimyo2 training queues
Shinobi2 training queues
God powerSmiting Gust
God powerDivine Slash
Yumi Horse Archer5 training queues
Naginata Rider2 training queues
God powerSmiting Gust
Samurai9 training queues
Shinobi31 training queues
Onna Musha2 training queues
Onmyoji5 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Horse Archer5 training queues
God powerKusanagi
God powerSwampland
Town CenterAdditional center
Fortress-tier buildingCastle
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%lux.mahendran
Fastest Classical4:07*lux.mahendran
Fastest Heroic9:23*lux.mahendran
Fastest Mythic18:32*lux.mahendran
First pressure8:27BahamianViking · Stable Japanese
First extra TC5:34BahamianViking · Town Center
Fortress timing14:17lux.mahendran · Castle
Market timing16:25lux.mahendran · Market
Armory timing6:38lux.mahendran · Armory
Farm transition8:45–9:31lux.mahendran · 6 farms clustered
Trade route started21:26BahamianViking

Player highlights

Standout performances

Highest total score93,476lux.mahendran
Highest military score39,005lux.mahendran
Highest economy score42,613lux.mahendran
Most kills11,858lux.mahendran
Most units killed376lux.mahendran
Most deaths419BahamianViking
Most buildings razed73lux.mahendran
Largest army249lux.mahendran
Favorite unitSamurailux.mahendran · 65 fielded

lux.mahendran

Highest ScoreLargest ArmyMost KillsMost ResourcesMost Titan Kills

BahamianViking

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lux.mahendran

Classical timing4:07 estimated completion
Delayed pressure14:17 · Castle
Fast expansion5:44 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep16:25 · Market
Early armory / Heroic prep6:38 · Armory
Fortress tech path14:17 · Castle
Heavy walling signal13 wall build events
Farm transition8:45–9:31 · 6 farms clustered
Trade route started27:04 · Caravan Japanese queued
Large army production249 military units

BahamianViking

Late Classical5:25 estimated completion
Delayed pressure8:27 · Stable Japanese
Fast expansion5:34 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep19:53 · Market
Early armory / Heroic prep11:16 · Armory
Fortress tech path19:45 · Castle
Heavy walling signal85 wall build events
Farm transition9:02–9:44 · 3 farms clustered
Trade route started21:26 · Caravan Japanese queued
Market economy signal10,800 total resource volume
Large army production181 military units
lux.mahendran · Early MilitaryMeaningful trained combat units were produced during the early opening.
lux.mahendran · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
lux.mahendran · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
lux.mahendran · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
BahamianViking · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
BahamianViking · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
BahamianViking · Late ClassicalClassical completed after 5:00 on a standard land opening.
BahamianViking · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10800 total volume

lux.mahendran

Bought

No buys

Sold

No sells

Total player market volume0

BahamianViking

Bought

No buys

Sold

Food1200
Wood9600
Total player market volume10800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lux.mahendran

Army

Samurai65
Bushi62
Shinobi48
Onna Musha38
Yumi Archer16
Onmyoji9
Oyumi8
Yari Spearman3
Buildings14 types
Farm49
House32
Dojo16
Wall13
Sentry Tower11
Watermill11
Castle7
Mining Camp Japanese7
Town Center6
Guardhouse5
Shrine Japanese3
Armory1
Market1
Temple1
God powers4 invoked
Divine Slash1
Goshinboku1
Thunder Burst1
Titan Gate1

BahamianViking

Army

Shinobi58
Yumi Horse Archer33
Naginata Rider19
Samurai19
Asura10
Daimyo8
Yumi Archer8
Onmyoji6
Bushi5
Onna Musha5
Oni4
Oyumi4
Yari Spearman2
Buildings15 types
Wall85
Farm28
Shrine Japanese18
House16
Watermill11
Dojo9
Stable Japanese8
Castle7
Mining Camp Japanese5
Sentry Tower5
Temple5
Town Center4
Market2
Armory1
Guardhouse1
God powers5 invoked
Smiting Gust5
Kusanagi4
Swampland3
Divine Slash2
Titan Gate1