Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

kourin vs Mihanter

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:32
Oasis map preview
Map Oasis
Winner
kourinHuitzilopochtli
Pre-match Elo1548
Win probability67.3%
14:32 Match length kourin favored
Defeated
MihanterLoki
Pre-match Elo1423
Win probability32.7%

Match at a glance

kourin vs Mihanter

Winnerkourin
MapOasis
QueueRanked 1v1 Supremacy
Duration14:32
Started
Ended
Elo favorite67.3%kourin
Fastest Classical3:54*Mihanter
First pressure1:50Mihanter · Hersir trained
Most military units84kourin
Highest EAPM61.6kourin

kourin

Huitzilopochtli

Victory
Elo1548+11
EAPM61.6
Military units84
First pressure3:25Warrior Priest trained
First expansion
Market volume0
Total score 15,458
Military score 5,604
Economic score 8,391
Kills score 1,605
Units killed 61
Units lost 61
Buildings razed 6
Largest army 84
Favorite unit Tequihua Archer 54 fielded
Classical 4:18* Research start 3:18
Heroic Estimated start 13:27 · not reached
Mythic Not reached

Mihanter

Loki

Defeat
Elo1423-11
EAPM50.6
Military units55
First pressure1:50Hersir trained
First expansion
Market volume0
Total score 11,966
Military score 3,312
Economic score 7,368
Kills score 1,306
Units killed 60
Units lost 60
Buildings razed 0
Largest army 55
Favorite unit Raiding Cavalry 22 fielded
Classical 3:54* Research start 2:54
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Forseti
Coatlicue
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

kourinHuitzilopochtli
Match time
MihanterLoki
First military pressureWarrior Priest trained
Warrior Priest7 training queues
God powerInfestation
Tequihua Archer54 training queues
Key technologyMedium War Hut Soldiers
Warrior Priest4 training queues
Tlamanih Spearman14 training queues
ArmoryArmory
Key technologyHand Axe
Warrior Priest2 training queues
Maquizcoatl2 training queues
VictoryMatch result
First military pressureHersir trained
God powerSpy
Hersir5 training queues
Key technologyHusbandry
Raiding Cavalry9 training queues
Hersir4 training queues
God powerHealing Spring
Throwing Axeman18 training queues
Key technologyPickaxe
Raiding Cavalry13 training queues
Farm transition11 farms clustered
Key technologyPlow
Hersir4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%kourin
Fastest Classical3:54*Mihanter
First pressure1:50Mihanter · Hersir trained
Armory timing10:53kourin · Armory
Farm transition13:03–13:32Mihanter · 11 farms clustered

Player highlights

Standout performances

Highest total score15,458kourin
Highest military score5,604kourin
Highest economy score8,391kourin
Most kills1,605kourin
Most units killed61kourin
Most deaths61kourin
Most buildings razed6kourin
Largest army84kourin
Favorite unitTequihua Archerkourin · 54 fielded

kourin

Highest ScoreLargest ArmyMost DeathsMost KillsMost Resources

Mihanter

Most Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

kourin

Classical timing4:18 estimated completion
Early pressure3:25 · Warrior Priest trained
Early armory / Heroic prep10:53 · Armory
Heavy walling signal7 wall build events
Large army production84 military units

Mihanter

Fast Classical3:54 estimated completion
Early pressure1:50 · Hersir trained
Farm transition13:03–13:32 · 11 farms clustered
kourin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
kourin · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
kourin · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mihanter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mihanter · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mihanter · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kourin

Army

Tequihua Archer54
Tlamanih Spearman14
Warrior Priest13
Maquizcoatl3
Buildings7 types
House17
Calpulli7
Wall7
Smoke Trap4
War Hut2
Armory1
Temple1
God powers1 invoked
Infestation1

Mihanter

Army

Raiding Cavalry22
Throwing Axeman18
Hersir15
Buildings7 types
House13
Farm11
Ox Cart Building4
Wall4
Great Hall3
Longhouse2
Temple1
God powers2 invoked
Healing Spring1
Spy1