Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs crazy-_last_mom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:48
Watering Hole map preview
Map Watering Hole
Winner
rndm all~Quetzalcoatl
Pre-match Elo1476
Win probability58.0%
17:48 Match length rndm all~ favored
Defeated
crazy-_last_momOdin
Pre-match Elo1420
Win probability42.0%

Match at a glance

rndm all~ vs crazy-_last_mom

Winnerrndm all~
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration17:48
Started
Ended
Elo favorite58.0%rndm all~
Fastest Classical4:43*crazy-_last_mom
First pressure3:38crazy-_last_mom · Hersir trained
Market timing10:28crazy-_last_mom · Market
First extra TC8:02crazy-_last_mom · Town Center
Most military units135crazy-_last_mom
Highest EAPM59.5crazy-_last_mom

rndm all~

Quetzalcoatl

Victory
Elo1476+15
EAPM42.9
Military units104
First pressure4:29Warrior Priest trained
First expansion
Market volume0
Total score 21,386
Military score 8,280
Economic score 10,541
Kills score 2,665
Units killed 115
Units lost 60
Buildings razed 2
Largest army 104
Favorite unit Tequihua Archer 38 fielded
Classical 5:16* Research start 4:16
Heroic 16:09* Estimated start 14:54
Mythic Not reached
Defeat
Elo1420-15
EAPM59.5
Military units135
First pressure3:38Hersir trained
First expansion8:02
Market volume0
Total score 17,035
Military score 4,924
Economic score 10,978
Kills score 1,150
Units killed 55
Units lost 114
Buildings razed 3
Largest army 135
Favorite unit Berserk 51 fielded
Classical 4:43* Estimated start 3:43
Heroic 13:14* Estimated start 11:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Freyja
Coyolxauhqui
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Quetzalcoatl
Match time
crazy-_last_momOdin
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest13 training queues
Tlamanih Spearman4 training queues
Tequihua Archer10 training queues
ArmoryArmory
Key technologyBallistics
Warrior Priest18 training queues
Tlamanih Spearman9 training queues
God powerAgave Bloom
Tequihua Archer7 training queues
Key technologyMedium War Hut Soldiers
Tlamanih Spearman14 training queues
Tequihua Archer17 training queues
God powerTailwind
Warrior Priest4 training queues
Key technologyHusbandry
Key technologyHeavy War Hut Soldiers
Key technologyHand Axe
Key technologyShaft Mine
Key technologyPlow
Tlamanih Spearman4 training queues
Tequihua Archer4 training queues
God powerStarfall
VictoryMatch result
First military pressureHersir trained
Hersir8 training queues
God powerGreat Hunt
Raiding Cavalry6 training queues
God powerForest Fire
Raiding Cavalry3 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Berserk5 training queues
Throwing Axeman5 training queues
Key technologyMedium Infantry
MarketMarket
ArmoryArmory
Key technologyCopper Armor
Throwing Axeman16 training queues
Valkyrie2 training queues
Raiding Cavalry10 training queues
Berserk46 training queues
God powerWalking Woods
Jarl21 training queues
Throwing Axeman6 training queues
Farm transition3 farms clustered
Fortress-tier buildingHill Fort
Jarl5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%rndm all~
Fastest Classical4:43*crazy-_last_mom
Fastest Heroic13:14*crazy-_last_mom
First pressure3:38crazy-_last_mom · Hersir trained
First extra TC8:02crazy-_last_mom · Town Center
Fortress timing17:03crazy-_last_mom · Hill Fort
Market timing10:28crazy-_last_mom · Market
Armory timing8:06rndm all~ · Armory
Farm transition16:17–16:20crazy-_last_mom · 3 farms clustered

Player highlights

Standout performances

Highest total score21,386rndm all~
Highest military score8,280rndm all~
Highest economy score10,978crazy-_last_mom
Most kills2,665rndm all~
Most units killed115rndm all~
Most deaths114crazy-_last_mom
Most buildings razed3crazy-_last_mom
Largest army135crazy-_last_mom
Favorite unitBerserkcrazy-_last_mom · 51 fielded

rndm all~

Highest ScoreLargest ArmyMost ImprovementsMost Kills

crazy-_last_mom

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Late Classical5:16 estimated completion
Early pressure4:29 · Warrior Priest trained
Early armory / Heroic prep8:06 · Armory
Heavy walling signal10 wall build events
Large army production104 military units

crazy-_last_mom

Classical timing4:43 estimated completion
Early pressure3:38 · Hersir trained
Fast expansion8:02 · Town Center
Early market / Heroic prep10:28 · Market
Early armory / Heroic prep10:31 · Armory
Fortress tech path17:03 · Hill Fort
Heavy walling signal9 wall build events
Farm transition16:17–16:20 · 3 farms clustered
Large army production135 military units
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
rndm all~ · Late ClassicalClassical completed after 5:00 on a standard land opening.
rndm all~ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
crazy-_last_mom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
crazy-_last_mom · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Tequihua Archer38
Warrior Priest35
Tlamanih Spearman31
Buildings6 types
House18
Wall10
Calpulli8
War Hut4
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Starfall1
Tailwind1

crazy-_last_mom

Army

Berserk51
Throwing Axeman27
Jarl26
Raiding Cavalry20
Hersir8
Valkyrie3
Buildings11 types
House11
Ox Cart Building9
Wall9
Longhouse5
Farm3
Great Hall2
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1