Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pidgeoni vs AztecAussie

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:22
Yellow River map preview
Map Yellow River
Defeated
PidgeoniZeus
Pre-match Elo1368
Win probability1.9%
12:22 Match length AztecAussie favored
Winner
AztecAussieFuxi
Pre-match Elo2052
Win probability98.1%

Match at a glance

Pidgeoni vs AztecAussie

WinnerAztecAussie
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:22
Started
Ended
Elo favorite98.1%AztecAussie
Fastest Classical3:44*AztecAussie
First pressure4:58AztecAussie · Imperial Academy
First extra TC4:45Pidgeoni · Town Center
Most military units39AztecAussie
Highest EAPM58.1AztecAussie

Pidgeoni

Zeus

Defeat
Elo1368-1
EAPM55.5
Military units34
First pressure7:36Stable
First expansion4:45
Market volume0
Total score 11,774
Military score 3,410
Economic score 7,890
Kills score 474
Units killed 20
Units lost 29
Buildings razed 0
Largest army 34
Favorite unit Hippeus 24 fielded
Classical 3:50* Research start 2:50
Heroic Not reached
Mythic Not reached
Victory
Elo2052+1
EAPM58.1
Military units39
First pressure4:58Imperial Academy
First expansion6:02
Market volume0
Total score 15,918
Military score 5,965
Economic score 9,076
Kills score 877
Units killed 31
Units lost 20
Buildings razed 3
Largest army 39
Favorite unit Pioneer 24 fielded
Classical 3:44* Research start 2:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Chiyou
No choice recorded
HeroicAge
Nuba
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PidgeoniZeus
Match time
AztecAussieFuxi
Town CenterAdditional center
God powerBolt
First military pressureStable
Hippeus24 training queues
Key technologyPickaxe
God powerRestoration
Toxotes5 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
Key technologyHand Axe
Key technologyPickaxe
First military pressureImperial Academy
Town CenterAdditional center
Pioneer24 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Dao Swordsman6 training queues
Town CenterAdditional center
Ge Halberdier6 training queues
God powerLightning Weapons
Farm transition7 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite98.1%AztecAussie
Fastest Classical3:44*AztecAussie
First pressure4:58AztecAussie · Imperial Academy
First extra TC4:45Pidgeoni · Town Center
Farm transition11:00–11:01AztecAussie · 7 farms clustered

Player highlights

Standout performances

Highest total score15,918AztecAussie
Highest military score5,965AztecAussie
Highest economy score9,076AztecAussie
Most kills877AztecAussie
Most units killed31AztecAussie
Most deaths29Pidgeoni
Most buildings razed3AztecAussie
Largest army39AztecAussie
Favorite unitHippeusPidgeoni · 24 fielded

Pidgeoni

Most Deaths

AztecAussie

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pidgeoni

Fast Classical3:50 estimated completion
Delayed pressure7:36 · Stable
Fast expansion4:45 · Town Center
Heavy walling signal7 wall build events

AztecAussie

Fast Classical3:44 estimated completion
Early pressure4:58 · Imperial Academy
Fast expansion6:02 · Town Center
Multi-TC boom signal2 expansion build events
Farm transition11:00–11:01 · 7 farms clustered
Pidgeoni · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pidgeoni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pidgeoni · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AztecAussie · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
AztecAussie · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pidgeoni

Army

Hippeus24
Toxotes5
Jason3
Heracles1
Minotaur1
Buildings8 types
House7
Wall7
Granary4
Archery Range3
Stable3
Storehouse3
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1

AztecAussie

Army

Pioneer24
Dao Swordsman6
Ge Halberdier6
Nezha Child2
Ya Zi1
Buildings7 types
House14
Silo10
Farm7
Temple3
Town Center2
Imperial Academy1
Military Camp1
God powers2 invoked
Lightning Weapons1
The Peach Blossom Spring1