Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:23
Cloud Forest map preview
Map Cloud Forest
Defeated
Dr.AshPoseidon
Pre-match Elo1870
Win probability39.4%
8:23 Match length [DoD]FireFox favored
Winner
[DoD]FireFoxRa
Pre-match Elo1945
Win probability60.6%

Match at a glance

Dr.Ash vs [DoD]FireFox

Winner[DoD]FireFox
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration8:23
Started
Ended
Elo favorite60.6%[DoD]FireFox
Fastest Classical3:34*Dr.Ash
First pressure4:59[DoD]FireFox · Barracks
First extra TC3:42Dr.Ash · Town Center
Market timing6:21[DoD]FireFox · Market
Most military units59[DoD]FireFox
Highest EAPM99.2Dr.Ash
Market volume400[DoD]FireFox

Dr.Ash

Poseidon

Defeat
Elo1870-14
EAPM99.2
Military units3
First pressure7:23Stable
First expansion3:42
Market volume0
Total score 7,775
Military score 1,845
Economic score 5,930
Kills score 0
Units killed 0
Units lost 5
Buildings razed 0
Largest army 3
Favorite unit Atalanta 2 fielded
Classical 3:34* Research start 2:34
Heroic Not reached
Mythic Not reached
Victory
Elo1945+14
EAPM66.5
Military units59
First pressure4:59Barracks
First expansion
Market volume400
Total score 8,262
Military score 4,394
Economic score 3,778
Kills score 90
Units killed 4
Units lost 0
Buildings razed 0
Largest army 59
Favorite unit Spearman 58 fielded
Classical 4:33* Research start 3:33
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
[DoD]FireFoxRa
God powerLure
Town CenterAdditional center
Town CenterAdditional center
Atalanta2 training queues
Farm transition8 farms clustered
First military pressureStable
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman58 training queues
MarketMarket
ArmoryArmory
Key technologyMedium Spearmen
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.6%[DoD]FireFox
Fastest Classical3:34*Dr.Ash
First pressure4:59[DoD]FireFox · Barracks
First extra TC3:42Dr.Ash · Town Center
Market timing6:21[DoD]FireFox · Market
Armory timing7:12[DoD]FireFox · Armory
Farm transition7:05–7:06Dr.Ash · 8 farms clustered

Player highlights

Standout performances

Highest total score8,262[DoD]FireFox
Highest military score4,394[DoD]FireFox
Highest economy score5,930Dr.Ash
Most kills90[DoD]FireFox
Most units killed4[DoD]FireFox
Most deaths5Dr.Ash
Most buildings razed0Dr.Ash
Largest army59[DoD]FireFox
Favorite unitSpearman[DoD]FireFox · 58 fielded

Dr.Ash

Most DeathsMost Resources

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Fast Classical3:34 estimated completion
Delayed pressure7:23 · Stable
Fast expansion3:42 · Town Center
Multi-TC boom signal2 expansion build events
Farm transition7:05–7:06 · 8 farms clustered

[DoD]FireFox

Classical timing4:33 estimated completion
Early pressure4:59 · Barracks
Early market / Heroic prep6:21 · Market
Early armory / Heroic prep7:12 · Armory
Market economy signal400 total resource volume
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

Dr.Ash

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]FireFox

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Atalanta2
Theseus1
Buildings7 types
Farm8
Granary6
House2
Storehouse2
Town Center2
Stable1
Temple1
God powers1 invoked
Lure1

[DoD]FireFox

Army

Spearman58
Sphinx1
Buildings10 types
House15
Obelisk6
Barracks4
Granary4
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Villagers1
Temple1