Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:26
Steppe map preview
Map Steppe
Defeated
rndm all~Hades
Pre-match Elo1461
Win probability50.7%
10:26 Match length UpsetThe Elo underdog won
Winner
[DoD]StoochioThor
Pre-match Elo1456
Win probability49.3%

Match at a glance

rndm all~ vs [DoD]Stoochio

Winner[DoD]Stoochio
MapSteppe
QueueRanked 1v1 Supremacy
Duration10:26
Started
Ended
Elo favorite50.7%rndm all~ · Upset
Fastest Classical4:08*[DoD]Stoochio
First pressure1:53[DoD]Stoochio · Hersir trained
First extra TC5:09rndm all~ · Town Center
Most military units37[DoD]Stoochio
Highest EAPM45.6rndm all~

rndm all~

Hades

Defeat
Elo1461-18
EAPM45.6
Military units21
First pressure5:54Stable
First expansion5:09
Market volume0
Total score 8,891
Military score 3,073
Economic score 5,458
Kills score 360
Units killed 16
Units lost 16
Buildings razed 0
Largest army 21
Favorite unit Hippeus 15 fielded
Classical 4:48* Research start 3:48
Heroic Not reached
Mythic Not reached
Victory
Elo1456+18
EAPM37.2
Military units37
First pressure1:53Hersir trained
First expansion
Market volume0
Total score 11,348
Military score 5,912
Economic score 4,945
Kills score 491
Units killed 16
Units lost 16
Buildings razed 0
Largest army 37
Favorite unit Hersir 12 fielded
Classical 4:08* Estimated start 3:08
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Hades
Match time
[DoD]StoochioThor
Town CenterAdditional center
First military pressureStable
Hippeus15 training queues
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Cyclops2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
ArmoryDwarven Armory
Hersir10 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Raiding Cavalry11 training queues
Key technologyHusbandry
Throwing Axeman4 training queues
Key technologyCopper Shields
Berserk2 training queues
Godi2 training queues
Hirdman3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyBronze Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%rndm all~ · Upset
Fastest Classical4:08*[DoD]Stoochio
First pressure1:53[DoD]Stoochio · Hersir trained
First extra TC5:09rndm all~ · Town Center
Armory timing3:18[DoD]Stoochio · Dwarven Armory

Player highlights

Standout performances

Highest total score11,348[DoD]Stoochio
Highest military score5,912[DoD]Stoochio
Highest economy score5,458rndm all~
Most kills491[DoD]Stoochio
Most units killed16rndm all~
Most deaths16rndm all~
Most buildings razed0rndm all~
Largest army37[DoD]Stoochio
Favorite unitHippeusrndm all~ · 15 fielded

[DoD]Stoochio

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Classical timing4:48 estimated completion
Early pressure5:54 · Stable
Fast expansion5:09 · Town Center

[DoD]Stoochio

Classical timing4:08 estimated completion
Early pressure1:53 · Hersir trained
Early armory / Heroic prep3:18 · Dwarven Armory
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Hippeus15
Ajax3
Cyclops2
Achilles1
Buildings7 types
House7
Wall5
Granary3
Storehouse3
Stable2
Temple1
Town Center1
God powers1 invoked
Sentinel1

[DoD]Stoochio

Army

Hersir12
Raiding Cavalry11
Throwing Axeman4
Berserk3
Hirdman3
Godi2
Valkyrie2
Buildings6 types
House9
Ox Cart Building3
Dwarven Armory1
Great Hall1
Longhouse1
Temple1