Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DerSuperSaiyajin vs TheSadBatman

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:37
Alfheim map preview
Map Alfheim
Defeated
DerSuperSaiyajinThor
Pre-match Elo1833
Win probability38.0%
14:37 Match length TheSadBatman favored
Winner
TheSadBatmanQuetzalcoatl
Pre-match Elo1918
Win probability62.0%

Match at a glance

DerSuperSaiyajin vs TheSadBatman

WinnerTheSadBatman
MapAlfheim
QueueRanked 1v1 Supremacy
Duration14:37
Started
Ended
Elo favorite62.0%TheSadBatman
Fastest Classical4:09*DerSuperSaiyajin
First pressure1:39DerSuperSaiyajin · Hersir trained
Most military units68DerSuperSaiyajin
Highest EAPM91.2TheSadBatman
Defeat
Elo1833-13
EAPM87.6
Military units68
First pressure1:39Hersir trained
First expansion
Market volume0
Total score 13,207
Military score 5,392
Economic score 7,240
Kills score 575
Units killed 19
Units lost 59
Buildings razed 1
Largest army 68
Favorite unit Berserk 23 fielded
Classical 4:09* Research start 3:09
Heroic 13:13* Research start 11:58
Mythic Not reached

TheSadBatman

Quetzalcoatl

Victory
Elo1918+13
EAPM91.2
Military units66
First pressure3:08Warrior Priest trained
First expansion
Market volume0
Total score 17,808
Military score 8,775
Economic score 7,470
Kills score 1,680
Units killed 59
Units lost 21
Buildings razed 12
Largest army 66
Favorite unit Eagle Warrior 42 fielded
Classical 4:22* Research start 3:22
Heroic 10:35* Research start 9:20
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Patecatl
Skadi
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DerSuperSaiyajinThor
Match time
TheSadBatmanQuetzalcoatl
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyHand Axe
Throwing Axeman11 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk9 training queues
Hersir2 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Troll4 training queues
God powerHealing Spring
God powerDwarven Mine
Key technologyBallistics
Throwing Axeman11 training queues
Raiding Cavalry4 training queues
Berserk13 training queues
Troll3 training queues
Hersir3 training queues
God powerFrost
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Key technologyPickaxe
Ocelotl Warrior9 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior42 training queues
Warrior Priest2 training queues
Key technologyHeavy Nobles Hut Soldiers
Ocelotl Warrior3 training queues
Key technologyBallistics
God powerEarth Monster
God powerAgave Bloom
God powerTailwind
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.0%TheSadBatman
Fastest Classical4:09*DerSuperSaiyajin
Fastest Heroic10:35*TheSadBatman
First pressure1:39DerSuperSaiyajin · Hersir trained
Armory timing4:29DerSuperSaiyajin · Dwarven Armory

Player highlights

Standout performances

Highest total score17,808TheSadBatman
Highest military score8,775TheSadBatman
Highest economy score7,470TheSadBatman
Most kills1,680TheSadBatman
Most units killed59TheSadBatman
Most deaths59DerSuperSaiyajin
Most buildings razed12TheSadBatman
Largest army68DerSuperSaiyajin
Favorite unitEagle WarriorTheSadBatman · 42 fielded

DerSuperSaiyajin

Most DeathsMost ImprovementsMost Resources

TheSadBatman

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DerSuperSaiyajin

Classical timing4:09 estimated completion
Early pressure1:39 · Hersir trained
Early armory / Heroic prep4:29 · Dwarven Armory
Heavy walling signal20 wall build events

TheSadBatman

Classical timing4:22 estimated completion
Early pressure3:08 · Warrior Priest trained
Early armory / Heroic prep7:51 · Armory
DerSuperSaiyajin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DerSuperSaiyajin · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheSadBatman · Eagle Warrior CoreEagle Warriors were the dominant military unit.
TheSadBatman · Early MilitaryMeaningful trained combat units were produced during the early opening.
TheSadBatman · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DerSuperSaiyajin

Army

Berserk23
Throwing Axeman22
Hersir9
Troll8
Raiding Cavalry5
Frost Giant1
Buildings8 types
Wall20
House16
Ox Cart Building6
Longhouse3
Great Hall2
Dwarven Armory1
Sentry Tower1
Temple1
God powers3 invoked
Dwarven Mine1
Frost1
Healing Spring1

TheSadBatman

Army

Eagle Warrior42
Ocelotl Warrior12
Warrior Priest12
Buildings7 types
House23
Calpulli9
Nobles Hut5
Smoke Trap5
Spike Trap2
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1