Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChrisKouk17 vs kUwono

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:36
Nile Shallows map preview
Map Nile Shallows
Winner
ChrisKouk17Odin
Pre-match Elo1356
Win probability62.5%
29:36 Match length ChrisKouk17 favored
Defeated
kUwonoNuwa
Pre-match Elo1267
Win probability37.5%

Match at a glance

ChrisKouk17 vs kUwono

WinnerChrisKouk17
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration29:36
Started
Ended
Elo favorite62.5%ChrisKouk17
Fastest Classical4:15*kUwono
First pressure4:11ChrisKouk17 · Hersir trained
Market timing21:12ChrisKouk17 · Market
First extra TC6:43kUwono · Town Center
Most military units319ChrisKouk17
Highest EAPM68.4kUwono
Market volume6,500kUwono
Victory
Elo1356+13
EAPM49.6
Military units319
First pressure4:11Hersir trained
First expansion12:13
Market volume400
Total score 69,267
Military score 29,359
Economic score 31,737
Kills score 8,243
Units killed 300
Units lost 240
Buildings razed 55
Largest army 319
Favorite unit Raiding Cavalry 86 fielded
Classical 4:27* Research start 3:27
Heroic 15:07* Research start 13:52
Mythic 19:32* Research start 17:32

kUwono

Nuwa

Defeat
Elo1267-13
EAPM68.4
Military units203
First pressure17:17Imperial Academy
First expansion6:43
Market volume6500
Total score 50,429
Military score 22,663
Economic score 21,772
Kills score 5,994
Units killed 228
Units lost 298
Buildings razed 19
Largest army 203
Favorite unit Tiger Cavalry 98 fielded
Classical 4:15* Research start 3:15
Heroic 15:21* Research start 14:06
Mythic 22:07* Research start 20:07

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Xuannu
Skadi
HeroicAge
Goumang
Tyr
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChrisKouk17Odin
Match time
kUwonoNuwa
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Throwing Axeman13 training queues
Berserk8 training queues
Raiding Cavalry7 training queues
God powerUndermine
Hersir3 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyMedium Cavalry
Throwing Axeman4 training queues
Raiding Cavalry14 training queues
Key technologyCopper Armor
Throwing Axeman4 training queues
Town CenterAdditional center
Key technologyCopper Shields
Throwing Axeman3 training queues
Town CenterAdditional center
Throwing Axeman19 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Raiding Cavalry3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
ArmoryArmory
Farm transition7 farms clustered
Key technologyBronze Shields
Key technologyBallistics
Godi2 training queues
Hersir8 training queues
Key technologyBow Saw
Key technologyPlow
Fortress-tier buildingHill Fort
God powerFimbulwinter
Key technologyIron Armor
Key technologyHusbandry
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
MarketMarket
Key technologyChampion Cavalry
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Weapons
Fortress-tier buildingHill Fort
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Godi27 training queues
Hersir4 training queues
Fortress-tier buildingHill Fort
God powerFrost
Raiding Cavalry7 training queues
Berserk45 training queues
Raiding Cavalry40 training queues
Jarl10 training queues
Portable Ram17 training queues
God powerUndermine
Trade route startedCaravan Norse queued
Berserk25 training queues
Town CenterAdditional center
Hirdman35 training queues
God powerFrost
Raiding Cavalry15 training queues
VictoryMatch result
Pioneer2 training queues
Key technologyPickaxe
Key technologyHand Axe
Ge Halberdier4 training queues
God powerVanish
Wuzu Javelineer2 training queues
Town CenterAdditional center
God powerCreation
Ge Halberdier2 training queues
Wuzu Javelineer5 training queues
Fire Archer4 training queues
Key technologyMedium Archers
Pioneer3 training queues
Key technologyMedium Infantry
Ge Halberdier10 training queues
ArmoryArmory
Village CenterAdditional center
Town CenterAdditional center
Farm transition15 farms clustered
Key technologyPlow
Dao Swordsman10 training queues
Key technologyCrenellations
Wuzu Javelineer5 training queues
Key technologyShaft Mine
First military pressureImperial Academy
Siege Crossbow3 training queues
Key technologyHeavy Archers
Key technologyBow Saw
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
White Horse Cavalry2 training queues
Key technologyHeavy Cavalry
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Siege Crossbow2 training queues
Key technologyHeavy Archers
Tiger Cavalry98 training queues
Key technologyChampion Cavalry
God powerForest Protection
Key technologyChampion Cavalry
God powerGreat Flood
Sage5 training queues
Chu Ko Nu5 training queues
MarketMarket
MarketMarket
ArmoryArmory
ArmoryArmory
Fire Archer21 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
Chu Ko Nu10 training queues
Key technologyChampion Cavalry
Siege Crossbow5 training queues
Key technologyIron Shields
Key technologyIron Armor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.5%ChrisKouk17
Fastest Classical4:15*kUwono
Fastest Heroic15:07*ChrisKouk17
Fastest Mythic19:32*ChrisKouk17
First pressure4:11ChrisKouk17 · Hersir trained
First extra TC6:43kUwono · Town Center
Fortress timing16:52ChrisKouk17 · Hill Fort
Market timing21:12ChrisKouk17 · Market
Armory timing8:52ChrisKouk17 · Armory
Farm transition14:38–15:28kUwono · 15 farms clustered
Trade route started25:55ChrisKouk17

Player highlights

Standout performances

Highest total score69,267ChrisKouk17
Highest military score29,359ChrisKouk17
Highest economy score31,737ChrisKouk17
Most kills8,243ChrisKouk17
Most units killed300ChrisKouk17
Most deaths298kUwono
Most buildings razed55ChrisKouk17
Largest army319ChrisKouk17
Favorite unitTiger CavalrykUwono · 98 fielded

ChrisKouk17

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

kUwono

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChrisKouk17

Classical timing4:27 estimated completion
Early pressure4:11 · Hersir trained
Expansion signal12:13 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep21:12 · Market
Early armory / Heroic prep8:52 · Armory
Fortress tech path16:52 · Hill Fort
Heavy walling signal17 wall build events
Farm transition18:29–18:30 · 7 farms clustered
Trade route started25:55 · Caravan Norse queued
Market economy signal400 total resource volume
Large army production319 military units

kUwono

Classical timing4:15 estimated completion
Delayed pressure17:17 · Imperial Academy
Fast expansion6:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep25:10 · Market
Early armory / Heroic prep13:42 · Armory
Heavy walling signal55 wall build events
Farm transition14:38–15:28 · 15 farms clustered
Market economy signal6,500 total resource volume
Large army production203 military units
ChrisKouk17 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChrisKouk17 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChrisKouk17 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
kUwono · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
kUwono · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
kUwono · Early MilitaryMeaningful trained combat units were produced during the early opening.
kUwono · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6900 total volume

ChrisKouk17

Bought

Food300
Wood100

Sold

No sells

Total player market volume400

kUwono

Bought

Food500

Sold

Wood6000
Total player market volume6500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChrisKouk17

Army

Raiding Cavalry86
Berserk78
Throwing Axeman43
Hirdman36
Godi29
Hersir20
Portable Ram17
Jarl10
Buildings11 types
Farm44
House37
Longhouse21
Wall17
Great Hall9
Hill Fort8
Market5
Ox Cart Building5
Armory3
Town Center3
Temple1
God powers4 invoked
Frost2
Undermine2
Fimbulwinter1
Great Hunt1

kUwono

Army

Tiger Cavalry98
Fire Archer25
Ge Halberdier17
Chu Ko Nu15
Wuzu Javelineer12
Dao Swordsman10
Siege Crossbow10
Sage6
Pioneer5
White Horse Cavalry3
Jiang Zi Ya1
Li Jing1
Buildings14 types
Wall55
Farm31
Silo30
House19
Baolei12
Military Camp7
Machine Workshop6
Armory3
Sentry Tower3
Imperial Academy2
Market2
Town Center2
Temple1
Village Center1
God powers4 invoked
Creation1
Forest Protection1
Great Flood1
Vanish1