Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CalebOdyssey02 vs Belacky_

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:10
Ghost Lake map preview
Map Ghost Lake
Winner
CalebOdyssey02Susanoo
Pre-match Elo1033
Win probability59.4%
18:10 Match length CalebOdyssey02 favored
Defeated
Belacky_Oranos
Pre-match Elo967
Win probability40.6%

Match at a glance

CalebOdyssey02 vs Belacky_

WinnerCalebOdyssey02
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:10
Started
Ended
Elo favorite59.4%CalebOdyssey02
Fastest Classical3:58*Belacky_
First pressure4:25Belacky_ · Military Barracks
First extra TC10:38Belacky_ · Town Center
Market timing13:45CalebOdyssey02 · Market
Most military units135Belacky_
Highest EAPM52.4CalebOdyssey02

CalebOdyssey02

Susanoo

Victory
Elo1033+14
EAPM52.4
Military units64
First pressure4:42Stable Japanese
First expansion16:11
Market volume0
Total score 28,751
Military score 13,040
Economic score 13,339
Kills score 2,372
Units killed 105
Units lost 22
Buildings razed 0
Largest army 64
Favorite unit Yumi Archer 22 fielded
Classical 4:16* Estimated start 3:16
Heroic 17:21* Estimated start 16:06
Mythic Not reached

Belacky_

Oranos

Defeat
Elo967-14
EAPM22.1
Military units135
First pressure4:25Military Barracks
First expansion10:38
Market volume0
Total score 20,403
Military score 5,500
Economic score 14,339
Kills score 564
Units killed 22
Units lost 102
Buildings razed 0
Largest army 135
Favorite unit Turma 47 fielded
Classical 3:58* Research start 2:58
Heroic 14:49* Research start 13:34
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Fujin
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CalebOdyssey02Susanoo
Match time
Belacky_Oranos
First military pressureStable Japanese
Naginata Rider3 training queues
Yumi Archer7 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerKusanagi
Jorogumo3 training queues
Naginata Rider4 training queues
Yumi Archer4 training queues
Bushi2 training queues
Farm transition8 farms clustered
Samurai4 training queues
Jorogumo4 training queues
Naginata Rider5 training queues
Yari Spearman2 training queues
Yumi Archer11 training queues
MarketMarket
God powerSwampland
Bushi7 training queues
Town CenterAdditional center
Fortress-tier buildingCastle
Oni3 training queues
ArmoryArmory
VictoryMatch result
First military pressureMilitary Barracks
ArmoryArmory
Katapeltes4 training queues
Murmillo3 training queues
Key technologyMedium Infantry
God powerShockwave
Katapeltes6 training queues
Murmillo2 training queues
God powerCarnivora
Turma13 training queues
Murmillo5 training queues
Katapeltes3 training queues
Key technologyHand Axe
Town CenterAdditional center
Katapeltes14 training queues
God powerShockwave
God powerCarnivora
Turma18 training queues
Murmillo8 training queues
Caladria2 training queues
Key technologyMedium Archers
Farm transition4 farms clustered
Key technologyPickaxe
Key technologyHeavy Infantry
God powerChaos
God powerCarnivora
God powerShockwave
Arcus17 training queues
Key technologyHeavy Archers
Turma16 training queues
Contarius7 training queues
Katapeltes13 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%CalebOdyssey02
Fastest Classical3:58*Belacky_
Fastest Heroic14:49*Belacky_
First pressure4:25Belacky_ · Military Barracks
First extra TC10:38Belacky_ · Town Center
Fortress timing17:41CalebOdyssey02 · Castle
Market timing13:45CalebOdyssey02 · Market
Armory timing5:15Belacky_ · Armory
Farm transition10:53–11:08CalebOdyssey02 · 8 farms clustered

Player highlights

Standout performances

Highest total score28,751CalebOdyssey02
Highest military score13,040CalebOdyssey02
Highest economy score14,339Belacky_
Most kills2,372CalebOdyssey02
Most units killed105CalebOdyssey02
Most deaths102Belacky_
Most buildings razed0CalebOdyssey02
Largest army135Belacky_
Favorite unitTurmaBelacky_ · 47 fielded

CalebOdyssey02

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Belacky_

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CalebOdyssey02

Classical timing4:16 estimated completion
Early pressure4:42 · Stable Japanese
Expansion signal16:11 · Town Center
Early market / Heroic prep13:45 · Market
Early armory / Heroic prep18:07 · Armory
Fortress tech path17:41 · Castle
Farm transition10:53–11:08 · 8 farms clustered

Belacky_

Fast Classical3:58 estimated completion
Early pressure4:25 · Military Barracks
Expansion signal10:38 · Town Center
Early armory / Heroic prep5:15 · Armory
Farm transition14:11–14:23 · 4 farms clustered
Large army production135 military units
CalebOdyssey02 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CalebOdyssey02 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
CalebOdyssey02 · Early MilitaryMeaningful trained combat units were produced during the early opening.
CalebOdyssey02 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Belacky_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Belacky_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
Belacky_ · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Belacky_ · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CalebOdyssey02

Army

Yumi Archer22
Naginata Rider12
Bushi9
Jorogumo8
Samurai5
Kitsune3
Oni3
Yari Spearman2
Buildings13 types
House26
Farm19
Watermill7
Shrine Japanese5
Guardhouse4
Mining Camp Japanese3
Stable Japanese2
Armory1
Castle1
Dojo1
Market1
Temple1
Town Center1
God powers2 invoked
Kusanagi1
Swampland1

Belacky_

Army

Turma47
Katapeltes40
Murmillo19
Arcus17
Contarius7
Caladria3
Oracle2
Buildings8 types
Manor8
Farm4
Military Barracks3
Counter Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers3 invoked
Carnivora3
Shockwave3
Chaos1