Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Asb.Subutay vs edfm13

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:53
Megalopolis map preview
Map Megalopolis
Defeated
Asb.SubutayZeus
Pre-match Elo1230
Win probability53.0%
19:53 Match length UpsetThe Elo underdog won
Winner
edfm13Demeter
Pre-match Elo1209
Win probability47.0%

Match at a glance

Asb.Subutay vs edfm13

Winneredfm13
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration19:53
Started
Ended
Elo favorite53.0%Asb.Subutay · Upset
Fastest Classical4:19*edfm13
First pressure4:32Asb.Subutay · Military Academy
First extra TC4:36edfm13 · Town Center
Market timing8:25Asb.Subutay · Market
Most military units286edfm13
Highest EAPM70.1edfm13
Market volume1,800edfm13
Defeat
Elo1230-19
EAPM57.5
Military units139
First pressure4:32Military Academy
First expansion5:09
Market volume1000
Total score 21,808
Military score 6,439
Economic score 12,648
Kills score 2,721
Units killed 95
Units lost 130
Buildings razed 2
Largest army 139
Favorite unit Hoplite 54 fielded
Classical 4:29* Research start 3:29
Heroic 11:10* Estimated start 9:55
Mythic Not reached

edfm13

Demeter

Victory
Elo1209+19
EAPM70.1
Military units286
First pressure5:07Archery Range
First expansion4:36
Market volume1800
Total score 37,205
Military score 15,736
Economic score 17,671
Kills score 3,798
Units killed 131
Units lost 94
Buildings razed 8
Largest army 286
Favorite unit Toxotes 127 fielded
Classical 4:19* Research start 3:19
Heroic 12:07* Research start 10:52
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Pan
Apollo
HeroicAge
Hestia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Asb.SubutayZeus
Match time
edfm13Demeter
First military pressureMilitary Academy
Town CenterAdditional center
Hoplite8 training queues
Toxotes4 training queues
MarketMarket
Key technologyMedium Infantry
Key technologyMedium Archers
Toxotes4 training queues
Hoplite6 training queues
Key technologyHeavy Infantry
Farm transition6 farms clustered
Hypaspist4 training queues
Peltast13 training queues
Key technologyHeavy Archers
God powerRestoration
God powerBolt
Fortress-tier buildingFortress
Hoplite9 training queues
Peltast13 training queues
Manticore2 training queues
Petrobolos2 training queues
Minotaur2 training queues
Hypaspist4 training queues
Hoplite31 training queues
Toxotes4 training queues
Peltast14 training queues
God powerBolt
Hypaspist4 training queues
Toxotes4 training queues
Fortress-tier buildingFortress
ArmoryArmory
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureArchery Range
Key technologyHand Axe
Toxotes92 training queues
Lykaon Villager2 training queues
God powerArcadian Meadow
Hippeus4 training queues
Key technologyMedium Archers
Lykaon Villager3 training queues
MarketMarket
ArmoryArmory
Key technologyCopper Armor
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyCopper Shields
Hippeus10 training queues
Key technologyPlow
Peltast10 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Fortress-tier buildingFortress
God powerCommunal Hearth
Petrobolos2 training queues
Toxotes35 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Hippeus65 training queues
Hamadryad8 training queues
Key technologyHeavy Archers
Farm transition11 farms clustered
Prodromos25 training queues
Peltast10 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Town CenterAdditional center
Icarus2 training queues
Key technologyShaft Mine
Key technologyBow Saw
Peltast10 training queues
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%Asb.Subutay · Upset
Fastest Classical4:19*edfm13
Fastest Heroic11:10*Asb.Subutay
First pressure4:32Asb.Subutay · Military Academy
First extra TC4:36edfm13 · Town Center
Fortress timing13:46edfm13 · Fortress
Market timing8:25Asb.Subutay · Market
Armory timing10:05edfm13 · Armory
Farm transition10:56–12:01Asb.Subutay · 6 farms clustered

Player highlights

Standout performances

Highest total score37,205edfm13
Highest military score15,736edfm13
Highest economy score17,671edfm13
Most kills3,798edfm13
Most units killed131edfm13
Most deaths130Asb.Subutay
Most buildings razed8edfm13
Largest army286edfm13
Favorite unitToxotesedfm13 · 127 fielded

Asb.Subutay

Most Deaths

edfm13

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Asb.Subutay

Classical timing4:29 estimated completion
Early pressure4:32 · Military Academy
Fast expansion5:09 · Town Center
Early market / Heroic prep8:25 · Market
Early armory / Heroic prep19:14 · Armory
Fortress tech path14:09 · Fortress
Heavy walling signal7 wall build events
Farm transition10:56–12:01 · 6 farms clustered
Market economy signal1,000 total resource volume
Large army production139 military units

edfm13

Classical timing4:19 estimated completion
Early pressure5:07 · Archery Range
Fast expansion4:36 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep10:00 · Market
Early armory / Heroic prep10:05 · Armory
Fortress tech path13:46 · Fortress
Heavy walling signal17 wall build events
Farm transition16:10–16:11 · 11 farms clustered
Market economy signal1,800 total resource volume
Large army production286 military units
Asb.Subutay · Early MilitaryMeaningful trained combat units were produced during the early opening.
Asb.Subutay · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
edfm13 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
edfm13 · Early MilitaryMeaningful trained combat units were produced during the early opening.
edfm13 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
edfm13 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

Asb.Subutay

Bought

Food500
Wood400

Sold

Food100
Total player market volume1000

edfm13

Bought

Wood100

Sold

Food1100
Wood600
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Asb.Subutay

Army

Hoplite54
Peltast40
Toxotes16
Hypaspist13
Heracles4
Jason3
Minotaur3
Manticore2
Odysseus2
Petrobolos2
Buildings12 types
Farm31
House15
Storehouse7
Wall7
Military Academy4
Archery Range3
Granary3
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt2
Restoration1

edfm13

Army

Toxotes127
Hippeus79
Peltast30
Prodromos25
Hamadryad8
Lykaon Villager6
Orpheus4
Icarus3
Iolaus2
Petrobolos2
Buildings12 types
Wall17
House16
Farm11
Storehouse10
Granary8
Town Center5
Archery Range4
Fortress3
Stable3
Armory1
Market1
Temple1
God powers2 invoked
Arcadian Meadow1
Communal Hearth1