Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr-Mushroom vs OnlyGodKnows

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:48
Mirage map preview
Map Mirage
Winner
Mr-MushroomGaia
Pre-match Elo1381
Win probability53.2%
13:48 Match length Mr-Mushroom favored
Defeated
OnlyGodKnowsThor
Pre-match Elo1359
Win probability46.8%

Match at a glance

Mr-Mushroom vs OnlyGodKnows

WinnerMr-Mushroom
MapMirage
QueueRanked 1v1 Supremacy
Duration13:48
Started
Ended
Elo favorite53.2%Mr-Mushroom
Fastest Classical5:01*OnlyGodKnows
First pressure3:37OnlyGodKnows · Hersir trained
Market timing13:39OnlyGodKnows · Market
Most military units71OnlyGodKnows
Highest EAPM61.7OnlyGodKnows
Victory
Elo1381+17
EAPM47.3
Military units46
First pressure5:13Military Barracks
First expansion
Market volume0
Total score 22,392
Military score 11,858
Economic score 9,678
Kills score 883
Units killed 25
Units lost 11
Buildings razed 12
Largest army 46
Favorite unit Katapeltes 14 fielded
Classical 5:16* Estimated start 4:16
Heroic 10:03* Estimated start 8:48
Mythic Not reached
Defeat
Elo1359-17
EAPM61.7
Military units71
First pressure3:37Hersir trained
First expansion
Market volume0
Total score 17,477
Military score 6,617
Economic score 10,527
Kills score 333
Units killed 12
Units lost 25
Buildings razed 0
Largest army 71
Favorite unit Throwing Axeman 32 fielded
Classical 5:01* Estimated start 4:01
Heroic 9:36* Estimated start 8:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Forseti
Rheia
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mr-MushroomGaia
Match time
OnlyGodKnowsThor
God powerGaia Forest
DockDock
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Barracks
Murmillo2 training queues
Cheiroballista5 training queues
Key technologyBow Saw
ArmoryArmory
Katapeltes2 training queues
Key technologyMedium Archers
Katapeltes4 training queues
Cheiroballista2 training queues
Key technologyShaft Mine
Fortress-tier buildingPalace
Murmillo11 training queues
Arcus2 training queues
God powerTraitor
God powerCarnivora
Contarius10 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Katapeltes8 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyHeavy Archers
Fortress-tier buildingPalace
VictoryMatch result
DockDock
First military pressureHersir trained
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
Throwing Axeman5 training queues
Berserk4 training queues
Key technologyMedium Infantry
ArmoryDwarven Armory
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Hersir12 training queues
Key technologyBallistics
Throwing Axeman27 training queues
Key technologyBow Saw
Key technologyShaft Mine
God powerFlaming Weapons
Jarl15 training queues
Key technologyHeavy Infantry
Hersir5 training queues
God powerHealing Spring
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.2%Mr-Mushroom
Fastest Classical5:01*OnlyGodKnows
Fastest Heroic9:36*OnlyGodKnows
First pressure3:37OnlyGodKnows · Hersir trained
Fortress timing9:58Mr-Mushroom · Palace
Market timing13:39OnlyGodKnows · Market
Armory timing6:51OnlyGodKnows · Dwarven Armory

Player highlights

Standout performances

Highest total score22,392Mr-Mushroom
Highest military score11,858Mr-Mushroom
Highest economy score10,527OnlyGodKnows
Most kills883Mr-Mushroom
Most units killed25Mr-Mushroom
Most deaths25OnlyGodKnows
Most buildings razed12Mr-Mushroom
Largest army71OnlyGodKnows
Favorite unitThrowing AxemanOnlyGodKnows · 32 fielded

Mr-Mushroom

Highest ScoreLargest ArmyMost KillsMost Resources

OnlyGodKnows

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mr-Mushroom

Late Classical5:16 estimated completion
Early pressure5:13 · Military Barracks
Early armory / Heroic prep7:18 · Armory
Fortress tech path9:58 · Palace
Water commitment signal1 dock build events

OnlyGodKnows

Late Classical5:01 estimated completion
Early pressure3:37 · Hersir trained
Early market / Heroic prep13:39 · Market
Early armory / Heroic prep6:51 · Dwarven Armory
Water commitment signal1 dock build events
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · Water BoomExisting water-opening timing signal.
OnlyGodKnows · Early MilitaryMeaningful trained combat units were produced during the early opening.
OnlyGodKnows · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr-Mushroom

Army

Katapeltes14
Murmillo13
Contarius10
Cheiroballista7
Arcus2
Buildings9 types
Manor7
Military Barracks6
Palace3
Wall3
Counter Barracks2
Armory1
Dock1
Economic Guild1
Temple1
God powers3 invoked
Gaia Forest2
Carnivora1
Traitor1

OnlyGodKnows

Army

Throwing Axeman32
Hersir20
Jarl15
Berserk4
Buildings8 types
House14
Longhouse11
Great Hall5
Ox Cart Building3
Dwarven Armory2
Dock1
Market1
Temple1
God powers2 invoked
Flaming Weapons1
Healing Spring1