Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TheSadBatman vs AztecAussie

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:56
Megalopolis map preview
Map Megalopolis
Defeated
TheSadBatmanGaia
Pre-match Elo1905
Win probability31.4%
9:56 Match length AztecAussie favored
Winner
AztecAussieShennong
Pre-match Elo2041
Win probability68.6%

Match at a glance

TheSadBatman vs AztecAussie

WinnerAztecAussie
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration9:56
Started
Ended
Elo favorite68.6%AztecAussie
Fastest Classical4:39*AztecAussie
First pressure3:00AztecAussie · Pioneer produced
First extra TC4:59AztecAussie · Town Center
Most military units56TheSadBatman
Highest EAPM90.5TheSadBatman
Defeat
Elo1905-11
EAPM90.5
Military units56
First pressure4:26Counter Barracks
First expansion
Market volume0
Total score 10,618
Military score 3,230
Economic score 6,560
Kills score 849
Units killed 35
Units lost 32
Buildings razed 0
Largest army 56
Favorite unit Turma 30 fielded
Classical 4:55* Estimated start 3:55
Heroic Not reached
Mythic Not reached

AztecAussie

Shennong

Victory
Elo2041+11
EAPM75.7
Military units45
First pressure3:00Pioneer produced
First expansion4:59
Market volume0
Total score 11,771
Military score 3,900
Economic score 7,074
Kills score 797
Units killed 34
Units lost 34
Buildings razed 0
Largest army 45
Favorite unit Ge Halberdier 23 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Chiyou
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TheSadBatmanGaia
Match time
AztecAussieShennong
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Oracle6 training queues
First military pressureCounter Barracks
Automaton19 training queues
Key technologyShaft Mine
Turma30 training queues
God powerSpider Lair
God powerSpider Lair
DefeatMatch result
God powerProsperous Seeds
First military pressurePioneer produced
God powerProsperous Seeds
Town CenterAdditional center
Key technologyHand Axe
Pioneer21 training queues
Key technologyPickaxe
Key technologyPickaxe
Ge Halberdier23 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.6%AztecAussie
Fastest Classical4:39*AztecAussie
First pressure3:00AztecAussie · Pioneer produced
First extra TC4:59AztecAussie · Town Center

Player highlights

Standout performances

Highest total score11,771AztecAussie
Highest military score3,900AztecAussie
Highest economy score7,074AztecAussie
Most kills849TheSadBatman
Most units killed35TheSadBatman
Most deaths34AztecAussie
Most buildings razed0TheSadBatman
Largest army56TheSadBatman
Favorite unitTurmaTheSadBatman · 30 fielded

TheSadBatman

Largest ArmyMost ImprovementsMost Kills

AztecAussie

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TheSadBatman

Classical timing4:55 estimated completion
Early pressure4:26 · Counter Barracks

AztecAussie

Classical timing4:39 estimated completion
Early pressure3:00 · Pioneer produced
Fast expansion4:59 · Town Center
TheSadBatman · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TheSadBatman · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheSadBatman

Army

Turma30
Automaton19
Oracle7
Buildings4 types
Manor5
Counter Barracks2
Economic Guild1
Temple1
God powers2 invoked
Gaia Forest2
Spider Lair2

AztecAussie

Army

Ge Halberdier23
Pioneer22
Buildings6 types
House8
Farm4
Silo4
Military Camp2
Temple1
Town Center1
God powers1 invoked
Prosperous Seeds2