Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Brute force 3000 vs Aight4sni

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:09
Tundra map preview
Map Tundra
Winner
Brute force 3000Kronos
Pre-match Elo1179
Win probability59.0%
19:09 Match length Brute force 3000 favored
Defeated
Aight4sniShennong
Pre-match Elo1116
Win probability41.0%

Match at a glance

Brute force 3000 vs Aight4sni

WinnerBrute force 3000
MapTundra
QueueRanked 1v1 Supremacy
Duration19:09
Started
Ended
Elo favorite59.0%Brute force 3000
Fastest Classical4:19*Aight4sni
First pressure7:37Aight4sni · Imperial Academy
Market timing9:17Brute force 3000 · Market
First extra TC5:54Aight4sni · Town Center
Most military units93Brute force 3000
Highest EAPM38.9Aight4sni
Market volume1,800Brute force 3000
Victory
Elo1179+14
EAPM26.9
Military units93
First pressure13:41Palace
First expansion6:17
Market volume1800
Total score 47,398
Military score 14,925
Economic score 30,165
Kills score 2,660
Units killed 67
Units lost 47
Buildings razed 9
Largest army 93
Favorite unit Fanatic 55 fielded
Classical 6:06* Research start 5:06
Heroic 12:20* Research start 11:05
Mythic Not reached

Aight4sni

Shennong

Defeat
Elo1116-14
EAPM38.9
Military units72
First pressure7:37Imperial Academy
First expansion5:54
Market volume0
Total score 37,450
Military score 15,883
Economic score 19,949
Kills score 1,862
Units killed 46
Units lost 67
Buildings razed 0
Largest army 72
Favorite unit Dao Swordsman 24 fielded
Classical 4:19* Research start 3:19
Heroic 11:46* Estimated start 10:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Chiyou
Rheia
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Brute force 3000Kronos
Match time
Aight4sniShennong
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
God powerValor
God powerValor
ArmoryArmory
God powerValor
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerValor
Key technologyCopper Weapons
Key technologyBallistics
MarketMarket
Town CenterAdditional center
God powerValor
God powerValor
Town CenterAdditional center
Key technologyPlow
Farm transition3 farms clustered
Key technologyCrenellations
Key technologyBow Saw
First military pressurePalace
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyMedium Infantry
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Destroyer38 training queues
Fanatic55 training queues
God powerValor
God powerTraitor
God powerValor
God powerValor
God powerDeconstruction
VictoryMatch result
God powerProsperous Seeds
Pioneer3 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
Wuzu Javelineer3 training queues
First military pressureImperial Academy
Pioneer2 training queues
God powerProsperous Seeds
ArmoryArmory
Town CenterAdditional center
Fire Archer6 training queues
Dao Swordsman7 training queues
Pioneer2 training queues
Key technologyHusbandry
Key technologyBallistics
Fire Archer2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Fire Archer7 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Fire Archer7 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
White Horse Cavalry7 training queues
Farm transition13 farms clustered
Key technologyHeavy Infantry
Siege Crossbow4 training queues
God powerLightning Weapons
Dao Swordsman16 training queues
God powerVenom Beast
Sage2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.0%Brute force 3000
Fastest Classical4:19*Aight4sni
Fastest Heroic11:46*Aight4sni
First pressure7:37Aight4sni · Imperial Academy
First extra TC5:54Aight4sni · Town Center
Fortress timing13:41Brute force 3000 · Palace
Market timing9:17Brute force 3000 · Market
Armory timing7:20Brute force 3000 · Armory
Farm transition12:16–13:20Brute force 3000 · 3 farms clustered

Player highlights

Standout performances

Highest total score47,398Brute force 3000
Highest military score15,883Aight4sni
Highest economy score30,165Brute force 3000
Most kills2,660Brute force 3000
Most units killed67Brute force 3000
Most deaths67Aight4sni
Most buildings razed9Brute force 3000
Largest army93Brute force 3000
Favorite unitFanaticBrute force 3000 · 55 fielded

Brute force 3000

Highest ScoreLargest ArmyMost KillsMost Resources

Aight4sni

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Brute force 3000

Late Classical6:06 estimated completion
Delayed pressure13:41 · Palace
Fast expansion6:17 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep9:17 · Market
Early armory / Heroic prep7:20 · Armory
Fortress tech path13:41 · Palace
Farm transition12:16–13:20 · 3 farms clustered
Market economy signal1,800 total resource volume
Large army production93 military units

Aight4sni

Classical timing4:19 estimated completion
Delayed pressure7:37 · Imperial Academy
Fast expansion5:54 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:01 · Armory
Heavy walling signal9 wall build events
Farm transition16:13–16:15 · 13 farms clustered
Brute force 3000 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Brute force 3000 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Aight4sni · Early MilitaryMeaningful trained combat units were produced during the early opening.
Aight4sni · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Aight4sni · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Aight4sni · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Brute force 3000

Bought

No buys

Sold

Wood1800
Total player market volume1800

Aight4sni

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Brute force 3000

Army

Fanatic55
Destroyer38
Buildings8 types
Farm19
Manor8
Palace6
Town Center3
Economic Guild2
Armory1
Market1
Temple1
God powers3 invoked
Valor9
Deconstruction1
Traitor1

Aight4sni

Army

Dao Swordsman24
Fire Archer23
Pioneer7
White Horse Cavalry7
Siege Crossbow4
Wuzu Javelineer3
Sage2
Chu Ko Nu1
Jiang Zi Ya1
Buildings11 types
House22
Silo18
Farm17
Wall9
Baolei5
Machine Workshop5
Military Camp5
Imperial Academy2
Town Center2
Armory1
Temple1
God powers3 invoked
Prosperous Seeds2
Lightning Weapons1
Venom Beast1