Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

X x e o N 2 3 vs Nadine :)

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:35
Nile Shallows map preview
Map Nile Shallows
Winner
X x e o N 2 3Hades
Pre-match Elo718
Win probability48.6%
25:35 Match length UpsetThe Elo underdog won
Defeated
Nadine :)Amaterasu
Pre-match Elo728
Win probability51.4%

Match at a glance

X x e o N 2 3 vs Nadine :)

WinnerX x e o N 2 3
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration25:35
Started
Ended
Elo favorite51.4%Nadine :) · Upset
Fastest Classical4:50*Nadine :)
First pressure7:07Nadine :) · Stable Japanese
First extra TC5:42X x e o N 2 3 · Town Center
Market timing11:49Nadine :) · Market
Most military units162X x e o N 2 3
Highest EAPM25.2X x e o N 2 3
Victory
Elo718+18
EAPM25.2
Military units162
First pressure7:50Stable
First expansion5:42
Market volume0
Total score 56,082
Military score 23,851
Economic score 27,520
Kills score 4,711
Units killed 137
Units lost 122
Buildings razed 31
Largest army 162
Favorite unit Hippeus 81 fielded
Classical 5:40* Research start 4:40
Heroic 13:17* Research start 12:02
Mythic 22:27* Research start 20:27

Nadine :)

Amaterasu

Defeat
Elo728-18
EAPM21.1
Military units153
First pressure7:07Stable Japanese
First expansion16:52
Market volume0
Total score 26,002
Military score 10,530
Economic score 12,311
Kills score 3,161
Units killed 102
Units lost 140
Buildings razed 2
Largest army 153
Favorite unit Yari Spearman 69 fielded
Classical 4:50* Research start 3:50
Heroic 12:45* Research start 11:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Minakatatomi
Apollo
HeroicAge
Hachiman
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

X x e o N 2 3Hades
Match time
Nadine :)Amaterasu
God powerSentinel
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Farm transition7 farms clustered
Key technologyPlow
First military pressureStable
Key technologyMedium Infantry
Hoplite10 training queues
Hippeus5 training queues
ArmoryArmory
Minotaur2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus5 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyCrenellations
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Hypaspist11 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Hippeus15 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
God powerRestoration
Petrobolos4 training queues
Fortress-tier buildingFortress
Hippeus28 training queues
Hoplite2 training queues
Hypaspist12 training queues
Key technologyChampion Infantry
Helepolis2 training queues
God powerEarthquake
Hippeus28 training queues
Hypaspist37 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
Kitsune3 training queues
First military pressureStable Japanese
Naginata Rider5 training queues
Onna Musha4 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Shields
Key technologyBallistics
MarketMarket
MarketMarket
MarketMarket
Yumi Archer4 training queues
Bushi3 training queues
Onna Musha2 training queues
Yari Spearman2 training queues
Naginata Rider2 training queues
Trade route startedCaravan Japanese queued
Key technologyBronze Weapons
Key technologyBronze Armor
Yari Spearman6 training queues
Key technologyMedium Guardhouse Soldiers
Key technologyPlow
Bushi4 training queues
Yumi Horse Archer5 training queues
Town CenterAdditional center
God powerShrine Of The Hunt
Key technologyHusbandry
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yari Spearman4 training queues
Yumi Horse Archer5 training queues
Naginata Rider3 training queues
Daimyo3 training queues
Onna Musha2 training queues
Yumi Archer2 training queues
Key technologyHeavy Guardhouse Soldiers
Key technologyHeavy Dojo Soldiers
Town CenterAdditional center
Yari Spearman11 training queues
Daimyo4 training queues
Yumi Archer2 training queues
Farm transition17 farms clustered
Key technologyBronze Shields
Tengu2 training queues
Yari Spearman45 training queues
Yumi Archer7 training queues
Naginata Rider7 training queues
Daimyo2 training queues
Shinobi3 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.4%Nadine :) · Upset
Fastest Classical4:50*Nadine :)
Fastest Heroic12:45*Nadine :)
Fastest Mythic22:27*X x e o N 2 3
First pressure7:07Nadine :) · Stable Japanese
First extra TC5:42X x e o N 2 3 · Town Center
Fortress timing14:57X x e o N 2 3 · Fortress
Market timing11:49Nadine :) · Market
Armory timing8:22Nadine :) · Armory
Farm transition6:00–7:09X x e o N 2 3 · 7 farms clustered
Trade route started12:58Nadine :)

Player highlights

Standout performances

Highest total score56,082X x e o N 2 3
Highest military score23,851X x e o N 2 3
Highest economy score27,520X x e o N 2 3
Most kills4,711X x e o N 2 3
Most units killed137X x e o N 2 3
Most deaths140Nadine :)
Most buildings razed31X x e o N 2 3
Largest army162X x e o N 2 3
Favorite unitHippeusX x e o N 2 3 · 81 fielded

X x e o N 2 3

Highest ScoreMost ImprovementsMost KillsMost Resources

Nadine :)

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

X x e o N 2 3

Late Classical5:40 estimated completion
Delayed pressure7:50 · Stable
Fast expansion5:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep13:26 · Market
Early armory / Heroic prep10:52 · Armory
Fortress tech path14:57 · Fortress
Heavy walling signal8 wall build events
Farm transition6:00–7:09 · 7 farms clustered
Trade route started15:05 · Caravan Greek queued
Large army production162 military units

Nadine :)

Classical timing4:50 estimated completion
Delayed pressure7:07 · Stable Japanese
Expansion signal16:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:49 · Market
Early armory / Heroic prep8:22 · Armory
Fortress tech path19:17 · Castle
Farm transition22:24–22:33 · 17 farms clustered
Trade route started12:58 · Caravan Japanese queued
Large army production153 military units
X x e o N 2 3 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
X x e o N 2 3 · Early MilitaryMeaningful trained combat units were produced during the early opening.
X x e o N 2 3 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
X x e o N 2 3 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Nadine :) · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

X x e o N 2 3

Army

Hippeus81
Hypaspist60
Hoplite12
Petrobolos4
Helepolis2
Minotaur2
Ajax1
Buildings12 types
Farm24
House17
Storehouse8
Wall8
Fortress5
Military Academy3
Stable3
Town Center3
Granary2
Temple2
Armory1
Market1
God powers3 invoked
Earthquake1
Restoration1
Sentinel1

Nadine :)

Army

Yari Spearman69
Naginata Rider18
Yumi Archer15
Yumi Horse Archer11
Daimyo9
Onna Musha9
Bushi8
Shinobi4
Kitsune3
Wanyudo3
Oyumi2
Tengu2
Buildings13 types
House26
Farm17
Watermill6
Dojo4
Guardhouse4
Shrine Japanese4
Market3
Stable Japanese3
Town Center3
Castle2
Mining Camp Japanese2
Armory1
Temple1
God powers1 invoked
Shrine Of The Hunt2