Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Suida vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:12
Oasis map preview
Map Oasis
Defeated
SuidaGaia
Pre-match Elo865
Win probability38.1%
19:12 Match length epice404 favored
Winner
epice404Thor
Pre-match Elo949
Win probability61.9%

Match at a glance

Suida vs epice404

Winnerepice404
MapOasis
QueueRanked 1v1 Supremacy
Duration19:12
Started
Ended
Elo favorite61.9%epice404
Fastest Classical3:47*Suida
First pressure1:47epice404 · Hersir trained
First extra TC3:57Suida · Town Center
Market timing15:34epice404 · Market
Most military units74Suida
Highest EAPM49.9epice404
Market volume1,600epice404

Suida

Gaia

Defeat
Elo865-36
EAPM32.8
Military units74
First pressure9:01Military Barracks
First expansion3:57
Market volume0
Total score 34,211
Military score 9,235
Economic score 24,317
Kills score 659
Units killed 27
Units lost 71
Buildings razed 0
Largest army 74
Favorite unit Dryad 28 fielded
Classical 3:47* Research start 2:47
Heroic 9:33* Research start 8:18
Mythic Not reached

epice404

Thor

Victory
Elo949+14
EAPM49.9
Military units65
First pressure1:47Hersir trained
First expansion11:17
Market volume1600
Total score 31,840
Military score 12,836
Economic score 16,280
Kills score 2,787
Units killed 74
Units lost 27
Buildings razed 1
Largest army 65
Favorite unit Hersir 17 fielded
Classical 3:58* Estimated start 2:58
Heroic 10:34* Estimated start 9:19
Mythic Estimated start 17:55 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Forseti
Theia
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SuidaGaia
Match time
epice404Thor
God powerGaia Forest
Town CenterAdditional center
God powerGaia Forest
Key technologyHand Axe
Key technologyPlow
Key technologyPickaxe
ArmoryArmory
Key technologyShaft Mine
Key technologyBow Saw
Farm transition3 farms clustered
First military pressureMilitary Barracks
Katapeltes3 training queues
Contarius3 training queues
God powerHesperides Tree
Dryad3 training queues
Cheiroballista5 training queues
Contarius3 training queues
Key technologyHeavy Cavalry
God powerHesperides Tree
Dryad8 training queues
Fortress-tier buildingPalace
God powerSpider Lair
Contarius8 training queues
Cheiroballista4 training queues
Dryad11 training queues
God powerSpider Lair
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
God powerSpider Lair
Murmillo13 training queues
Cheiroballista4 training queues
Dryad6 training queues
God powerGaia Forest
Stymphalian Bird2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingPalace
Key technologyMedium Infantry
God powerSpider Lair
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyHand Axe
Key technologyHusbandry
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyBronze Shields
Hersir5 training queues
Raiding Cavalry5 training queues
Key technologyBronze Armor
God powerDwarven Mine
Key technologyBow Saw
Key technologyShaft Mine
Town CenterAdditional center
Throwing Axeman8 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
Godi5 training queues
Raiding Cavalry2 training queues
Throwing Axeman2 training queues
Hersir9 training queues
God powerHealing Spring
God powerFrost
Berserk11 training queues
Farm transition3 farms clustered
MarketMarket
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingHill Fort
Godi5 training queues
Key technologyHeavy Infantry
Key technologyPlow
Godi6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%epice404
Fastest Classical3:47*Suida
Fastest Heroic9:33*Suida
First pressure1:47epice404 · Hersir trained
First extra TC3:57Suida · Town Center
Fortress timing13:19Suida · Palace
Market timing15:34epice404 · Market
Armory timing5:43epice404 · Dwarven Armory
Farm transition8:51–9:32Suida · 3 farms clustered

Player highlights

Standout performances

Highest total score34,211Suida
Highest military score12,836epice404
Highest economy score24,317Suida
Most kills2,787epice404
Most units killed74epice404
Most deaths71Suida
Most buildings razed1epice404
Largest army74Suida
Favorite unitDryadSuida · 28 fielded

Suida

Highest ScoreMost DeathsMost Resources

epice404

Largest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Suida

Fast Classical3:47 estimated completion
Delayed pressure9:01 · Military Barracks
Fast expansion3:57 · Town Center
Early armory / Heroic prep7:49 · Armory
Fortress tech path13:19 · Palace
Farm transition8:51–9:32 · 3 farms clustered

epice404

Fast Classical3:58 estimated completion
Early pressure1:47 · Hersir trained
Expansion signal11:17 · Town Center
Early market / Heroic prep15:34 · Market
Early armory / Heroic prep5:43 · Dwarven Armory
Fortress tech path16:34 · Hill Fort
Heavy walling signal15 wall build events
Farm transition14:53–14:53 · 3 farms clustered
Market economy signal1,600 total resource volume
Suida · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Suida · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Suida · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1600 total volume

Suida

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

Wood1600

Sold

No sells

Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Suida

Army

Dryad28
Contarius15
Cheiroballista13
Murmillo13
Katapeltes3
Stymphalian Bird2
Buildings9 types
Farm17
Manor8
Palace3
Military Barracks2
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers3 invoked
Spider Lair4
Gaia Forest3
Hesperides Tree2

epice404

Army

Hersir17
Godi16
Throwing Axeman12
Berserk11
Raiding Cavalry7
Frost Giant1
Portable Ram1
Buildings11 types
Farm31
House16
Wall15
Longhouse7
Ox Cart Building5
Temple3
Great Hall2
Dwarven Armory1
Hill Fort1
Market1
Town Center1
God powers3 invoked
Dwarven Mine1
Frost1
Healing Spring1