Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Torgale vs Dr.Ash

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:06
Elysium map preview
Map Elysium
Defeated
TorgaleGaia
Pre-match Elo1792
Win probability35.7%
21:06 Match length Dr.Ash favored
Winner
Dr.AshPoseidon
Pre-match Elo1894
Win probability64.3%

Match at a glance

Torgale vs Dr.Ash

WinnerDr.Ash
MapElysium
QueueRanked 1v1 Supremacy
Duration21:06
Started
Ended
Elo favorite64.3%Dr.Ash
Fastest Classical3:59*Dr.Ash
First pressure4:10Dr.Ash · Stable
Market timing14:08Dr.Ash · Market
First extra TC8:45Dr.Ash · Town Center
Most military units144Torgale
Highest EAPM103.8Dr.Ash
Market volume1,200Dr.Ash

Torgale

Gaia

Defeat
Elo1792-12
EAPM85.0
Military units144
First pressure4:18Counter Barracks
First expansion17:21
Market volume600
Total score 22,003
Military score 9,840
Economic score 9,521
Kills score 2,642
Units killed 90
Units lost 91
Buildings razed 18
Largest army 144
Favorite unit Katapeltes 69 fielded
Classical 4:05* Research start 3:05
Heroic 13:07* Estimated start 11:52
Mythic Not reached

Dr.Ash

Poseidon

Victory
Elo1894+12
EAPM103.8
Military units117
First pressure4:10Stable
First expansion8:45
Market volume1200
Total score 25,947
Military score 10,636
Economic score 12,562
Kills score 2,749
Units killed 93
Units lost 91
Buildings razed 1
Largest army 117
Favorite unit Hippeus 57 fielded
Classical 3:59* Research start 2:59
Heroic 16:53* Estimated start 15:38
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Rheia
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TorgaleGaia
Match time
Dr.AshPoseidon
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
Key technologyHusbandry
First military pressureCounter Barracks
Katapeltes7 training queues
Key technologyMedium Infantry
Cheiroballista8 training queues
Murmillo9 training queues
God powerCarnivora
Katapeltes6 training queues
Caladria2 training queues
God powerGaia Forest
Key technologyMedium Archers
Cheiroballista2 training queues
ArmoryArmory
God powerCarnivora
Murmillo2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Katapeltes10 training queues
Fortress-tier buildingPalace
Key technologyHeavy Archers
Destroyer6 training queues
Farm transition3 farms clustered
Murmillo4 training queues
Katapeltes8 training queues
God powerTraitor
Behemoth2 training queues
Key technologyBallistics
Oracle3 training queues
MarketMarket
Key technologyPlow
Town CenterAdditional center
Katapeltes38 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingPalace
Arcus30 training queues
God powerTraitor
Destroyer3 training queues
DefeatMatch result
God powerLure
Atalanta2 training queues
First military pressureStable
Hippeus4 training queues
Hoplite11 training queues
Centaur4 training queues
Hippeus16 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Centaur2 training queues
Key technologyMedium Cavalry
Key technologyMedium Cavalry
Centaur3 training queues
MarketMarket
Theseus2 training queues
Hoplite2 training queues
Hippeus37 training queues
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Hoplite10 training queues
Key technologyHeavy Cavalry
God powerCease Fire
MarketMarket
ArmoryArmory
Key technologyShaft Mine
Key technologyHand Axe
God powerBronze
Hypaspist11 training queues
Hoplite5 training queues
Fortress-tier buildingFortress
Key technologyBow Saw
Town CenterAdditional center
Farm transition19 farms clustered
Petrobolos3 training queues
Hippolyta2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%Dr.Ash
Fastest Classical3:59*Dr.Ash
Fastest Heroic13:07*Torgale
First pressure4:10Dr.Ash · Stable
First extra TC8:45Dr.Ash · Town Center
Fortress timing13:31Torgale · Palace
Market timing14:08Dr.Ash · Market
Armory timing10:22Torgale · Armory
Farm transition14:53–15:02Torgale · 3 farms clustered

Player highlights

Standout performances

Highest total score25,947Dr.Ash
Highest military score10,636Dr.Ash
Highest economy score12,562Dr.Ash
Most kills2,749Dr.Ash
Most units killed93Dr.Ash
Most deaths91Torgale
Most buildings razed18Torgale
Largest army144Torgale
Favorite unitKatapeltesTorgale · 69 fielded

Torgale

Largest ArmyMost Improvements

Dr.Ash

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Torgale

Classical timing4:05 estimated completion
Early pressure4:18 · Counter Barracks
Expansion signal17:21 · Town Center
Early market / Heroic prep16:39 · Market
Early armory / Heroic prep10:22 · Armory
Fortress tech path13:31 · Palace
Farm transition14:53–15:02 · 3 farms clustered
Market economy signal600 total resource volume
Large army production144 military units

Dr.Ash

Fast Classical3:59 estimated completion
Early pressure4:10 · Stable
Fast expansion8:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:08 · Market
Early armory / Heroic prep17:31 · Armory
Fortress tech path19:12 · Fortress
Heavy walling signal27 wall build events
Farm transition20:17–20:52 · 19 farms clustered
Market economy signal1,200 total resource volume
Large army production117 military units
Torgale · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Torgale · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dr.Ash · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dr.Ash · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dr.Ash · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Torgale

Bought

Food600

Sold

No sells

Total player market volume600

Dr.Ash

Bought

Wood200

Sold

Food500
Wood500
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Torgale

Army

Katapeltes69
Arcus31
Murmillo15
Cheiroballista11
Destroyer9
Caladria3
Oracle3
Behemoth2
Contarius1
Buildings10 types
Manor8
Farm6
Counter Barracks3
Military Barracks3
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Carnivora2
Gaia Forest2
Traitor2

Dr.Ash

Army

Hippeus57
Hoplite28
Hypaspist11
Centaur10
Atalanta3
Petrobolos3
Theseus3
Hippolyta2
Buildings12 types
Wall27
House23
Farm19
Storehouse8
Granary7
Stable7
Military Academy4
Market2
Temple2
Town Center2
Armory1
Fortress1
God powers3 invoked
Bronze1
Cease Fire1
Lure1