Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Seb vs crazy-_last_mom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:38
Yellow River map preview
Map Yellow River
Defeated
SebPoseidon
Pre-match Elo1283
Win probability29.4%
15:38 Match length crazy-_last_mom favored
Winner
crazy-_last_momOdin
Pre-match Elo1435
Win probability70.6%

Match at a glance

Seb vs crazy-_last_mom

Winnercrazy-_last_mom
MapYellow River
QueueRanked 1v1 Supremacy
Duration15:38
Started
Ended
Elo favorite70.6%crazy-_last_mom
Fastest Classical4:09*Seb
First pressure3:49crazy-_last_mom · Hersir trained
First extra TC11:36crazy-_last_mom · Town Center
Most military units145Seb
Highest EAPM43.2crazy-_last_mom

Seb

Poseidon

Defeat
Elo1283-10
EAPM42.4
Military units145
First pressure4:37Stable
First expansion
Market volume0
Total score 10,882
Military score 3,415
Economic score 6,917
Kills score 590
Units killed 29
Units lost 68
Buildings razed 1
Largest army 145
Favorite unit Hippeus 102 fielded
Classical 4:09* Research start 3:09
Heroic 8:58* Estimated start 7:43
Mythic Not reached
Victory
Elo1435+10
EAPM43.2
Military units56
First pressure3:49Hersir trained
First expansion11:36
Market volume0
Total score 19,736
Military score 6,685
Economic score 11,246
Kills score 1,867
Units killed 68
Units lost 27
Buildings razed 5
Largest army 56
Favorite unit Berserk 27 fielded
Classical 4:44* Estimated start 3:44
Heroic 10:45* Estimated start 9:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Heimdall
Dionysus
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SebPoseidon
Match time
crazy-_last_momOdin
God powerLure
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Hippeus27 training queues
Key technologyMedium Cavalry
Key technologyBow Saw
Key technologyShaft Mine
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerCease Fire
Hippeus10 training queues
Hippeus65 training queues
Key technologyCrenellations
Farm transition9 farms clustered
Key technologyHeavy Cavalry
Prodromos35 training queues
God powerBronze
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir5 training queues
Key technologyPickaxe
Raiding Cavalry9 training queues
Berserk5 training queues
ArmoryArmory
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk2 training queues
Key technologyHusbandry
Key technologyHand Axe
God powerUndermine
Town CenterAdditional center
Farm transition9 farms clustered
Key technologyPlow
Berserk20 training queues
Hirdman5 training queues
Throwing Axeman5 training queues
God powerFrost
Fortress-tier buildingHill Fort
Portable Ram2 training queues
God powerUndermine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.6%crazy-_last_mom
Fastest Classical4:09*Seb
Fastest Heroic8:58*Seb
First pressure3:49crazy-_last_mom · Hersir trained
First extra TC11:36crazy-_last_mom · Town Center
Fortress timing14:19crazy-_last_mom · Hill Fort
Armory timing6:13Seb · Armory
Farm transition12:02–13:15crazy-_last_mom · 9 farms clustered

Player highlights

Standout performances

Highest total score19,736crazy-_last_mom
Highest military score6,685crazy-_last_mom
Highest economy score11,246crazy-_last_mom
Most kills1,867crazy-_last_mom
Most units killed68crazy-_last_mom
Most deaths68Seb
Most buildings razed5crazy-_last_mom
Largest army145Seb
Favorite unitHippeusSeb · 102 fielded

Seb

Most DeathsMost Improvements

crazy-_last_mom

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Seb

Classical timing4:09 estimated completion
Early pressure4:37 · Stable
Early armory / Heroic prep6:13 · Armory
Farm transition12:30–12:31 · 9 farms clustered
Large army production145 military units

crazy-_last_mom

Classical timing4:44 estimated completion
Early pressure3:49 · Hersir trained
Expansion signal11:36 · Town Center
Early armory / Heroic prep8:00 · Armory
Fortress tech path14:19 · Hill Fort
Farm transition12:02–13:15 · 9 farms clustered
Seb · Early MilitaryMeaningful trained combat units were produced during the early opening.
Seb · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Seb · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
crazy-_last_mom · Early MilitaryMeaningful trained combat units were produced during the early opening.
crazy-_last_mom · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Seb

Army

Hippeus102
Prodromos35
Theseus4
Atalanta2
Centaur1
Hippolyta1
Buildings7 types
Farm9
House8
Stable3
Storehouse3
Granary2
Armory1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

crazy-_last_mom

Army

Berserk27
Raiding Cavalry9
Hersir6
Hirdman5
Throwing Axeman5
Einheri2
Portable Ram2
Buildings10 types
Farm12
House9
Ox Cart Building4
Great Hall3
Longhouse3
Wall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Undermine2
Frost1
Great Hunt1