Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

edfm13 vs ๐‚ƒ๐‚ƒ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:36
Elysium map preview
Map Elysium
Defeated
edfm13Demeter
Pre-match Elo1190
Win probability30.3%
14:36 Match length ๐‚ƒ๐‚ƒ favored
Winner
๐‚ƒ๐‚ƒLoki
Pre-match Elo1335
Win probability69.7%

Match at a glance

edfm13 vs ๐‚ƒ๐‚ƒ

Winner๐‚ƒ๐‚ƒ
MapElysium
QueueRanked 1v1 Supremacy
Duration14:36
Started
Ended
Elo favorite69.7%๐‚ƒ๐‚ƒ
Fastest Classical4:17*๐‚ƒ๐‚ƒ
First pressure1:42๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing8:10๐‚ƒ๐‚ƒ ยท Market
First extra TC6:17๐‚ƒ๐‚ƒ ยท Town Center
Most military units153edfm13
Highest EAPM72.3๐‚ƒ๐‚ƒ
Market volume1,200๐‚ƒ๐‚ƒ

edfm13

Demeter

Defeat
Elo1190-10
EAPM70.3
Military units153
First pressure5:24Archery Range
First expansion13:10
Market volume300
Total score 13,872
Military score 6,312
Economic score 7,166
Kills score 394
Units killed 16
Units lost 34
Buildings razed 0
Largest army 153
Favorite unit Toxotes 103 fielded
Classical 4:32* Research start 3:32
Heroic โ€” Not reached
Mythic โ€” Not reached
Victory
Elo1335+10
EAPM72.3
Military units84
First pressure1:42Hersir trained
First expansion6:17
Market volume1200
Total score 17,267
Military score 9,000
Economic score 7,448
Kills score 819
Units killed 34
Units lost 16
Buildings razed 1
Largest army 84
Favorite unit Raiding Cavalry 35 fielded
Classical 4:17* Estimated start 3:17
Heroic โ€” Not reached
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

edfm13Demeter
Match time
๐‚ƒ๐‚ƒLoki
Key technologyHand Axe
First military pressureArchery Range
Toxotes93 training queues
Lykaon Villager4 training queues
Key technologyPickaxe
Hoplite43 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
God powerArcadian Meadow
Key technologyPlow
MarketMarket
Farm transition11 farms clustered
Town CenterAdditional center
Toxotes10 training queues
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
God powerSpy
God powerHealing Spring
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
Raiding Cavalry10 training queues
Hersir5 training queues
MarketMarket
Throwing Axeman20 training queues
Hersir6 training queues
God powerSpy
Town CenterAdditional center
Raiding Cavalry10 training queues
Throwing Axeman5 training queues
Raiding Cavalry5 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Raiding Cavalry10 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%๐‚ƒ๐‚ƒ
Fastest Classical4:17*๐‚ƒ๐‚ƒ
First pressure1:42๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC6:17๐‚ƒ๐‚ƒ ยท Town Center
Market timing8:10๐‚ƒ๐‚ƒ ยท Market
Farm transition11:57โ€“11:58edfm13 ยท 11 farms clustered

Player highlights

Standout performances

Highest total score17,267๐‚ƒ๐‚ƒ
Highest military score9,000๐‚ƒ๐‚ƒ
Highest economy score7,448๐‚ƒ๐‚ƒ
Most kills819๐‚ƒ๐‚ƒ
Most units killed34๐‚ƒ๐‚ƒ
Most deaths34edfm13
Most buildings razed1๐‚ƒ๐‚ƒ
Largest army153edfm13
Favorite unitToxotesedfm13 ยท 103 fielded

edfm13

Most DeathsMost Improvements

๐‚ƒ๐‚ƒ

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

edfm13

Classical timing4:32 estimated completion
Early pressure5:24 ยท Archery Range
Expansion signal13:10 ยท Town Center
Early market / Heroic prep11:52 ยท Market
Heavy walling signal6 wall build events
Farm transition11:57โ€“11:58 ยท 11 farms clustered
Market economy signal300 total resource volume
Large army production153 military units

๐‚ƒ๐‚ƒ

Classical timing4:17 estimated completion
Early pressure1:42 ยท Hersir trained
Fast expansion6:17 ยท Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep8:10 ยท Market
Market economy signal1,200 total resource volume
Large army production84 military units
edfm13 ยท 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
edfm13 ยท Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
edfm13 ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
๐‚ƒ๐‚ƒ ยท Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

edfm13

Bought

No buys

Sold

Food300
Total player market volume300

๐‚ƒ๐‚ƒ

Bought

Food400

Sold

Wood800
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

edfm13

Army

Toxotes103
Hoplite43
Lykaon Villager5
Iolaus1
Orpheus1
Buildings10 types
Farm11
House10
Wall6
Granary5
Storehouse5
Archery Range2
Military Academy2
Market1
Temple1
Town Center1
God powers1 invoked
Arcadian Meadow1

๐‚ƒ๐‚ƒ

Army

Raiding Cavalry35
Throwing Axeman25
Hersir22
Troll2
Buildings7 types
House15
Great Hall3
Longhouse3
Ox Cart Building3
Town Center2
Market1
Temple1
God powers2 invoked
Spy2
Healing Spring1