Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dom vs lux.mahendran

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:37
Yellow River map preview
Map Yellow River
Defeated
DomDemeter
Pre-match Elo825
Win probability36.0%
27:37 Match length lux.mahendran favored
Winner
lux.mahendranAmaterasu
Pre-match Elo925
Win probability64.0%

Match at a glance

Dom vs lux.mahendran

Winnerlux.mahendran
MapYellow River
QueueRanked 1v1 Supremacy
Duration27:37
Started
Ended
Elo favorite64.0%lux.mahendran
Fastest Classical4:06*lux.mahendran
First pressure6:48Dom · Military Academy
First extra TC5:37Dom · Town Center
Market timing20:22Dom · Market
Most military units250Dom
Highest EAPM55.7Dom
Market volume4,200Dom

Dom

Demeter

Defeat
Elo825-13
EAPM55.7
Military units250
First pressure6:48Military Academy
First expansion5:37
Market volume4200
Total score 33,844
Military score 9,389
Economic score 20,413
Kills score 4,042
Units killed 109
Units lost 266
Buildings razed 1
Largest army 250
Favorite unit Toxotes 135 fielded
Classical 4:22* Estimated start 3:22
Heroic 13:47* Estimated start 12:32
Mythic 26:13* Estimated start 24:13

lux.mahendran

Amaterasu

Victory
Elo925+13
EAPM25.8
Military units153
First pressure15:04Castle
First expansion5:48
Market volume0
Total score 64,316
Military score 28,330
Economic score 29,238
Kills score 6,770
Units killed 266
Units lost 110
Buildings razed 32
Largest army 153
Favorite unit Samurai 67 fielded
Classical 4:06* Estimated start 3:06
Heroic 13:33* Estimated start 12:18
Mythic 21:14* Estimated start 19:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ame No Uzume
Hestia
HeroicAge
Raijin
Persephone
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DomDemeter
Match time
lux.mahendranAmaterasu
Orpheus2 training queues
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyPickaxe
Key technologyHand Axe
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyPlow
Key technologyHusbandry
Toxotes101 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hoplite15 training queues
Town CenterAdditional center
Farm transition16 farms clustered
Cyclops7 training queues
Hoplite13 training queues
Hoplite12 training queues
ArmoryArmory
MarketMarket
Fortress-tier buildingFortress
Hypaspist6 training queues
Hoplite2 training queues
Toxotes2 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Archers
Key technologyHeavy Infantry
God powerCommunal Hearth
Hypaspist21 training queues
Hoplite3 training queues
Toxotes22 training queues
Orpheus3 training queues
Peltast20 training queues
Iolaus3 training queues
ArmoryArmory
MarketMarket
Toxotes8 training queues
DefeatMatch result
Key technologyHand Axe
Town CenterAdditional center
Samurai8 training queues
Bushi2 training queues
Yumi Archer7 training queues
ArmoryArmory
Bushi3 training queues
Yumi Archer7 training queues
Key technologyBallistics
Key technologyMedium Dojo Soldiers
Key technologyCopper Armor
Samurai4 training queues
Farm transition18 farms clustered
Key technologyPlow
God powerGoshinboku
God powerSolar Shield
Samurai22 training queues
Yumi Archer3 training queues
Bushi3 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureCastle
Fortress-tier buildingCastle
Bushi5 training queues
Onna Musha2 training queues
Key technologyBronze Shields
Oyumi4 training queues
Fortress-tier buildingCastle
Key technologyBronze Armor
Key technologyBronze Weapons
Samurai13 training queues
God powerThunder Burst
Yumi Archer8 training queues
Bushi7 training queues
Shinobi15 training queues
Town CenterAdditional center
Samurai3 training queues
Fortress-tier buildingCastle
Key technologyChampion Dojo Soldiers
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Samurai7 training queues
Key technologyChampion Guardhouse Soldiers
Town CenterAdditional center
Town CenterAdditional center
God powerDivine Slash
Onmyoji2 training queues
Samurai5 training queues
Shinobi5 training queues
Onna Musha2 training queues
Bushi5 training queues
Yumi Archer2 training queues
Samurai5 training queues
Shinobi2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.0%lux.mahendran
Fastest Classical4:06*lux.mahendran
Fastest Heroic13:33*lux.mahendran
Fastest Mythic21:14*lux.mahendran
First pressure6:48Dom · Military Academy
First extra TC5:37Dom · Town Center
Fortress timing15:04lux.mahendran · Castle
Market timing20:22Dom · Market
Armory timing7:56lux.mahendran · Armory
Farm transition11:40–12:09lux.mahendran · 18 farms clustered

Player highlights

Standout performances

Highest total score64,316lux.mahendran
Highest military score28,330lux.mahendran
Highest economy score29,238lux.mahendran
Most kills6,770lux.mahendran
Most units killed266lux.mahendran
Most deaths266Dom
Most buildings razed32lux.mahendran
Largest army250Dom
Favorite unitToxotesDom · 135 fielded

Dom

Largest ArmyMost Deaths

lux.mahendran

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dom

Classical timing4:22 estimated completion
Early pressure6:48 · Military Academy
Fast expansion5:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:22 · Market
Early armory / Heroic prep11:02 · Armory
Fortress tech path23:13 · Fortress
Heavy walling signal12 wall build events
Farm transition15:34–16:36 · 16 farms clustered
Market economy signal4,200 total resource volume
Large army production250 military units

lux.mahendran

Classical timing4:06 estimated completion
Delayed pressure15:04 · Castle
Fast expansion5:48 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep7:56 · Armory
Fortress tech path15:04 · Castle
Farm transition11:40–12:09 · 18 farms clustered
Large army production153 military units
Dom · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Dom · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
lux.mahendran · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
lux.mahendran · Early MilitaryMeaningful trained combat units were produced during the early opening.
lux.mahendran · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

Dom

Bought

Food1000

Sold

Wood3200
Total player market volume4200

lux.mahendran

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dom

Army

Toxotes135
Hoplite46
Hypaspist27
Peltast20
Cyclops10
Orpheus6
Iolaus4
Icarus1
Petrobolos1
Buildings13 types
Farm44
House30
Storehouse15
Wall12
Granary9
Sentry Tower6
Archery Range5
Military Academy4
Armory3
Market2
Temple2
Town Center2
Fortress1
God powers1 invoked
Communal Hearth1

lux.mahendran

Army

Samurai67
Yumi Archer27
Bushi26
Shinobi22
Onna Musha4
Oyumi4
Onmyoji2
Yari Spearman1
Buildings13 types
Farm22
House21
Sentry Tower9
Watermill8
Mining Camp Japanese7
Dojo5
Guardhouse4
Town Center4
Castle3
Stable Japanese3
Armory1
Shrine Japanese1
Temple1
God powers4 invoked
Divine Slash1
Goshinboku1
Solar Shield1
Thunder Burst1