Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

miguelbaptistadj vs lllDaedaluslll

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Steppe map preview
Map Steppe
Defeated
miguelbaptistadjSusanoo
Pre-match Elo482
Win probability18.0%
20:09 Match length lllDaedaluslll favored
Winner
lllDaedaluslllSet
Pre-match Elo745
Win probability82.0%

Match at a glance

miguelbaptistadj vs lllDaedaluslll

WinnerlllDaedaluslll
MapSteppe
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite82.0%lllDaedaluslll
Fastest Classical4:52*miguelbaptistadj
First pressure6:00miguelbaptistadj · Stable Japanese
First extra TC6:08lllDaedaluslll · Town Center
Market timing16:10lllDaedaluslll · Market
Most military units71miguelbaptistadj
Highest EAPM32.9miguelbaptistadj
Defeat
Elo482-6
EAPM32.9
Military units71
First pressure6:00Stable Japanese
First expansion8:13
Market volume0
Total score 29,978
Military score 12,710
Economic score 16,387
Kills score 917
Units killed 83
Units lost 39
Buildings razed 1
Largest army 71
Favorite unit Naginata Rider 27 fielded
Classical 4:52* Research start 3:52
Heroic 15:05* Research start 13:50
Mythic Not reached
Victory
Elo745+6
EAPM22.6
Military units71
First pressure9:43Barracks
First expansion6:08
Market volume0
Total score 31,937
Military score 11,461
Economic score 19,480
Kills score 1,036
Units killed 38
Units lost 93
Buildings razed 5
Largest army 71
Favorite unit Spearman 31 fielded
Classical 6:03* Research start 5:03
Heroic 18:45* Research start 17:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Anubis
Fujin
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

miguelbaptistadjSusanoo
Match time
lllDaedaluslllSet
Key technologyHusbandry
Key technologyHand Axe
First military pressureStable Japanese
ArmoryArmory
Naginata Rider6 training queues
Town CenterAdditional center
Naginata Rider2 training queues
Farm transition26 farms clustered
Key technologyPickaxe
Naginata Rider8 training queues
Kitsune3 training queues
Key technologyPlow
Naginata Rider7 training queues
Yumi Horse Archer9 training queues
Key technologyHeavy Stable Soldiers
Daimyo2 training queues
God powerSwampland
Onna Musha5 training queues
Shinobi5 training queues
Samurai5 training queues
Yumi Horse Archer5 training queues
Naginata Rider4 training queues
Yari Spearman3 training queues
Yumi Archer2 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Key technologyPlow
God powerPlague Of Serpents
ArmoryArmory
First military pressureBarracks
Key technologyMedium Slingers
Slinger5 training queues
Key technologyMedium Spearmen
Spearman11 training queues
Slinger10 training queues
Key technologyMedium Spearmen
Slinger10 training queues
Spearman15 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCrenellations
Farm transition5 farms clustered
MarketMarket
Town CenterAdditional center
Key technologyMedium Axemen
Spearman5 training queues
MarketMarket
Anubite10 training queues
Axeman5 training queues
God powerPlague Of Serpents
God powerAncestors
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.0%lllDaedaluslll
Fastest Classical4:52*miguelbaptistadj
Fastest Heroic15:05*miguelbaptistadj
First pressure6:00miguelbaptistadj · Stable Japanese
First extra TC6:08lllDaedaluslll · Town Center
Fortress timing19:43lllDaedaluslll · Migdol Stronghold
Market timing16:10lllDaedaluslll · Market
Armory timing6:35miguelbaptistadj · Armory
Farm transition9:50–11:04miguelbaptistadj · 26 farms clustered

Player highlights

Standout performances

Highest total score31,937lllDaedaluslll
Highest military score12,710miguelbaptistadj
Highest economy score19,480lllDaedaluslll
Most kills1,036lllDaedaluslll
Most units killed83miguelbaptistadj
Most deaths93lllDaedaluslll
Most buildings razed5lllDaedaluslll
Largest army71miguelbaptistadj
Favorite unitSpearmanlllDaedaluslll · 31 fielded

miguelbaptistadj

Most Kills

lllDaedaluslll

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

miguelbaptistadj

Classical timing4:52 estimated completion
Early pressure6:00 · Stable Japanese
Fast expansion8:13 · Town Center
Early armory / Heroic prep6:35 · Armory
Farm transition9:50–11:04 · 26 farms clustered

lllDaedaluslll

Late Classical6:03 estimated completion
Delayed pressure9:43 · Barracks
Fast expansion6:08 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:10 · Market
Early armory / Heroic prep8:23 · Armory
Fortress tech path19:43 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition15:50–15:57 · 5 farms clustered
miguelbaptistadj · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
miguelbaptistadj · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
lllDaedaluslll · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
lllDaedaluslll · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
lllDaedaluslll · Late ClassicalClassical completed after 5:00 on a standard land opening.
lllDaedaluslll · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

miguelbaptistadj

Army

Naginata Rider27
Yumi Horse Archer14
Onna Musha6
Samurai6
Shinobi5
Daimyo4
Kitsune3
Yari Spearman3
Yumi Archer2
Bushi1
Buildings12 types
Farm29
House16
Watermill9
Mining Camp Japanese5
Dojo2
Shrine Japanese2
Stable Japanese2
Armory1
Guardhouse1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Swampland1

lllDaedaluslll

Army

Spearman31
Slinger25
Anubite10
Axeman5
Buildings18 types
House16
Granary13
Mining Camp12
Obelisk11
Wall9
Farm8
Lumber Camp6
Barracks5
Sentry Tower4
Temple4
Market2
Town Center2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Plague Of Serpents2
Ancestors1