Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Neidor vs joey26

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:05
Nile Shallows map preview
Map Nile Shallows
Defeated
NeidorHades
Pre-match Elo957
Win probability36.7%
18:05 Match length joey26 favored
Winner
joey26Zeus
Pre-match Elo1052
Win probability63.3%

Match at a glance

Neidor vs joey26

Winnerjoey26
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration18:05
Started
Ended
Elo favorite63.3%joey26
Fastest Classical3:48*joey26
First pressure5:06joey26 · Stable
First extra TC4:18joey26 · Town Center
Most military units49joey26
Highest EAPM19.6joey26

Neidor

Hades

Defeat
Elo957-43
EAPM16.3
Military units28
First pressure5:34Military Academy
First expansion11:24
Market volume0
Total score 15,583
Military score 5,930
Economic score 9,335
Kills score 318
Units killed 10
Units lost 74
Buildings razed 2
Largest army 28
Favorite unit Toxotes 14 fielded
Classical 5:01* Research start 4:01
Heroic 12:32* Research start 11:17
Mythic Not reached

joey26

Zeus

Victory
Elo1052+14
EAPM19.6
Military units49
First pressure5:06Stable
First expansion4:18
Market volume0
Total score 36,371
Military score 13,297
Economic score 21,256
Kills score 1,818
Units killed 74
Units lost 10
Buildings razed 1
Largest army 49
Favorite unit Hippeus 31 fielded
Classical 3:48* Research start 2:48
Heroic 11:08* Estimated start 9:53
Mythic Estimated start 17:58 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NeidorHades
Match time
joey26Zeus
God powerSentinel
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite3 training queues
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyPlow
Toxotes5 training queues
Farm transition9 farms clustered
Key technologyMedium Archers
ArmoryArmory
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyHeavy Archers
Toxotes2 training queues
Manticore3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Toxotes7 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureStable
Key technologyPickaxe
Key technologyHand Axe
Hippeus8 training queues
Key technologyPlow
Key technologyMedium Cavalry
ArmoryArmory
Hippeus4 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Odysseus2 training queues
Hippeus19 training queues
Key technologyHeavy Archers
Toxotes7 training queues
God powerBolt
Key technologyCopper Shields
Farm transition8 farms clustered
Hydra4 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
Key technologyCopper Armor
God powerBronze
God powerRestoration
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%joey26
Fastest Classical3:48*joey26
Fastest Heroic11:08*joey26
First pressure5:06joey26 · Stable
First extra TC4:18joey26 · Town Center
Fortress timing10:44joey26 · Fortress
Armory timing8:23joey26 · Armory
Farm transition9:48–10:27Neidor · 9 farms clustered

Player highlights

Standout performances

Highest total score36,371joey26
Highest military score13,297joey26
Highest economy score21,256joey26
Most kills1,818joey26
Most units killed74joey26
Most deaths74Neidor
Most buildings razed2Neidor
Largest army49joey26
Favorite unitHippeusjoey26 · 31 fielded

Neidor

Most Deaths

joey26

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Neidor

Late Classical5:01 estimated completion
Early pressure5:34 · Military Academy
Expansion signal11:24 · Town Center
Early armory / Heroic prep10:37 · Armory
Fortress tech path15:31 · Fortress
Farm transition9:48–10:27 · 9 farms clustered

joey26

Fast Classical3:48 estimated completion
Early pressure5:06 · Stable
Fast expansion4:18 · Town Center
Early armory / Heroic prep8:23 · Armory
Fortress tech path10:44 · Fortress
Farm transition14:21–14:25 · 8 farms clustered
Neidor · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Neidor · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Neidor · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neidor · Late ClassicalClassical completed after 5:00 on a standard land opening.
joey26 · Early MilitaryMeaningful trained combat units were produced during the early opening.
joey26 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
joey26 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neidor

Army

Toxotes14
Hoplite6
Manticore3
Achilles1
Ajax1
Chiron1
Cyclops1
Hypaspist1
Buildings10 types
Farm21
House8
Storehouse4
Fortress2
Archery Range1
Armory1
Granary1
Military Academy1
Temple1
Town Center1
God powers1 invoked
Sentinel1

joey26

Army

Hippeus31
Toxotes7
Hydra5
Heracles2
Odysseus2
Jason1
Minotaur1
Buildings11 types
House30
Farm17
Storehouse5
Granary4
Wall4
Stable2
Temple2
Archery Range1
Armory1
Fortress1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1