Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MCN vs WatermelonInTheFanta

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:36
Blue Lagoon map preview
Map Blue Lagoon
Defeated
MCNPoseidon
Pre-match Elo1316
Win probability21.4%
18:36 Match length WatermelonInTheFanta favored
Winner
WatermelonInTheFantaOdin
Pre-match Elo1542
Win probability78.6%

Match at a glance

MCN vs WatermelonInTheFanta

WinnerWatermelonInTheFanta
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:36
Started
Ended
Elo favorite78.6%WatermelonInTheFanta
Fastest Classical3:33*MCN
First pressure1:38WatermelonInTheFanta · Hersir trained
First extra TC12:37MCN · Town Center
Market timing15:39MCN · Market
Most military units63WatermelonInTheFanta
Highest EAPM50.9WatermelonInTheFanta

MCN

Poseidon

Defeat
Elo1316-7
EAPM28.4
Military units39
First pressure3:41Stable
First expansion12:37
Market volume0
Total score 17,000
Military score 4,731
Economic score 11,303
Kills score 966
Units killed 40
Units lost 69
Buildings razed 0
Largest army 39
Favorite unit Hypaspist 16 fielded
Classical 3:33* Research start 2:33
Heroic 9:56* Research start 8:41
Mythic Not reached
Victory
Elo1542+7
EAPM50.9
Military units63
First pressure1:38Hersir trained
First expansion15:15
Market volume0
Total score 25,334
Military score 11,906
Economic score 11,579
Kills score 1,849
Units killed 69
Units lost 38
Buildings razed 7
Largest army 63
Favorite unit Berserk 17 fielded
Classical 4:21* Research start 3:21
Heroic 10:00* Research start 8:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MCNPoseidon
Match time
WatermelonInTheFantaOdin
God powerLure
First military pressureStable
Hippeus4 training queues
Key technologyPickaxe
Key technologyHand Axe
Toxotes3 training queues
God powerCease Fire
Hippeus2 training queues
ArmoryArmory
Theseus2 training queues
Prodromos4 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition4 farms clustered
Town CenterAdditional center
MarketMarket
Hypaspist16 training queues
Key technologyMedium Infantry
God powerBronze
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry5 training queues
God powerForest Fire
Valkyrie2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyMedium Cavalry
Key technologyMedium Infantry
Berserk4 training queues
Key technologyPickaxe
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Valkyrie2 training queues
Raiding Cavalry4 training queues
Farm transition11 farms clustered
Town CenterAdditional center
Key technologyPlow
Key technologyHand Axe
Berserk12 training queues
Hirdman3 training queues
Huskarl4 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Throwing Axeman2 training queues
Key technologyHeavy Infantry
Huskarl7 training queues
God powerWalking Woods
Raiding Cavalry5 training queues
Key technologyHeavy Cavalry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.6%WatermelonInTheFanta
Fastest Classical3:33*MCN
Fastest Heroic9:56*MCN
First pressure1:38WatermelonInTheFanta · Hersir trained
First extra TC12:37MCN · Town Center
Fortress timing13:38WatermelonInTheFanta · Hill Fort
Market timing15:39MCN · Market
Armory timing6:50MCN · Armory
Farm transition14:12–15:19WatermelonInTheFanta · 11 farms clustered

Player highlights

Standout performances

Highest total score25,334WatermelonInTheFanta
Highest military score11,906WatermelonInTheFanta
Highest economy score11,579WatermelonInTheFanta
Most kills1,849WatermelonInTheFanta
Most units killed69WatermelonInTheFanta
Most deaths69MCN
Most buildings razed7WatermelonInTheFanta
Largest army63WatermelonInTheFanta
Favorite unitBerserkWatermelonInTheFanta · 17 fielded

MCN

Most Deaths

WatermelonInTheFanta

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MCN

Fast Classical3:33 estimated completion
Early pressure3:41 · Stable
Expansion signal12:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:39 · Market
Early armory / Heroic prep6:50 · Armory
Heavy walling signal27 wall build events
Farm transition14:16–14:18 · 4 farms clustered

WatermelonInTheFanta

Classical timing4:21 estimated completion
Early pressure1:38 · Hersir trained
Expansion signal15:15 · Town Center
Early armory / Heroic prep8:27 · Armory
Fortress tech path13:38 · Hill Fort
Heavy walling signal19 wall build events
Farm transition14:12–15:19 · 11 farms clustered
MCN · Early MilitaryMeaningful trained combat units were produced during the early opening.
MCN · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MCN · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MCN · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
WatermelonInTheFanta · Early MilitaryMeaningful trained combat units were produced during the early opening.
WatermelonInTheFanta · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
WatermelonInTheFanta · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MCN

Army

Hypaspist16
Hippeus7
Theseus5
Prodromos4
Toxotes3
Atalanta2
Hippolyta2
Buildings12 types
Wall27
House12
Farm5
Storehouse4
Military Academy3
Granary2
Town Center2
Archery Range1
Armory1
Market1
Stable1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

WatermelonInTheFanta

Army

Berserk17
Raiding Cavalry14
Huskarl11
Hersir7
Valkyrie5
Hirdman3
Portable Ram3
Throwing Axeman2
Mountain Giant1
Buildings10 types
Wall19
Farm18
House13
Great Hall4
Longhouse4
Ox Cart Building4
Hill Fort2
Armory1
Temple1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1