Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

bigKO vs Mr-Mushroom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:24
Marsh map preview
Map Marsh
Defeated
bigKORa
Pre-match Elo1305
Win probability41.6%
27:24 Match length Mr-Mushroom favored
Winner
Mr-MushroomKronos
Pre-match Elo1364
Win probability58.4%

Match at a glance

bigKO vs Mr-Mushroom

WinnerMr-Mushroom
MapMarsh
QueueRanked 1v1 Supremacy
Duration27:24
Started
Ended
Elo favorite58.4%Mr-Mushroom
Fastest Classical3:45*Mr-Mushroom
First pressure4:31Mr-Mushroom · Military Barracks
First extra TC11:45Mr-Mushroom · Town Center
Market timing19:49bigKO · Market
Most military units201Mr-Mushroom
Highest EAPM54.3Mr-Mushroom

bigKO

Ra

Defeat
Elo1305-15
EAPM40.0
Military units121
First pressure5:54Barracks
First expansion21:03
Market volume0
Total score 20,466
Military score 7,651
Economic score 8,500
Kills score 4,379
Units killed 138
Units lost 239
Buildings razed 3
Largest army 121
Favorite unit Axeman 39 fielded
Classical 3:51* Research start 2:51
Heroic 9:35* Research start 8:20
Mythic Not reached

Mr-Mushroom

Kronos

Victory
Elo1364+15
EAPM54.3
Military units201
First pressure4:31Military Barracks
First expansion11:45
Market volume0
Total score 58,457
Military score 26,412
Economic score 25,819
Kills score 6,449
Units killed 238
Units lost 136
Buildings razed 23
Largest army 201
Favorite unit Fanatic 56 fielded
Classical 3:45* Estimated start 2:45
Heroic 9:31* Estimated start 8:16
Mythic 23:49* Estimated start 21:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Prometheus
Sobek
HeroicAge
Rheia
No choice recorded
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

bigKORa
Match time
Mr-MushroomKronos
First military pressureBarracks
Axeman4 training queues
ArmoryArmory
God powerEclipse
Key technologyMedium Axemen
Axeman4 training queues
Key technologyHusbandry
Fortress-tier buildingMigdol Stronghold
Key technologyPickaxe
Axeman10 training queues
War Elephant3 training queues
Key technologyShaft Mine
Camel Rider6 training queues
Fortress-tier buildingMigdol Stronghold
Slinger10 training queues
Siege Tower17 training queues
God powerLocust Swarm
Axeman6 training queues
Petsuchos2 training queues
Camel Rider9 training queues
Farm transition12 farms clustered
Siege Tower6 training queues
Key technologyBallistics
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
MarketMarket
MarketMarket
Camel Rider5 training queues
Town CenterAdditional center
Trade route startedCaravan Egyptian queued
Mercenary Cavalry4 training queues
Camel Rider2 training queues
Axeman15 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer6 training queues
Slinger3 training queues
DefeatMatch result
God powerValor
Key technologyHand Axe
God powerValor
First military pressureMilitary Barracks
God powerValor
Murmillo2 training queues
God powerValor
God powerValor
God powerValor
God powerValor
ArmoryArmory
Key technologyPickaxe
God powerValor
God powerValor
God powerTraitor
God powerValor
Fortress-tier buildingPalace
Destroyer6 training queues
God powerValor
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Shields
God powerValor
Key technologyHeavy Infantry
Arcus4 training queues
Murmillo3 training queues
Contarius6 training queues
Key technologyMedium Archers
God powerValor
Town CenterAdditional center
God powerValor
Destroyer2 training queues
God powerTraitor
Katapeltes13 training queues
God powerDeconstruction
Key technologyShaft Mine
Arcus28 training queues
Key technologyBronze Weapons
Fanatic21 training queues
Key technologyHeavy Archers
God powerValor
Murmillo5 training queues
Contarius3 training queues
God powerTraitor
Katapeltes5 training queues
Promethean2 training queues
Murmillo9 training queues
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyBronze Shields
Town CenterAdditional center
Contarius6 training queues
God powerDeconstruction
Key technologyBow Saw
Key technologyPlow
Destroyer8 training queues
Fortress-tier buildingPalace
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Arcus5 training queues
Contarius5 training queues
Fanatic17 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
God powerTraitor
Murmillo3 training queues
Contarius3 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
God powerDeconstruction
Fanatic11 training queues
Oracle2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyChampion Archers
Fanatic4 training queues
God powerTraitor
God powerImplode
Farm transition23 farms clustered
Contarius14 training queues
Murmillo4 training queues
Destroyer3 training queues
Fanatic3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%Mr-Mushroom
Fastest Classical3:45*Mr-Mushroom
Fastest Heroic9:31*Mr-Mushroom
Fastest Mythic23:49*Mr-Mushroom
First pressure4:31Mr-Mushroom · Military Barracks
First extra TC11:45Mr-Mushroom · Town Center
Fortress timing8:59Mr-Mushroom · Palace
Market timing19:49bigKO · Market
Armory timing6:33bigKO · Armory
Farm transition17:20–17:27bigKO · 12 farms clustered
Trade route started21:09bigKO

Player highlights

Standout performances

Highest total score58,457Mr-Mushroom
Highest military score26,412Mr-Mushroom
Highest economy score25,819Mr-Mushroom
Most kills6,449Mr-Mushroom
Most units killed238Mr-Mushroom
Most deaths239bigKO
Most buildings razed23Mr-Mushroom
Largest army201Mr-Mushroom
Favorite unitFanaticMr-Mushroom · 56 fielded

bigKO

Most Deaths

Mr-Mushroom

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

bigKO

Fast Classical3:51 estimated completion
Early pressure5:54 · Barracks
Expansion signal21:03 · Town Center
Early market / Heroic prep19:49 · Market
Early armory / Heroic prep6:33 · Armory
Fortress tech path10:12 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition17:20–17:27 · 12 farms clustered
Trade route started21:09 · Caravan Egyptian queued
Large army production121 military units

Mr-Mushroom

Fast Classical3:45 estimated completion
Early pressure4:31 · Military Barracks
Expansion signal11:45 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep6:46 · Armory
Fortress tech path8:59 · Palace
Heavy walling signal18 wall build events
Farm transition25:35–26:49 · 23 farms clustered
Large army production201 military units
bigKO · Early MilitaryMeaningful trained combat units were produced during the early opening.
bigKO · Fast ClassicalClassical completed before 4:00 on a standard land opening.
bigKO · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
bigKO · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Mr-Mushroom · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Mr-Mushroom · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bigKO

Army

Axeman39
Camel Rider25
Siege Tower25
Slinger13
Chariot Archer8
Mercenary Cavalry4
Petsuchos3
War Elephant3
Sphinx1
Buildings18 types
Farm24
House21
Wall9
Granary7
Migdol Stronghold6
Lumber Camp3
Mining Camp3
Sentry Tower3
Barracks2
Market2
Siege Works2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
Town Center1
God powers2 invoked
Eclipse1
Locust Swarm1

Mr-Mushroom

Army

Fanatic56
Arcus37
Contarius37
Murmillo26
Destroyer19
Katapeltes18
Oracle5
Promethean2
Turma1
Buildings10 types
Farm30
Wall18
Military Barracks16
Manor9
Counter Barracks6
Palace5
Town Center4
Temple2
Armory1
Economic Guild1
God powers4 invoked
Valor15
Traitor5
Deconstruction3
Implode1