Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AztecAussie vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 30:38
Marsh map preview
Map Marsh
Defeated
AztecAussieQuetzalcoatl
Pre-match Elo2030
Win probability60.5%
30:38 Match length UpsetThe Elo underdog won
Winner
[DoD]FireFoxThor
Pre-match Elo1956
Win probability39.5%

Match at a glance

AztecAussie vs [DoD]FireFox

Winner[DoD]FireFox
MapMarsh
QueueRanked 1v1 Supremacy
Duration30:38
Started
Ended
Elo favorite60.5%AztecAussie · Upset
Fastest Classical4:14*[DoD]FireFox
First pressure1:22[DoD]FireFox · Hersir trained
First extra TC18:22[DoD]FireFox · Town Center
Market timing13:18AztecAussie · Market
Most military units709[DoD]FireFox
Highest EAPM83.6AztecAussie
Market volume1,000[DoD]FireFox

AztecAussie

Quetzalcoatl

Defeat
Elo2030-21
EAPM83.6
Military units406
First pressure3:19Warrior Priest trained
First expansion26:26
Market volume0
Total score 29,715
Military score 8,639
Economic score 11,820
Kills score 9,339
Units killed 335
Units lost 341
Buildings razed 19
Largest army 406
Favorite unit Tequihua Archer 220 fielded
Classical 4:48* Research start 3:48
Heroic 12:37* Estimated start 11:22
Mythic Not reached
Victory
Elo1956+21
EAPM79.4
Military units709
First pressure1:22Hersir trained
First expansion18:22
Market volume1000
Total score 47,538
Military score 20,979
Economic score 17,922
Kills score 8,746
Units killed 328
Units lost 334
Buildings razed 28
Largest army 709
Favorite unit Huskarl 271 fielded
Classical 4:14* Research start 3:14
Heroic 12:06* Estimated start 10:51
Mythic 29:20* Estimated start 27:20

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Forseti
Coatlicue
HeroicAge
Bragi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AztecAussieQuetzalcoatl
Match time
[DoD]FireFoxThor
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
God powerAgave Bloom
Ocelotl Warrior13 training queues
Tequihua Archer220 training queues
Warrior Priest9 training queues
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Key technologyMedium War Hut Soldiers
Key technologyBallistics
Ocelotl Warrior6 training queues
MarketMarket
Key technologyHeavy War Hut Soldiers
God powerEarth Monster
Warrior Priest45 training queues
God powerTailwind
Ocelotl Warrior34 training queues
Key technologyBow Saw
God powerEarth Monster
Ayotochtli2 training queues
Ocelotl Warrior10 training queues
Eagle Warrior4 training queues
God powerAgave Bloom
Tlamanih Spearman3 training queues
Ocelotl Warrior7 training queues
Shorn One18 training queues
Ocelotl Warrior13 training queues
Town CenterAdditional center
God powerEarth Monster
God powerTailwind
Town CenterAdditional center
Warrior Priest8 training queues
Key technologyPlow
Key technologyShaft Mine
Otontin2 training queues
Farm transition12 farms clustered
Shorn One3 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
ArmoryDwarven Armory
ArmoryDwarven Armory
Key technologyCopper Weapons
God powerHealing Spring
God powerHealing Spring
Key technologyCopper Armor
Berserk14 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyBronze Shields
Key technologyPickaxe
Key technologyHand Axe
God powerDwarven Mine
Berserk3 training queues
Throwing Axeman7 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Berserk165 training queues
Huskarl82 training queues
Fortress-tier buildingHill Fort
Hersir5 training queues
God powerFlaming Weapons
Throwing Axeman5 training queues
Key technologyBallistics
Hersir5 training queues
Throwing Axeman5 training queues
Town CenterAdditional center
Key technologyIron Shields
Throwing Axeman5 training queues
Town CenterAdditional center
Huskarl189 training queues
Hersir5 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Throwing Axeman15 training queues
God powerDwarven Mine
MarketMarket
Hersir10 training queues
Godi15 training queues
Throwing Axeman20 training queues
Portable Ram19 training queues
Town CenterAdditional center
Throwing Axeman36 training queues
God powerDwarven Mine
Berserk65 training queues
MarketMarket
Key technologyIron Weapons
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Key technologyIron Armor
Town CenterAdditional center
Farm transition4 farms clustered
Godi5 training queues
Throwing Axeman15 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.5%AztecAussie · Upset
Fastest Classical4:14*[DoD]FireFox
Fastest Heroic12:06*[DoD]FireFox
Fastest Mythic29:20*[DoD]FireFox
First pressure1:22[DoD]FireFox · Hersir trained
First extra TC18:22[DoD]FireFox · Town Center
Fortress timing12:26[DoD]FireFox · Hill Fort
Market timing13:18AztecAussie · Market
Armory timing4:25[DoD]FireFox · Dwarven Armory
Farm transition29:32–29:33AztecAussie · 12 farms clustered

Player highlights

Standout performances

Highest total score47,538[DoD]FireFox
Highest military score20,979[DoD]FireFox
Highest economy score17,922[DoD]FireFox
Most kills9,339AztecAussie
Most units killed335AztecAussie
Most deaths341AztecAussie
Most buildings razed28[DoD]FireFox
Largest army709[DoD]FireFox
Favorite unitHuskarl[DoD]FireFox · 271 fielded

AztecAussie

Most DeathsMost Kills

[DoD]FireFox

Highest ScoreLargest ArmyMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AztecAussie

Classical timing4:48 estimated completion
Early pressure3:19 · Warrior Priest trained
Expansion signal26:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:18 · Market
Early armory / Heroic prep9:52 · Armory
Heavy walling signal15 wall build events
Farm transition29:32–29:33 · 12 farms clustered
Large army production406 military units

[DoD]FireFox

Classical timing4:14 estimated completion
Early pressure1:22 · Hersir trained
Expansion signal18:22 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:49 · Market
Early armory / Heroic prep4:25 · Dwarven Armory
Fortress tech path12:26 · Hill Fort
Heavy walling signal44 wall build events
Farm transition29:55–30:24 · 4 farms clustered
Market economy signal1,000 total resource volume
Large army production709 military units
AztecAussie · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AztecAussie · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

AztecAussie

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]FireFox

Bought

Food1000

Sold

No sells

Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AztecAussie

Army

Tequihua Archer220
Ocelotl Warrior83
Warrior Priest67
Shorn One22
Ayotochtli4
Eagle Warrior4
Tlamanih Spearman3
Otontin2
Quimichin Spy1
Buildings11 types
House31
Calpulli17
Wall15
Farm12
War Hut4
Nobles Hut2
Temple2
Town Center2
Armory1
Great Temple1
Market1
God powers3 invoked
Earth Monster3
Agave Bloom2
Tailwind2

[DoD]FireFox

Army

Huskarl271
Berserk247
Throwing Axeman108
Hersir33
Portable Ram25
Godi20
Battle Boar5
Buildings11 types
Wall44
House20
Longhouse10
Farm8
Ox Cart Building8
Hill Fort5
Town Center5
Great Hall3
Dwarven Armory2
Market2
Temple1
God powers3 invoked
Dwarven Mine3
Healing Spring2
Flaming Weapons1