Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:52
Ghost Lake map preview
Map Ghost Lake
Winner
matiasenuriZeus
Pre-match Elo1033
Win probability63.7%
22:52 Match length matiasenuri favored
Defeated
epice404Thor
Pre-match Elo935
Win probability36.3%

Match at a glance

matiasenuri vs epice404

Winnermatiasenuri
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration22:52
Started
Ended
Elo favorite63.7%matiasenuri
Fastest Classical3:09*epice404
First pressure2:02epice404 · Hersir trained
First extra TC9:27matiasenuri · Town Center
Market timing16:38epice404 · Market
Most military units181epice404
Highest EAPM54.2epice404
Market volume1,100epice404
Victory
Elo1033+13
EAPM46.3
Military units154
First pressure3:57Military Academy
First expansion9:27
Market volume0
Total score 44,605
Military score 18,610
Economic score 21,755
Kills score 4,312
Units killed 144
Units lost 83
Buildings razed 32
Largest army 154
Favorite unit Hypaspist 41 fielded
Classical 4:17* Estimated start 3:17
Heroic 16:47* Estimated start 15:32
Mythic Estimated start 22:44 · not reached

epice404

Thor

Defeat
Elo935-13
EAPM54.2
Military units181
First pressure2:02Hersir trained
First expansion10:11
Market volume1100
Total score 38,754
Military score 13,085
Economic score 23,580
Kills score 2,089
Units killed 84
Units lost 184
Buildings razed 3
Largest army 181
Favorite unit Huskarl 53 fielded
Classical 3:09* Estimated start 2:09
Heroic 8:57* Estimated start 7:42
Mythic 21:39* Research start 19:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Apollo
HeroicAge
Skadi
Hera
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

matiasenuriZeus
Match time
epice404Thor
God powerBolt
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite3 training queues
Toxotes18 training queues
Hoplite5 training queues
Town CenterAdditional center
Hoplite11 training queues
Toxotes14 training queues
God powerBolt
Farm transition13 farms clustered
God powerCease Fire
Hoplite7 training queues
Toxotes8 training queues
Key technologyMedium Archers
Key technologyPlow
ArmoryArmory
Key technologyPickaxe
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyBow Saw
Manticore2 training queues
Key technologyHeavy Archers
Petrobolos8 training queues
Key technologyMedium Infantry
God powerBolt
Hypaspist41 training queues
Peltast27 training queues
Key technologyHeavy Infantry
Petrobolos4 training queues
God powerCease Fire
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerUnderworld Passage
God powerUnderworld Passage
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir6 training queues
Key technologyHand Axe
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Throwing Axeman3 training queues
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Shields
Throwing Axeman11 training queues
Town CenterAdditional center
Hersir7 training queues
Berserk2 training queues
God powerHealing Spring
God powerFrost
Berserk3 training queues
Key technologyMedium Infantry
Key technologyShaft Mine
Farm transition17 farms clustered
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Huskarl19 training queues
Hersir2 training queues
Throwing Axeman15 training queues
Fortress-tier buildingHill Fort
Key technologyBow Saw
MarketMarket
Fortress-tier buildingHill Fort
Huskarl12 training queues
Hersir3 training queues
Key technologyHeavy Infantry
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyIron Shields
Key technologyBallistics
Throwing Axeman21 training queues
God powerDwarven Mine
Town CenterAdditional center
Hersir15 training queues
Berserk31 training queues
Portable Ram2 training queues
Huskarl22 training queues
Key technologyPlow
God powerFimbulwinter
Portable Ram3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%matiasenuri
Fastest Classical3:09*epice404
Fastest Heroic8:57*epice404
Fastest Mythic21:39*epice404
First pressure2:02epice404 · Hersir trained
First extra TC9:27matiasenuri · Town Center
Fortress timing13:08epice404 · Hill Fort
Market timing16:38epice404 · Market
Armory timing5:15epice404 · Dwarven Armory
Farm transition12:00–12:15matiasenuri · 13 farms clustered

Player highlights

Standout performances

Highest total score44,605matiasenuri
Highest military score18,610matiasenuri
Highest economy score23,580epice404
Most kills4,312matiasenuri
Most units killed144matiasenuri
Most deaths184epice404
Most buildings razed32matiasenuri
Largest army181epice404
Favorite unitHuskarlepice404 · 53 fielded

matiasenuri

Highest ScoreMost Kills

epice404

Largest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

matiasenuri

Classical timing4:17 estimated completion
Early pressure3:57 · Military Academy
Expansion signal9:27 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep14:02 · Armory
Fortress tech path17:05 · Fortress
Farm transition12:00–12:15 · 13 farms clustered
Large army production154 military units

epice404

Fast Classical3:09 estimated completion
Early pressure2:02 · Hersir trained
Expansion signal10:11 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:38 · Market
Early armory / Heroic prep5:15 · Dwarven Armory
Fortress tech path13:08 · Hill Fort
Heavy walling signal27 wall build events
Farm transition12:50–14:03 · 17 farms clustered
Market economy signal1,100 total resource volume
Large army production181 military units
matiasenuri · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
matiasenuri · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
matiasenuri · Early MilitaryMeaningful trained combat units were produced during the early opening.
matiasenuri · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

No buys

Sold

Wood1100
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army

Hypaspist41
Toxotes40
Peltast27
Hoplite26
Petrobolos12
Heracles2
Jason2
Manticore2
Odysseus2
Buildings10 types
Farm30
House16
Storehouse10
Archery Range6
Granary5
Military Academy5
Town Center3
Fortress2
Temple2
Armory1
God powers3 invoked
Bolt3
Cease Fire2
Underworld Passage2

epice404

Army

Huskarl53
Throwing Axeman50
Berserk36
Hersir35
Portable Ram6
Frost Giant1
Buildings11 types
Farm38
Wall27
House19
Longhouse6
Hill Fort5
Ox Cart Building4
Great Hall2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine1
Fimbulwinter1
Frost1
Healing Spring1