Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Hassathor vs T-S-F-R

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:32
Ghost Lake map preview
Map Ghost Lake
Defeated
HassathorOranos
Pre-match Elo1062
Win probability17.1%
11:32 Match length T-S-F-R favored
Winner
T-S-F-RHades
Pre-match Elo1336
Win probability82.9%

Match at a glance

Hassathor vs T-S-F-R

WinnerT-S-F-R
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:32
Started
Ended
Elo favorite82.9%T-S-F-R
Fastest Classical4:06*T-S-F-R
First pressure5:30Hassathor · Military Barracks
Market timing9:28Hassathor · Market
First extra TC10:53T-S-F-R · Town Center
Most military units37Hassathor
Highest EAPM38.9Hassathor
Market volume600Hassathor

Hassathor

Oranos

Defeat
Elo1062-6
EAPM38.9
Military units37
First pressure5:30Military Barracks
First expansion11:06
Market volume600
Total score 9,815
Military score 4,820
Economic score 4,684
Kills score 311
Units killed 10
Units lost 29
Buildings razed 0
Largest army 37
Favorite unit Katapeltes 14 fielded
Classical 4:29* Estimated start 3:29
Heroic Not reached
Mythic Not reached

T-S-F-R

Hades

Victory
Elo1336+6
EAPM32.9
Military units25
First pressure5:46Stable
First expansion10:53
Market volume0
Total score 12,920
Military score 4,590
Economic score 7,371
Kills score 1,046
Units killed 30
Units lost 10
Buildings razed 2
Largest army 25
Favorite unit Toxotes 8 fielded
Classical 4:06* Research start 3:06
Heroic 8:29* Estimated start 7:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Ares
No choice recorded
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HassathorOranos
Match time
T-S-F-RHades
First military pressureMilitary Barracks
Murmillo3 training queues
Key technologyMedium Infantry
Caladria2 training queues
Katapeltes14 training queues
Murmillo9 training queues
MarketMarket
Cheiroballista4 training queues
God powerCarnivora
God powerShockwave
Turma3 training queues
Town CenterAdditional center
DefeatMatch result
ArmoryArmory
Key technologyHusbandry
First military pressureStable
Hippeus3 training queues
Cyclops2 training queues
Toxotes7 training queues
Hypaspist4 training queues
Cyclops5 training queues
God powerUnderworld Passage
God powerPestilence
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.9%T-S-F-R
Fastest Classical4:06*T-S-F-R
Fastest Heroic8:29*T-S-F-R
First pressure5:30Hassathor · Military Barracks
First extra TC10:53T-S-F-R · Town Center
Market timing9:28Hassathor · Market
Armory timing4:13T-S-F-R · Armory

Player highlights

Standout performances

Highest total score12,920T-S-F-R
Highest military score4,820Hassathor
Highest economy score7,371T-S-F-R
Most kills1,046T-S-F-R
Most units killed30T-S-F-R
Most deaths29Hassathor
Most buildings razed2T-S-F-R
Largest army37Hassathor
Favorite unitKatapeltesHassathor · 14 fielded

Hassathor

Largest ArmyMost DeathsMost ImprovementsMost Resources

T-S-F-R

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Hassathor

Classical timing4:29 estimated completion
Early pressure5:30 · Military Barracks
Expansion signal11:06 · Town Center
Early market / Heroic prep9:28 · Market
Market economy signal600 total resource volume

T-S-F-R

Classical timing4:06 estimated completion
Early pressure5:46 · Stable
Expansion signal10:53 · Town Center
Early armory / Heroic prep4:13 · Armory
Hassathor · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hassathor · Early MilitaryMeaningful trained combat units were produced during the early opening.
T-S-F-R · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
T-S-F-R · Early MilitaryMeaningful trained combat units were produced during the early opening.
T-S-F-R · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
T-S-F-R · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Hassathor

Bought

No buys

Sold

Wood600
Total player market volume600

T-S-F-R

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hassathor

Army

Katapeltes14
Murmillo12
Cheiroballista4
Caladria3
Turma3
Oracle1
Buildings7 types
Manor4
Sky Passage3
Counter Barracks2
Military Barracks2
Market1
Temple1
Town Center1
God powers2 invoked
Carnivora1
Shockwave1

T-S-F-R

Army

Toxotes8
Cyclops7
Hypaspist4
Hippeus3
Achilles1
Ajax1
Peltast1
Buildings9 types
House7
Granary3
Storehouse2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
Town Center1
God powers2 invoked
Pestilence1
Underworld Passage1