Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Neu 125 vs GHOST

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:32
Marsh map preview
Map Marsh
Defeated
Neu 125Gaia
Pre-match Elo942
Win probability55.9%
22:32 Match length UpsetThe Elo underdog won
Winner
GHOSTKronos
Pre-match Elo901
Win probability44.1%

Match at a glance

Neu 125 vs GHOST

WinnerGHOST
MapMarsh
QueueRanked 1v1 Supremacy
Duration22:32
Started
Ended
Elo favorite55.9%Neu 125 · Upset
Fastest Classical4:14*Neu 125
First pressure5:18Neu 125 · Military Barracks
Market timing16:55Neu 125 · Market
First extra TC5:28GHOST · Town Center
Most military units98Neu 125
Highest EAPM36.1GHOST
Market volume4,900Neu 125

Neu 125

Gaia

Defeat
Elo942-20
EAPM25.8
Military units98
First pressure5:18Military Barracks
First expansion7:46
Market volume4900
Total score 39,535
Military score 14,125
Economic score 24,536
Kills score 874
Units killed 28
Units lost 82
Buildings razed 1
Largest army 98
Favorite unit Murmillo 30 fielded
Classical 4:14* Estimated start 3:14
Heroic 17:02* Estimated start 15:47
Mythic 21:32* Research start 19:32

GHOST

Kronos

Victory
Elo901+20
EAPM36.1
Military units87
First pressure7:09Military Barracks
First expansion5:28
Market volume0
Total score 63,505
Military score 28,619
Economic score 32,552
Kills score 2,380
Units killed 84
Units lost 31
Buildings razed 1
Largest army 87
Favorite unit Murmillo 21 fielded
Classical 4:15* Estimated start 3:15
Heroic 15:08* Research start 13:53
Mythic 20:30* Estimated start 18:30

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Prometheus
Rheia
HeroicAge
Hyperion
Hekate
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Neu 125Gaia
Match time
GHOSTKronos
God powerGaia Forest
Oracle2 training queues
First military pressureMilitary Barracks
Murmillo4 training queues
God powerCarnivora
Cheiroballista5 training queues
Town CenterAdditional center
Murmillo17 training queues
God powerCarnivora
God powerGaia Forest
Town CenterAdditional center
Key technologyMedium Archers
Turma12 training queues
Murmillo4 training queues
God powerGaia Forest
ArmoryArmory
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition9 farms clustered
Cheiroballista7 training queues
Turma8 training queues
Murmillo5 training queues
God powerCarnivora
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Key technologyPlow
Key technologyMedium Infantry
MarketMarket
MarketMarket
Arcus6 training queues
Turma7 training queues
Cheiroballista3 training queues
Fortress-tier buildingPalace
Key technologyShaft Mine
Key technologyBow Saw
Trade route startedCaravan Atlantean queued
Fortress-tier buildingPalace
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerGaia Forest
God powerCarnivora
God powerTraitor
Key technologyHeavy Infantry
Key technologyHeavy Archers
Arcus18 training queues
God powerTartarian Gate
Key technologyIron Shields
Key technologyIron Armor
DefeatMatch result
God powerDeconstruction
Key technologyPickaxe
Key technologyHand Axe
God powerValor
God powerValor
Town CenterAdditional center
God powerValor
God powerDeconstruction
God powerValor
First military pressureMilitary Barracks
God powerValor
ArmoryArmory
Murmillo6 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Shields
God powerValor
Key technologyMedium Archers
Cheiroballista4 training queues
Key technologyCopper Armor
God powerValor
Oracle2 training queues
Murmillo7 training queues
Katapeltes4 training queues
Cheiroballista7 training queues
Farm transition3 farms clustered
Key technologyPlow
Oracle3 training queues
Key technologyBallistics
Katapeltes6 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBow Saw
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Oracle4 training queues
Arcus7 training queues
Murmillo6 training queues
Fortress-tier buildingPalace
Key technologyBronze Wall
MarketMarket
MarketMarket
Fortress-tier buildingPalace
DockDock
Trade route startedCaravan Atlantean queued
Destroyer6 training queues
Arcus9 training queues
Contarius4 training queues
Murmillo2 training queues
Cheiroballista4 training queues
Katapeltes3 training queues
Turma2 training queues
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerVortex
God powerChaos
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Neu 125 · Upset
Fastest Classical4:14*Neu 125
Fastest Heroic15:08*GHOST
Fastest Mythic20:30*GHOST
First pressure5:18Neu 125 · Military Barracks
First extra TC5:28GHOST · Town Center
Fortress timing17:07GHOST · Palace
Market timing16:55Neu 125 · Market
Armory timing7:57GHOST · Armory
Farm transition13:06–13:22GHOST · 3 farms clustered
Trade route started18:27GHOST

Player highlights

Standout performances

Highest total score63,505GHOST
Highest military score28,619GHOST
Highest economy score32,552GHOST
Most kills2,380GHOST
Most units killed84GHOST
Most deaths82Neu 125
Most buildings razed1Neu 125
Largest army98Neu 125
Favorite unitMurmilloNeu 125 · 30 fielded

Neu 125

Most Deaths

GHOST

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Neu 125

Classical timing4:14 estimated completion
Early pressure5:18 · Military Barracks
Fast expansion7:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:55 · Market
Early armory / Heroic prep13:08 · Armory
Fortress tech path17:44 · Palace
Farm transition14:05–15:02 · 9 farms clustered
Trade route started19:17 · Caravan Atlantean queued
Market economy signal4,900 total resource volume
Large army production98 military units

GHOST

Classical timing4:15 estimated completion
Delayed pressure7:09 · Military Barracks
Fast expansion5:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:50 · Market
Early armory / Heroic prep7:57 · Armory
Fortress tech path17:07 · Palace
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition13:06–13:22 · 3 farms clustered
Trade route started18:27 · Caravan Atlantean queued
Large army production87 military units
Neu 125 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Neu 125 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Neu 125 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neu 125 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GHOST · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
GHOST · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
GHOST · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4900 total volume

Neu 125

Bought

No buys

Sold

Food4900
Total player market volume4900

GHOST

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neu 125

Army

Murmillo30
Turma27
Arcus24
Cheiroballista15
Oracle2
Buildings10 types
Farm22
Manor8
Counter Barracks7
Economic Guild6
Military Barracks6
Temple3
Market2
Palace2
Town Center2
Armory1
God powers4 invoked
Carnivora4
Gaia Forest4
Tartarian Gate1
Traitor1

GHOST

Army

Murmillo21
Arcus16
Cheiroballista15
Katapeltes13
Oracle9
Destroyer6
Contarius4
Turma2
Transport Ship Atlantean1
Buildings13 types
Farm21
Military Barracks9
Manor8
Sentry Tower6
Wall6
Counter Barracks4
Market2
Palace2
Town Center2
Armory1
Dock1
Economic Guild1
Temple1
God powers4 invoked
Valor7
Deconstruction2
Chaos1
Vortex1